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Internship New Grad Software Engineer Jobs in Carson, CA

Principal Software Engineer, Level 7

Los Angeles, CA · On-site

$145K - $195K/yr

... new concepts and technology and apply them at work • Skilled at solving ambiguous problems • ... grad software development experience; or a PhD in a related technical field + 6+ years of post-grad ...

Software Engineer, iOS, Level 5

Los Angeles, CA · On-site

$150K/yr

Build fun, new products that are very stable and run smoothly * Design, architect and implement ... grad software development experience * Experience with iOS application development Preferred ...

Software Engineer, iOS, Level 5

Los Angeles, CA · On-site

$150K/yr

Build fun, new products that are very stable and run smoothly * Design, architect and implement ... grad software development experience * Experience with iOS application development Preferred ...

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Internship New Grad Software Engineer information

See Carson, CA salary details

$14

$26

$40

How much do internship new grad software engineer jobs pay per hour?

As of Jun 17, 2026, the average hourly pay for internship new grad software engineer in Carson, CA is $26.58, according to ZipRecruiter salary data. Most workers in this role earn between $21.63 and $30.14 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Internship New Grad Software Engineer, and why are they important?

To thrive as an Internship New Grad Software Engineer, you need a solid understanding of programming languages (such as Java, Python, or C++), computer science fundamentals, and typically a relevant degree or coursework in computer science or related fields. Familiarity with version control systems like Git, development environments, and sometimes exposure to cloud platforms or modern frameworks is expected. Strong problem-solving, teamwork, and communication skills help you collaborate and learn quickly in a professional setting. These skills and qualities are crucial for effectively contributing to projects, adapting to new technologies, and building a foundation for a successful software engineering career.

What types of projects and technologies are New Grad Software Engineer Interns typically assigned to work on, and how much autonomy can they expect?

New Grad Software Engineer Interns are often assigned to real-world projects that align with their team's current priorities, such as developing new features, fixing bugs, or improving existing systems. They frequently work with modern programming languages and frameworks relevant to the company's tech stack. While interns are given meaningful tasks and the chance to contribute code that may go into production, they are also paired with mentors and receive guidance from senior engineers. Autonomy varies, but interns usually have the opportunity to own smaller tasks or components, gaining hands-on experience while collaborating closely with their team.

What is an Internship New Grad Software Engineer?

An Internship New Grad Software Engineer is a recent graduate or a student nearing graduation who is hired for an internship position in software engineering. This role is designed to provide hands-on experience in developing, testing, and maintaining software applications under the guidance of experienced engineers. Interns often work on real projects, contributing code and collaborating with teams, which helps them build practical skills and industry knowledge. The position serves as a stepping stone to a full-time software engineering career, offering exposure to professional tools, workflows, and company culture.

What is the difference between Internship New Grad Software Engineer vs Entry-Level Software Developer?

AspectInternship New Grad Software EngineerEntry-Level Software Developer
CredentialsRecent graduation or current student, no formal certification requiredSimilar educational background, may have certifications or coursework
Work EnvironmentTemporary, training-focused, mentorship-drivenFull-time, independent project work, team collaboration
Employer UsageInternship programs, early career developmentEntry-level positions for recent graduates

Internship New Grad Software Engineers are typically students or recent graduates participating in temporary training programs to gain industry experience. Entry-Level Software Developers are full-time employees who have completed their education and are working on ongoing projects. Internships focus on learning and mentorship, while entry-level roles involve more independent work and responsibility.

What are popular job titles related to Internship New Grad Software Engineer jobs in Carson, CA? For Internship New Grad Software Engineer jobs in Carson, CA, the most frequently searched job titles are:
What job categories do people searching Internship New Grad Software Engineer jobs in Carson, CA look for? The top searched job categories for Internship New Grad Software Engineer jobs in Carson, CA are:
What cities near Carson, CA are hiring for Internship New Grad Software Engineer jobs? Cities near Carson, CA with the most Internship New Grad Software Engineer job openings:
Infographic showing various Internship New Grad Software Engineer job openings in Carson, CA as of June 2026, with employment types broken down into 1% Internship, 36% Full Time, and 63% Part Time. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $55,290 per year, or $26.6 per hour.

