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Nintendo Product Designer Jobs (NOW HIRING)

DevOps Engineer

Redmond, WA · On-site

$108K - $173K/yr

... products, and the diverse consumers and communities we call home. For more information about ... Nintendo's online web infrastructure and associated applications by designing, architecting ...

As part of the Nintendo family, we're passionate about creating games designed to surprise and ... We offer a welcoming and inclusive environment in service to one another, our products, the diverse ...

... product publishing pipeline (aka 3PT, Nintendo Developer Portal). The senior-level position will ... Participate in architecting and designing innovative solutions. * Works with multiple teams ...

Sr Software Engineer - Gameplay (NST)

Redmond, WA · On-site +1

$137K - $180K/yr

As part of the Nintendo family, we're passionate about creating games designed to surprise and ... We offer a welcoming and inclusive environment in service to one another, our products, the diverse ...

Sr Engineer, IT Security (NTD)

Redmond, WA · On-site

$128K - $175K/yr

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment ... We offer a welcoming and inclusive environment in service to one another, our products, the diverse ...

Sr Software Engineer (Backend)

Redmond, WA · Hybrid

$137K - $180K/yr

... product publishing pipeline (aka 3PT, Nintendo Developer Portal). The senior-level position will ... Participate in architecting and designing innovative solutions. * Works with multiple teams ...

Nintendo of America About Nintendo of America : From the launch of the Nintendo Entertainment ... products, and the diverse consumers and communities we call home. For more information about ...

Nintendo of America About Nintendo of America : From the launch of the Nintendo Entertainment ... products, and the diverse consumers and communities we call home. For more information about ...

Showing results 21-40

Nintendo Product Designer information

See salary details

$50K

$144.4K

$206K

How much do nintendo product designer jobs pay per year?

As of Sep 9, 2026, the average yearly pay for nintendo product designer in the United States is $144,360.00, according to ZipRecruiter salary data. Most workers in this role earn between $131,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What does a Nintendo Product Designer do?

A Nintendo Product Designer is responsible for conceptualizing, designing, and refining products such as video game consoles, controllers, and accessories for Nintendo. They collaborate closely with engineers, artists, and developers to ensure that products are both functional and visually appealing. Their job often involves prototyping, user testing, and incorporating feedback to create innovative and enjoyable experiences for users. Ultimately, they play a key role in shaping the look and feel of Nintendo's hardware and related products.

What are the key skills and qualifications needed to thrive as a Nintendo Product Designer?

To thrive as a Nintendo Product Designer, you need a strong background in industrial or graphic design, user experience principles, and a portfolio showcasing creative problem-solving and innovation, often supported by a relevant degree. Proficiency in design software such as Adobe Creative Suite, 3D modeling tools, and familiarity with prototyping systems is typically required. Exceptional collaboration, communication, and adaptability are soft skills that help designers work effectively in multidisciplinary teams and respond to evolving project needs. These skills and qualities are vital for delivering engaging, user-friendly products that uphold Nintendo’s commitment to fun and accessibility.

How does a Nintendo Product Designer typically collaborate with other departments during the development process?

Nintendo Product Designers work closely with cross-functional teams, including software engineers, artists, and game producers, to bring innovative gaming experiences to life. Throughout the development cycle, they participate in regular meetings to communicate design concepts, gather feedback, and iterate on prototypes. Collaboration is essential, as designers must balance creative vision with technical feasibility and user experience goals, often adjusting their designs based on input from playtesting and technical constraints. This collaborative environment fosters creativity and ensures the final product aligns with Nintendo's high standards.

What is the difference between Nintendo Product Designer vs Nintendo Game Designer?

AspectNintendo Product DesignerNintendo Game Designer
Primary FocusDesigning physical products, accessories, and hardwareCreating game concepts, mechanics, and user experiences
Skills & CertificationsIndustrial design, CAD, prototypingGame design, storytelling, programming basics
Work EnvironmentDesign studios, hardware labsGame studios, creative teams
Industry UsageHardware development, product innovationGame development, interactive entertainment

While both roles are integral to Nintendo's success, the Nintendo Product Designer focuses on physical hardware and accessories, whereas the Nintendo Game Designer specializes in creating engaging video game experiences. Understanding these distinctions helps clarify career paths within Nintendo's diverse design teams.

Are Nintendo product designers in high demand?

