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Motion Capture Jobs in Ohio (NOW HIRING)

$120 - $180/hr

Sim-to-real pipeline: parameter estimation loops, hardware-data-driven calibration, validation against motion capture or external reference systems -- the continuous feedback loop between hardware ...

... motion on our planet and beyond. New employees can start contributing right away, and there are ... Coordinate cross-functional meetings, capture action items, and track follow-ups. * Handle ...

... motion on our planet and beyond. New employees can start contributing right away, and there are ... Coordinate cross-functional meetings, capture action items, and track follow-ups. * Handle ...

... motion on our planet and beyond. New employees can start contributing right away, and there are ... Coordinate cross-functional meetings, capture action items, and track follow-ups. * Handle ...

... motion on our planet and beyond. New employees can start contributing right away, and there are ... Coordinate cross-functional meetings, capture action items, and track follow-ups. * Handle ...

Capture high-quality photo and video across Path's core marketing initiatives - product, people ... Develop motion graphics and light VFX for video and digital content. * Support design needs across ...

Capture high-quality photo and video across Path's core marketing initiatives - product, people ... Develop motion graphics and light VFX for video and digital content. * Support design needs across ...

... motion • Monitor device functionality, connectivity, and data flow; troubleshoot issues on-site • Capture logs, escalate defects, and keep operations running smoothly • Verify that collected ...

Run ~90 minute test sessions on mobile/wearable tech in motion * Monitor device functionality, connectivity, and data flow; troubleshoot issues on-site * Capture logs, escalate defects, and keep ...

Run ~90minute test sessions on mobile/wearable tech in motion * Monitor device functionality, connectivity, and data flow; troubleshoot issues on-site * Capture logs, escalate defects, and keep ...

Run ~90 minute test sessions on mobile/wearable tech in motion * Monitor device functionality, connectivity, and data flow; troubleshoot issues on-site * Capture logs, escalate defects, and keep ...

Run ~90minute test sessions on mobile/wearable tech in motion * Monitor device functionality, connectivity, and data flow; troubleshoot issues on-site * Capture logs, escalate defects, and keep ...

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Motion Capture information

What is motion capture?

Motion capture, often abbreviated as 'mocap,' is a technology used to record the movement of objects or people. In the entertainment industry, it typically involves tracking an actor's movements using sensors or cameras, and then translating those movements onto digital characters in films, video games, or animations. This process allows for highly realistic and expressive character animations. Motion capture is also used in sports, medicine, and robotics to analyze motion and improve performance or research.

What is a motion capture job?

Motion capture jobs, often shortened to mocap, focus on using a special camera and set of tracking systems to record movement for later animation. In this role, you may help supervise a motion capture project, guide actors, maintain the cameras and other technology, or use captured footage in various ways. Most motion capture jobs focus on television shows, movies, and video games, but companies occasionally use the technology for other purposes as well. These positions normally have regular hours, but employers may occasionally ask you to work overtime to meet deadlines for product releases.

What are the key skills and qualifications needed to thrive as a motion capture specialist, and why are they important?

To thrive as a Motion Capture Specialist, you need a solid understanding of animation principles, human anatomy, and often a background in computer graphics or related fields. Familiarity with motion capture systems (such as Vicon or OptiTrack), 3D animation software (like Maya or MotionBuilder), and sometimes relevant certifications are typically required. Strong attention to detail, problem-solving abilities, and effective teamwork are crucial soft skills for excelling in this role. These competencies ensure accurate data capture, efficient workflow, and seamless integration of motion capture into animation or visual effects pipelines.

What are some typical challenges faced by motion capture artists when collaborating with animation and game development teams?

Motion capture artists often encounter challenges in ensuring that captured performances align seamlessly with the creative vision of animation or game development teams. Differences in communication styles and varying technical requirements can sometimes cause misunderstandings or delays during production. To overcome these obstacles, motion capture professionals must be adaptable, actively seek feedback, and remain open to iterative processes. Regular collaboration with animators, directors, and technical staff is crucial for maintaining consistency and achieving high-quality results.

What is the difference between Motion Capture vs 3D Animator?