New Grad Software Engineer - Physical AI Compute

Blueridge Global Partners Inc.

Irvine, CA

Other

Posted 14 days ago


Job description

Positon Name: New Grad Software Engineer — Physical AI Compute


About Blueridge

Blueridge is building the compute foundation for real-time Physical AI — intelligent systems that must process rich sensor data, make decisions, and act under demanding real-world constraints of latency, bandwidth, power, size, and reliability.

Our X²PU architecture is a unified polymorphic compute platform designed for workloads that span signal processing, AI/ML, linear algebra, optimization, control, and real-time decision-making. Blueridge Global is developing this platform through full-stack hardware, software, and algorithm co-design for applications such as autonomous systems, robotics, wireless infrastructure, aerospace and defense, industrial automation, and edge AI.

Blueridge Global is led by an experienced team of computer architects, chip designers, software leaders, and semiconductor executives with deep backgrounds in advanced SoCs, wireless, AI/ML, compute, and high-volume technology products. This is an opportunity to join a team building a new class of compute platform for real-world AI.


Location

Primary location: Irvine, CA

Alternate location: Santa Clara, CA

This is an on-site role.


Job role groups

Software Developers and Engineers, Computer Systems Engineers/Architects, Microsystems Engineers


Job Type

Full-time, new graduate / entry-level


Compensation & Benefits

Expected pay

80,000–100,000 USD per year

Additional compensation

Bonus Equity package

Benefits

MedicalDentalPaid time off401(k) match Vision


About the Role

As a New Grad Software Engineer — Physical AI Compute, you will help build the software foundation for Xcelerium’s X²PU architecture.

This role sits at the intersection of computer architecture, compilers, SDKs, performance modeling, AI frameworks, and Physical AI applications. You will contribute to tools and software that allow developers to understand, program, optimize, and deploy workloads on a new X²PU architecture purpose-built for real-time Physical AI.

You will work with leading computer architects and expert chip designers to help define the software stack for a new class of real-time compute.

We are looking for highly curious, technically strong, and ambitious engineers with excellent programming skills, strong systems instincts, and the desire to learn quickly in a deep technical environment.


What You’ll Do

  • Build architectural models, simulators, and performance-analysis tools for the X²PU architecture.
  • Contribute to compiler, runtime, SDK, and developer-tooling infrastructure for programming and optimizing X²PU workloads.
  • Help map Physical AI workloads onto a new computer architecture, including signal processing, AI/ML, linear algebra, optimization, and control workloads.
  • Develop and optimize software kernels, libraries, APIs, examples, and application demos.
  • Work on software tools that help evaluate latency, throughput, memory movement, utilization, power, and performance tradeoffs.
  • Collaborate with architects, chip designers, firmware engineers, and application developers to connect hardware capabilities with software usability.
  • Prototype Physical AI applications in areas such as sensing, perception, autonomy, robotics, wireless, or real-time edge AI.
  • Integrate with or build around modern AI and compiler ecosystems where appropriate.
  • Write clean, well-tested, well-documented code that can grow into production-quality software infrastructure.
  • Participate in technical design reviews and help shape how developers program a new X²PUplatform.


