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New Grad Software Engineer Jobs in Carson, CA (NOW HIRING)

Principal Software Engineer, Level 7

Los Angeles, CA · On-site

$145K - $195K/yr

... new concepts and technology and apply them at work • Skilled at solving ambiguous problems • ... grad software development experience; or a PhD in a related technical field + 6+ years of post-grad ...

Software Engineer, iOS, Level 5

Los Angeles, CA · On-site

$150K/yr

Build fun, new products that are very stable and run smoothly * Design, architect and implement ... grad software development experience * Experience with iOS application development Preferred ...

Build fun, new products that are very stable and run smoothly * Design, architect and implement ... grad software development experience * Experience with iOS application development Preferred ...

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New Grad Software Engineer information

See Carson, CA salary details

$66.4K

$154.3K

$214.9K

How much do new grad software engineer jobs pay per year?

As of Jun 18, 2026, the average yearly pay for new grad software engineer in Carson, CA is $154,285.00, according to ZipRecruiter salary data. Most workers in this role earn between $125,500.00 and $180,900.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the New Grad Software Engineer position, and why are they important?

To thrive as a New Grad Software Engineer, you need a solid understanding of programming fundamentals, algorithms, and data structures, usually supported by a computer science degree or related field. Familiarity with common coding languages (such as Java, Python, or C++), version control systems like Git, and basic software development tools is typically expected. Strong problem-solving skills, eagerness to learn, teamwork, and effective communication help new engineers excel in dynamic team environments. These skills are crucial to adapting quickly, contributing to projects, and building a successful foundation in the software industry.

What typical projects or tasks might a New Grad Software Engineer work on in their first year?

As a New Grad Software Engineer, you’ll often start by contributing to team projects through tasks like fixing bugs, writing unit tests, and developing small features under the supervision of senior engineers. You might participate in code reviews, collaborate on documentation, and learn to work with the company’s development tools and processes. Over time, as you demonstrate reliability and technical proficiency, you may be given ownership of more complex components or independent tasks. This structured approach helps you learn best practices, understand the codebase, and progressively build the confidence and experience needed for more advanced responsibilities.

What is a New Grad Software Engineer job?

A New Grad Software Engineer job is an entry-level software engineering role designed for recent college graduates with a degree in computer science or a related field. These roles typically involve writing and testing code, debugging software, and collaborating with more experienced engineers on various projects. Companies hire new grad engineers to help them grow their skills while contributing to real-world software development. The position often includes mentorship, training, and opportunities for career advancement.

What are the most commonly searched types of New Grad Software Engineer jobs in Carson, CA? The most popular types of New Grad Software Engineer jobs in Carson, CA are:
What job categories do people searching New Grad Software Engineer jobs in Carson, CA look for? The top searched job categories for New Grad Software Engineer jobs in Carson, CA are:
What cities near Carson, CA are hiring for New Grad Software Engineer jobs? Cities near Carson, CA with the most New Grad Software Engineer job openings:
Infographic showing various New Grad Software Engineer job openings in Carson, CA as of June 2026, with employment types broken down into 2% Locum Tenens, 79% Full Time, 15% Part Time, 2% Contract, and 2% Nights. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $154,285 per year, or $74.2 per hour.

New Grad Software Engineer - Physical AI Compute

Blueridge Global Partners Inc.

Irvine, CA

Other

Posted 15 days ago


Job description

Positon Name: New Grad Software Engineer — Physical AI Compute


About Blueridge

Blueridge is building the compute foundation for real-time Physical AI — intelligent systems that must process rich sensor data, make decisions, and act under demanding real-world constraints of latency, bandwidth, power, size, and reliability.

Our X²PU architecture is a unified polymorphic compute platform designed for workloads that span signal processing, AI/ML, linear algebra, optimization, control, and real-time decision-making. Blueridge Global is developing this platform through full-stack hardware, software, and algorithm co-design for applications such as autonomous systems, robotics, wireless infrastructure, aerospace and defense, industrial automation, and edge AI.

Blueridge Global is led by an experienced team of computer architects, chip designers, software leaders, and semiconductor executives with deep backgrounds in advanced SoCs, wireless, AI/ML, compute, and high-volume technology products. This is an opportunity to join a team building a new class of compute platform for real-world AI.


Location

Primary location: Irvine, CA

Alternate location: Santa Clara, CA

This is an on-site role.


Job role groups

Software Developers and Engineers, Computer Systems Engineers/Architects, Microsystems Engineers


Job Type

Full-time, new graduate / entry-level


Compensation & Benefits

Expected pay

80,000–100,000 USD per year

Additional compensation

Bonus Equity package

Benefits

MedicalDentalPaid time off401(k) match Vision


About the Role

As a New Grad Software Engineer — Physical AI Compute, you will help build the software foundation for Xcelerium’s X²PU architecture.

This role sits at the intersection of computer architecture, compilers, SDKs, performance modeling, AI frameworks, and Physical AI applications. You will contribute to tools and software that allow developers to understand, program, optimize, and deploy workloads on a new X²PU architecture purpose-built for real-time Physical AI.

You will work with leading computer architects and expert chip designers to help define the software stack for a new class of real-time compute.

We are looking for highly curious, technically strong, and ambitious engineers with excellent programming skills, strong systems instincts, and the desire to learn quickly in a deep technical environment.


