1

Modelling Artist Jobs (NOW HIRING)

Technical Artist

Manhattan, NY

$139K - $166K/yr

Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices * Collaborate with ...

Technical Artist

Manhattan, NY · On-site

$139K - $166K/yr

Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices * Collaborate with ...

CGI Concept Artist

Los Angeles, CA · On-site

$136K - $157K/yr

Strong modelling, lighting, shading and rendering skills for photorealistic scenes * Expertise in ... Artist or Design Director, and anything brand-facing or a major shift in visual direction gets ...

Strong proficiency in creating game-ready 3D assets, including hard-surface and organic modelling ... technical artists, and engineers throughout development. Nice to Have * Experience developing ...

Hard Surface Outsource Lead

Cary, NC · On-site

$14.75 - $19.50/hr

Their skills will include; a keen artistic eye for 'clean' 3D modelling, documenting existing pipelines, creating blockouts, paintovers and exemplar assets and, ultimately, providing clear visual ...

next page

Showing results 1-20

Modelling Artist information

See salary details

$9

$24

$40

How much do modelling artist jobs pay per hour?

As of Sep 11, 2026, the average hourly pay for modelling artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

What are popular job titles related to Modelling Artist jobs?

For Modelling Artist jobs, the most frequently searched job titles are:

Infographic showing various Modelling Artist job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, 29% Part Time, 1% Temporary, and 3% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $51,263 per year, or $24.6 per hour.

Technical Artist

Manhattan, NY

The Mill
1 - 10 employees

$139K - $166K/yr

Full-time

Re-posted 11 hours ago


Job description

Company Description

The Mill has been creating world-class visual effects built on creative excellence and cutting-edge technologies for over twenty-eight years. We believe in creating work that touches people emotionally, that becomes popular culture and that people love, talk about and want to share. We believe in great ideas beautifully told.

Job Description

The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills. The ideal candidate will have a thorough understanding of art and animation pipelines in general and of the content creation pipeline and Blueprints system in Unreal. A high level of technical knowledge combined with strong creative and visual instincts is critical. The Technical Artist will assist teams of artists in tackling projects and be equipped to provide support on complicated technical issues within Unreal.

Qualifications

Role Responsibilities:

  • Work with the CG Lead and Creative Director to design and build interactive experiences using Unreal
  • Experience/Gameplay Creation - Create interaction and functionality using Unreal's Blueprints system
  • Material Creation - Design complex materials in Unreal and instruct artists on best practices for material creation
  • Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in lighting best practices
  • Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices
  • Collaborate with other developers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases

Technical Requirements:

  • Extensive experience working with Unreal Engine
  • Advanced experience of Unreal's Blueprints system
  • Advanced experience with Maya (3dsMax considered)
  • Comfortable in a range of content creation software including Photoshop, Zbrush/Mudbox, Allegorithmic Substance Designer/Painter

Beneficial Additional Skills (not essential to the role but would help differentiate candidates):

  • Experience with VR/AR authoring in Unreal
  • Maya Rigging experience
  • Shader programming experience
  • Scripting skills with MEL, Python, C#, Javascript and C++
Additional Information

All your information will be kept confidential according to EEO guidelines.