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Nvidia Robotics Jobs in Florida (NOW HIRING)

We're looking for a Simulation Engineer to own and expand our NVIDIA Isaac Sim and Omniverse ... You will help achieve the vision in which every robot behavior we develop is prototyped, tested ...

Build and maintain high-fidelity, physics-accurate simulation environments in NVIDIA Omniverse and Isaac Sim for training, testing, and validating robotic systems. * Generate synthetic datasets at ...

Build and maintain high-fidelity, physics-accurate simulation environments in NVIDIA Omniverse and Isaac Sim for training, testing, and validating robotic systems. * Generate synthetic datasets at ...

Principal Software Engineer

Weston, FL · On-site

$100 - $115/hr

This work includes migrating the existing Mako OR simulator to NVIDIA Isaac Sim and expanding the simulation environment to support operating room (OR) layout optimization, robotic system simulation ...

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Nvidia Robotics information

See Florida salary details

$62.8K

$71.7K

$87.1K

How much do nvidia robotics jobs pay per year?

As of Sep 8, 2026, the average yearly pay for nvidia robotics in Florida is $71,740.00, according to ZipRecruiter salary data. Most workers in this role earn between $67,300.00 and $76,200.00 per year, depending on experience, location, and employer.

What is an Nvidia Robotics job?

An Nvidia Robotics job involves working on cutting-edge robotics technology, including AI-powered perception, planning, and control systems. Engineers in this role develop software and hardware solutions for autonomous machines, leveraging NVIDIA's GPUs, AI frameworks, and simulation tools. These jobs often involve contributing to platforms like Isaac Sim and Jetson to accelerate robotics research and deployment across industries such as manufacturing, logistics, and healthcare.

What are the typical responsibilities of a robotics engineer at Nvidia?

Robotics engineers at Nvidia are often involved in designing, developing, and testing advanced robotics solutions that leverage the company's cutting-edge AI and GPU technologies. On a daily basis, they may work on software algorithms, integrate sensor and perception systems, and optimize robotic hardware performance. Collaboration is a key part of the role, as engineers frequently interact with colleagues in software development, research, hardware engineering, and product management to bring new robotics platforms to market. Team members also participate in regular cross-functional meetings to align project goals and ensure seamless integration of robotics technologies across products.

What are the key skills and qualifications needed for a robotics position at Nvidia?

To excel in Nvidia Robotics, candidates typically need a strong background in robotics engineering, computer vision, machine learning, and software development, often supported by a relevant degree in computer science, engineering, or a related field. Experience with programming languages such as Python and C++, familiarity with ROS (Robot Operating System), and certifications in AI or robotics platforms are highly valued. Strong problem-solving abilities, teamwork, and adaptability help professionals address complex technical challenges and collaborate effectively. These skills are crucial for developing, optimizing, and deploying advanced robotic systems that meet Nvidia's innovative standards.

Does Nvidia Robotics have a robotics department?

Nvidia Robotics is a division within Nvidia focused on developing robotics solutions, including AI, sensors, and autonomous systems. The division employs engineers and researchers specializing in robotics, computer vision, and AI technologies to advance robotics applications. Job seekers interested in Nvidia Robotics should have skills in software development, AI, and robotics hardware integration.

How much do Nvidia Robotics engineers make?

Nvidia Robotics engineers typically earn between $80,000 and $150,000 annually, depending on experience, location, and specific role. Senior engineers or those with specialized skills in AI, machine learning, or robotics may earn higher salaries. Compensation often includes benefits such as stock options and bonuses.

What are the most commonly searched types of Nvidia Robotics jobs in Florida?

The most popular types of Nvidia Robotics jobs in Florida are:

Infographic showing various Nvidia Robotics job openings in Florida as of September 2026, with employment types broken down into 1% Internship, 89% Full Time, 7% Part Time, 2% Contract, and 1% Nights. Highlights an 87% Physical, 2% Hybrid, and 11% Remote job distribution, with an average salary of $71,740 per year, or $34.5 per hour.

Robotics Simulation Engineer

Pensacola, FL • On-site

Full-time

Re-posted 3 days ago


Job description

We're looking for a Simulation Engineer to own and expand our NVIDIA Isaac Sim and Omniverse simulation infrastructure. You'll build the digital twin environments, sim assets, and CI/CD pipelines that our autonomy team relies on daily. You will help achieve the vision in which every robot behavior we develop is prototyped, tested, and validated in simulation before it runs on hardware.
As a simulation engineer at Persona, you will have an incredible opportunity to shape the simulation infrastructure that underpins our entire autonomy stack. You will report to the Behavior Coordination Lead and work closely with machine learning, locomotion, manipulation, perception, and devops teams.
Your Role:
  • Build, maintain, and extend simulation environments in NVIDIA Isaac Sim and Omniverse for humanoid robot development.
  • Develop and manage OpenUSD sim assets: robot models, tools, workpieces, customer facility environments (shipyards, steel fabrication plants, industrial sites).
  • Create and maintain physics-accurate digital twins of customer facilities (shipyards and industrial manufacturing) for behavior validation and deployment planning.
  • Integrate all autonomy subsystems (locomotion, manipulation, perception, hands, navigation, welding) to run against Isaac Sim.
  • Design and implement behavior-level CI/CD pipelines that automatically validate robot behaviors in simulation.
  • Prototype and mock-test robot behaviors (welding, navigation, manipulation) in simulation before hardware integration.
  • Develop synthetic data generation pipelines for training perception, manipulation, and navigation models.

We're Looking For:
  • BS, MS, or PhD in Robotics, Computer Science, Mechanical Engineering, or a related field.
  • 3+ years of professional experience in robotics simulation, digital twin development, or physics-based simulation environments.
  • Strong hands-on experience with NVIDIA Isaac Sim and/or NVIDIA Omniverse.
  • Working knowledge of OpenUSD (Universal Scene Description): authoring, composition, referencing, flattening, and debugging USD stage hierarchies.
  • Proficiency in Python; comfortable writing simulation tooling, test harnesses, and automation scripts.
  • Experience with at least one physics engine: PhysX, MuJoCo, Bullet, or Drake.
  • Solid understanding of robot kinematics, dynamics, and articulated body simulation.
  • Experience developing or maintaining CI/CD pipelines for simulation or robotics software.
  • Familiarity with containerization (Docker) and DevOps practices for simulation infrastructure.
  • Ability to create and manage 3D simulation assets (meshes, materials, collision geometry, articulation definitions).

Preferred or Bonus Qualifications:
  • Experience with NVIDIA Isaac Lab for reinforcement learning environment setup and training.
  • Familiarity with NVIDIA Cosmos for synthetic data generation and scene variability.
  • Experience with ROS/ROS 2 and Gazebo simulation.
  • Experience with Unreal Engine or other real-time rendering engines for robotics visualization.
  • Background in manipulation simulation: contact modeling, grasp planning, dexterous multi-fingered hand interaction, and force/torque estimation.
  • Experience with motion capture data pipelines and motion retargeting to robot models.
  • Exposure to behavior trees, task planning, or autonomy stack architecture.
  • Knowledge of Omniverse extensions development and Kit SDK.