What You’ll Do

  • Build architectural models, simulators, and performance-analysis tools for the X²PU architecture.
  • Contribute to compiler, runtime, SDK, and developer-tooling infrastructure for programming and optimizing X²PU workloads.
  • Help map Physical AI workloads onto a new computer architecture, including signal processing, AI/ML, linear algebra, optimization, and control workloads.
  • Develop and optimize software kernels, libraries, APIs, examples, and application demos.
  • Work on software tools that help evaluate latency, throughput, memory movement, utilization, power, and performance tradeoffs.
  • Collaborate with architects, chip designers, firmware engineers, and application developers to connect hardware capabilities with software usability.
  • Prototype Physical AI applications in areas such as sensing, perception, autonomy, robotics, wireless, or real-time edge AI.
  • Integrate with or build around modern AI and compiler ecosystems where appropriate.
  • Write clean, well-tested, well-documented code that can grow into production-quality software infrastructure.
  • Participate in technical design reviews and help shape how developers program a new X²PUplatform.


What We’re Looking For

  • B.S. or M.S. in Computer Science, Computer Engineering, Electrical Engineering, or a related field, or equivalent hands-on project/internship experience.
  • Strong programming skills in C/C++ and Python.
  • Strong fundamentals in data structures, algorithms, systems programming, debugging, and software engineering.
  • Familiarity with computer architecture concepts such as memory hierarchy, parallelism, instruction execution, vector/SIMD processing, accelerators, GPUs, DSPs, or embedded systems.
  • Familiarity with compilers, runtimes, SDKs, AI frameworks, or performance modeling.
  • Comfort working in Linux development environments using tools such as Git, build systems, debuggers, profilers, and test frameworks.
  • Strong analytical ability and interest in performance, efficiency, latency, and real-time system behavior.
  • Clear written and verbal communication skills, including the ability to explain technical tradeoffs.
  • High ownership, intellectual curiosity, and a desire to learn from experienced engineers.

RTL, System Verilog, or hardware design experience is not required for this role. Curiosity about hardware/software co-design and computer architecture is important.


Preferred Qualifications

  • Experience with compiler infrastructure such as LLVM, MLIR, TVM, IREE, Halide, XLA, or similar systems.
  • Experience with AI frameworks or model formats such as PyTorch, TensorFlow, JAX, ONNX, or related deployment tools.
  • Experience with performance modeling, architecture simulation, workload analysis, or benchmarking.
  • Experience optimizing software for GPUs, DSPs, CPUs, NPUs, FPGAs, or other accelerators.
  • Familiarity with CUDA, OpenCL, SYCL, SIMD/vector programming, embedded software, or low-level performance optimization.
  • Interest in real-time systems, robotics, autonomy, edge AI, signal processing, radar/RF sensing, control systems, or physical-world computing.
  • Experience with numerical computing, linear algebra, FFTs, filters, optimization algorithms, or ML inference.
  • Research, internship, open-source, compiler, systems, AI, robotics, or architecture project experience.


Projects We’d Be Excited to Discuss

We are especially interested in candidates who have built, optimized, or analyzed complex software or systems projects, such as:

  • A compiler pass, code generator, graph compiler, runtime, or domain-specific language.
  • An architectural simulator, performance model, profiler, or benchmarking framework.
  • A CUDA, OpenCL, SIMD, DSP, or accelerator-optimized kernel.
  • An AI model deployment, quantization, inference, or edge-AI project.
  • A robotics, perception, sensing, control, or autonomous-systems application.
  • A signal-processing pipeline involving FFTs, filters, beamforming, localization, tracking, or sensor fusion.
  • An SDK, developer tool, API, library, or open-source software project.
  • A research or class project involving computer architecture, compilers, machine learning systems, or embedded systems.

Why Join Blueridge Global Partners Inc.

  • Work with leading computer architects and expert chip designers on a new X²PU architecture.
  • Help build the compiler, SDK, modeling, and application software stack for X²PU.
  • Contribute to a differentiated platform for real-time Physical AI and autonomy.
  • Work across the full stack: architecture, compilers, runtime software, performance tools, AI frameworks, and applications.
  • Build software where latency, throughput, memory movement, power, and programmability all matter.
  • Learn how advanced hardware and software are co-designed for production silicon.
  • Join a team that values technical depth, first-principles thinking, clean code, thoughtful documentation, and high ownership.

Equal Opportunity

  • Blueridge Global is an equal opportunity employer. We are committed to building a team that reflects a wide range of backgrounds, experiences, and perspectives. We encourage candidates who are excited by our mission and believe they can contribute to apply.

Position Details

Job title New Grad Software Engineer

Position type Job

Work-Study program No


Location Requirements

Location type Onsite

Onsite location

Irvine, California, United States · Santa Clara, California, United States


Time Requirements

Schedule Full time

Employment duration Permanent


Candidate Qualifications & Skill

Work authorization

  • This job requires US work authorization
  • This job is open to candidates with Curricular Practical Training (CPT)
  • This job is open to candidates with Optional Practical Training (OPT)


Skills

Algorithms/C++Data Structures Debugging PythonSoftware Engineering Systems Programming

Degree level Bachelors/Masters

School year Senior

Latest graduation date June 2026

Major groups Computer Engineering Electrical Engineering

Minimum GPA 3.5