AspectMotion Capture3D Animator
Required CredentialsOften requires knowledge of motion capture systems, sometimes certifications in motion capture technology or softwareTypically holds a degree in animation, computer graphics, or related fields; certifications in animation software are common
Work EnvironmentWorks in motion capture studios, on-set environments, or post-production facilitiesWorks in animation studios, post-production houses, or freelance settings
Industry UsageUsed primarily in film, gaming, and VR projects to record real actor movementsCreates animated characters and scenes, often based on motion capture data or from scratch

While both roles are integral to digital character creation, motion capture specialists focus on recording real actor movements using specialized equipment, whereas 3D animators craft and refine animated characters and scenes, often utilizing motion capture data as a foundation.

What are the most commonly searched types of Motion Capture jobs in Ohio?

The most popular types of Motion Capture jobs in Ohio are:

What are popular job titles related to Motion Capture jobs in Ohio?

For Motion Capture jobs in Ohio, the most frequently searched job titles are:

What cities in Ohio are hiring for Motion Capture jobs?

Cities in Ohio with the most Motion Capture job openings:

Infographic showing various Motion Capture job openings in Ohio as of August 2026, with employment types broken down into 53% Full Time, and 47% Part Time. Highlights an 100% In-person job distribution.

Dynamics, System Identification & Estimation Engineer - PLA (human)

NEURA Robotics

On-site

$120 - $180/hr

Other

Posted 7 days ago


Job description

Your Mission & Challenges
  • Dynamic model accuracy ownership: defining model fidelity metrics and owning the gap between simulation behaviour and real-hardware behaviour across dynamic motion and contact-rich interactions

  • System identification on 4NE-1 hardware: motor constants, joint friction, transmission dynamics — excitation trajectory design, regressor fitting, observability analysis, iterative refinement against hardware data

  • Simulation model authoring and maintenance: MuJoCo and Isaac Sim models that match real-world behaviour under dynamic loading and contact; contact model parameterisation, actuator model calibration

  • Real-time state estimation: floating-base EKF/UKF implementation and tuning for pelvis pose, velocity, and foot contact state at RT loop rates; feeds downstream controllers and loco-manipulation policy inputs

  • Sim-to-real pipeline: parameter estimation loops, hardware-data-driven calibration, validation against motion capture or external reference systems — the continuous feedback loop between hardware campaigns and updated sim models

  • Failure mode ownership: debugging model-accuracy-driven failures — control instability from inaccurate dynamics, estimation drift or bias causing divergence, incorrect contact/force estimation leading to instability in dynamic interactions

  • Cross-team interface: supplying updated Pinocchio model parameters to the WBC and State Estimation Engineers in Core Robot Software; aligning on excitation trajectory designs with the Locomotion and RL/Control Engineers

What we can look forward to
  • MSc or PhD in Robotics, Mechanical Engineering, Electrical Engineering, or a related field with a strong foundation in dynamics, estimation, and control

  • 4+ years of experience developing state estimation or system identification solutions for real-time robotic systems — on real hardware, not simulation-only

  • System identification on physical robotic systems: excitation trajectory design, least-squares or maximum-likelihood regressor fitting, actuator and transmission parameter identification

  • State estimation implementation: EKF or UKF for floating-base pose, velocity, and contact state on a legged or mobile robot platform

  • Rigid body dynamics depth: contact modelling, actuator behaviour, and how model inaccuracies propagate to control instability — not just theoretical familiarity

  • Experience supporting control systems (MPC, WBC) or learned policies (RL) through hardware deployment — understanding how model quality gates policy transfer

  • C++ for production RT systems; Python for analysis, tooling, and calibration pipelines

Nice to Have
  • Humanoid or legged robot hands‑on experience — 4NE‑1 is a full-size humanoid; bipedal dynamics and contact complexity are directly relevant

  • Differentiable simulators for gradient‑based system identification (Brax, DiffTaichi, or comparable)

  • Sim-to-real transfer methodology: domain randomisation, adaptive calibration, residual physics modelling

  • Pinocchio for rigid‑body model computation and parameter sensitivity analysis

  • MuJoCo model authoring: MJCF contact parameters, actuator models, tendon dynamics

  • Factor graph‑based estimation (GTSAM, iSAM2) for tightly‑coupled IMU + kinematics fusion

  • Publications or open-source contributions in legged robot dynamics, system identification, or sim-to-real transfer

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