What We’re Looking For

  • B.S. or M.S. in Computer Science, Computer Engineering, Electrical Engineering, or a related field, or equivalent hands-on project/internship experience.
  • Strong programming skills in C/C++ and Python.
  • Strong fundamentals in data structures, algorithms, systems programming, debugging, and software engineering.
  • Familiarity with computer architecture concepts such as memory hierarchy, parallelism, instruction execution, vector/SIMD processing, accelerators, GPUs, DSPs, or embedded systems.
  • Familiarity with compilers, runtimes, SDKs, AI frameworks, or performance modeling.
  • Comfort working in Linux development environments using tools such as Git, build systems, debuggers, profilers, and test frameworks.
  • Strong analytical ability and interest in performance, efficiency, latency, and real-time system behavior.
  • Clear written and verbal communication skills, including the ability to explain technical tradeoffs.
  • High ownership, intellectual curiosity, and a desire to learn from experienced engineers.

RTL, System Verilog, or hardware design experience is not required for this role. Curiosity about hardware/software co-design and computer architecture is important.


Preferred Qualifications

  • Experience with compiler infrastructure such as LLVM, MLIR, TVM, IREE, Halide, XLA, or similar systems.
  • Experience with AI frameworks or model formats such as PyTorch, TensorFlow, JAX, ONNX, or related deployment tools.
  • Experience with performance modeling, architecture simulation, workload analysis, or benchmarking.
  • Experience optimizing software for GPUs, DSPs, CPUs, NPUs, FPGAs, or other accelerators.
  • Familiarity with CUDA, OpenCL, SYCL, SIMD/vector programming, embedded software, or low-level performance optimization.
  • Interest in real-time systems, robotics, autonomy, edge AI, signal processing, radar/RF sensing, control systems, or physical-world computing.
  • Experience with numerical computing, linear algebra, FFTs, filters, optimization algorithms, or ML inference.
  • Research, internship, open-source, compiler, systems, AI, robotics, or architecture project experience.


Projects We’d Be Excited to Discuss

We are especially interested in candidates who have built, optimized, or analyzed complex software or systems projects, such as:

  • A compiler pass, code generator, graph compiler, runtime, or domain-specific language.
  • An architectural simulator, performance model, profiler, or benchmarking framework.
  • A CUDA, OpenCL, SIMD, DSP, or accelerator-optimized kernel.
  • An AI model deployment, quantization, inference, or edge-AI project.
  • A robotics, perception, sensing, control, or autonomous-systems application.
  • A signal-processing pipeline involving FFTs, filters, beamforming, localization, tracking, or sensor fusion.
  • An SDK, developer tool, API, library, or open-source software project.
  • A research or class project involving computer architecture, compilers, machine learning systems, or embedded systems.

Why Join Blueridge Global Partners Inc.

  • Work with leading computer architects and expert chip designers on a new X²PU architecture.
  • Help build the compiler, SDK, modeling, and application software stack for X²PU.
  • Contribute to a differentiated platform for real-time Physical AI and autonomy.
  • Work across the full stack: architecture, compilers, runtime software, performance tools, AI frameworks, and applications.
  • Build software where latency, throughput, memory movement, power, and programmability all matter.
  • Learn how advanced hardware and software are co-designed for production silicon.
  • Join a team that values technical depth, first-principles thinking, clean code, thoughtful documentation, and high ownership.

Equal Opportunity

  • Blueridge Global is an equal opportunity employer. We are committed to building a team that reflects a wide range of backgrounds, experiences, and perspectives. We encourage candidates who are excited by our mission and believe they can contribute to apply.

Position Details

Job title New Grad Software Engineer

Position type Job

Work-Study program No


Location Requirements

Location type Onsite

Onsite location

Irvine, California, United States · Santa Clara, California, United States


Time Requirements

Schedule Full time

Employment duration Permanent


Candidate Qualifications & Skill

Work authorization

  • This job requires US work authorization
  • This job is open to candidates with Curricular Practical Training (CPT)
  • This job is open to candidates with Optional Practical Training (OPT)


Skills

Algorithms/C++Data Structures Debugging PythonSoftware Engineering Systems Programming

Degree level Bachelors/Masters

School year Senior

Latest graduation date June 2026

Major groups Computer Engineering Electrical Engineering

Minimum GPA 3.5