Nintendo product designers are generally in moderate to high demand due to the company's ongoing focus on innovative gaming hardware and software. Success in this role often requires skills in user experience, industrial design, and familiarity with gaming technology, with employment opportunities influenced by industry trends and company growth. Competition can be strong, but specialized skills can improve job prospects.

How to become a Nintendo product designer?

To become a Nintendo product designer, candidates typically need a bachelor's degree in industrial design, product design, or a related field, along with experience in designing consumer electronics or gaming products. Strong skills in CAD software, user-centered design, and prototyping are essential, along with a portfolio demonstrating innovative design solutions. Relevant industry experience and knowledge of gaming hardware and software trends can improve chances of employment.

What are popular job titles related to Nintendo Product Designer jobs?

For Nintendo Product Designer jobs, the most frequently searched job titles are:

Infographic showing various Nintendo Product Designer job openings in the United States as of September 2026, with employment types broken down into 100% Full Time. Highlights an 75% In-person, and 25% Remote job distribution, with an average salary of $144,360 per year, or $69.4 per hour.

DevOps Engineer

Redmond, WA • On-site

Nintendo
Arts, Entertainment, and Recreation • 5 - 10K employees

$108K - $173K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 5 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

157th of 247 rated software companies


Job description

Nintendo of America
About Nintendo of America: From the launch of the Nintendo Entertainment System™ more than 30 years ago, Nintendo's mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo's iconic and cherished franchises including Mario™, Donkey Kong™, The Legend of Zelda™, Metroid™, Animal Crossing™, Pikmin™ and Splatoon™ across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks.
We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home. For more information about Nintendo, please visit the company's website at https://www.nintendo.com/.
SUMMARY:
This role is part of the Digital Marketing department, supporting Nintendo's online web infrastructure and associated applications by designing, architecting, deploying, and maintaining these systems for Nintendo.com. Tech stack includes Terraform, AWS, Fastly, Sentry, etc.
DESCRIPTION OF DUTIES
  • Designs, builds and maintains reliable and scalable applications on Linux servers, both On-prem and cloud to support internally or externally developed applications.
  • Partners with development teams by providing infrastructure assistance and guidance from the early phases of product development.
  • Collaborates with engineers in peer teams to develop solutions that meet operational goals, leveraging automation and process.
  • Submits software fixes for deficiencies within the area of expertise or operational responsibility.
  • Owns, drives and is accountable to for KPIs pertaining to reliability, resiliency, durability, and uptime contributing to defining SLOs.
  • Leads and directs efforts for requirements gathering, building and implementing test plans, performing quality reviews, and fixing operational issues.
  • Troubleshoots, evaluates and resolves system and application challenges.
  • Builds automation to reduce the cost of errors, improve CI/CD processes, and increase developer efficiency.
  • Performs peer review of solutions developed by others, and potentially other teams, ensuring that best practices and internal standards are being followed.
  • Runs Infrastructure as a code with CloudFormation/Terraform.
  • Experience and knowledge of AWS Container Services such as EKS and ECS.
  • Participates in 24x7 on call cycle to support and troubleshoot products and solutions in multiple environments.

SUMMARY OF REQUIREMENTS
  • Minimum of five (5) years of related experience in various system development technologies, patterns and practices.
  • Experience with automation methodologies such as continuous integration/delivery. (CI/CD)
  • Experience writing, documenting, bundling and publishing code for reuse by others is extremely helpful.
  • Proficiency in the setup, configuration, maintenance, and upgrading of one or more server operating system families (Linux, Windows, BSD, etc).
  • Proficiency with version control tools (svn, git, etc).
  • Proficiency with cloud-based web services platforms (AWS, Azure) and services (CloudFront, Lambda, S3, etc).
  • Proficiency with application performance monitoring (APM) technologies. Experience with content delivery networks (CDN) a plus
  • Some experience with SDLC processes (code review, release management, etc.)
  • Some experience with networking equipment, protocols (TCP/IP, SSL, etc) and troubleshooting tools.
  • Ability to write code in at least one language; comfortable implementing both functionality and tests, and reviewing others' code. (Bash, JavaScript, etc.)
  • Bachelor of Science degree in Computer Science, Computer Engineering, Information Technology, Information Systems, or related field; or equivalent combination of education and experience.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.
This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.
This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.
Pay Range:
$108,450-$173,550 USD

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