1

Mid Level Animation Concept Artist Jobs (NOW HIRING)

This mid-level generalist role focuses on modeling, texturing, and optimizing character assets ... concept to final game-ready models. * Collaborate with art leads, designers, and animators to ...

... concept artists who strive to innovate and inspire. What You'll Do Epic Games is looking for a ... Create documentation and deliver training to level up the animation team's technical fluency

About Concept Plus Concept Plus is a mission-focused technology solutions provider that transforms ... About the role Concept Plus is seeking a Mid-Level Software Developer to support client IT systems ...

Front-End Developer (Mid-Level)

New York, NY ยท On-site +1

$113K - $132K/yr

... of animation. We're building a magical storytelling engine powered by generative AI to create ... Mid-Level What You'll Do As our Front-End Developer, you'll play a central role in building and ...

Associate degree in Arts or related field or the equivalent combination of education, training, or ... Must have intermediate to advanced level experience with Adobe Creative Suite * Familiarity with ...

next page

Showing results 1-20

Mid Level Animation Concept Artist information

See salary details

$120K

$132.8K

$146.5K

How much do mid level animation concept artist jobs pay per year?

As of Jul 13, 2026, the average yearly pay for mid level animation concept artist in the United States is $132,826.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $146,000.00 per year, depending on experience, location, and employer.

What is the difference between Mid Level Animation Concept Artist vs Character Designer?

AspectMid Level Animation Concept ArtistCharacter Designer
CredentialsPortfolio, relevant art or animation experiencePortfolio, character design samples, art background
Work EnvironmentAnimation studios, game development, filmAnimation, gaming, entertainment industries
Employer UsageCreates concepts for animation sequences and scenesDesigns characters for various media projects

While both roles involve creative design, the Mid Level Animation Concept Artist focuses on developing visual concepts specifically for animation sequences, whereas the Character Designer specializes in creating detailed character designs. The roles often overlap but differ mainly in scope: one emphasizes scene and sequence concepts, the other emphasizes character creation.

More about Mid Level Animation Concept Artist jobs
What cities are hiring for Mid Level Animation Concept Artist jobs? Cities with the most Mid Level Animation Concept Artist job openings:
What are the most commonly searched types of Animation Concept Artist jobs? The most popular types of Animation Concept Artist jobs are:
What states have the most Mid Level Animation Concept Artist jobs? States with the most job openings for Mid Level Animation Concept Artist jobs include:
What job categories do people searching Mid Level Animation Concept Artist jobs look for? The top searched job categories for Mid Level Animation Concept Artist jobs are:
Infographic showing various Mid Level Animation Concept Artist job openings in the United States as of July 2026, with employment types broken down into 6% Internship, 65% Full Time, 22% Part Time, 3% Temporary, and 4% Contract. Highlights an 70% Physical, 3% Hybrid, and 27% Remote job distribution, with an average salary of $132,826 per year, or $63.9 per hour.
3D Character Artist - Talent Pool (N Americas)

3D Character Artist - Talent Pool (N Americas)

side

Fort Lauderdale, FL โ€ข Remote

$123K - $130K/yr

Full-time

Re-posted 16 days ago


Job description

About Side

Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 15+ studios in over a dozen countries across North America, Europe, South America, and Asia.

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

About This Opportunity

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

As a 3D Character Artist, you will play a key role in crafting high-quality characters that bring life and personality to our projects. This mid-level generalist role focuses on modeling, texturing, and optimizing character assets across a variety of styles for AAA-quality games on PC, console, mobile, and VR/AR platforms.

How We Keep You Engaged

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.

Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps

If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.

Key Responsibilities

  • Create high-quality 3D character assets, including organic and hard surface elements, from concept to final game-ready models.
  • Collaborate with art leads, designers, and animators to ensure characters align with the projectโ€™s artistic vision and technical requirements.
  • Develop textures and materials using industry-standard tools, ensuring assets are optimized for performance across platforms.
  • Work within established pipelines and workflows to maintain consistency and efficiency in asset creation.
  • Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay requirements.
  • Troubleshoot and resolve technical challenges related to character development.
  • Actively participate in team critiques, offering and receiving feedback to refine assets.

Requirements

Experience:

    • 3+ years of experience as a Character Artist in the video game industry.
    • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical Skills:

    • Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard tools.
    • Strong understanding of anatomy, proportion, weight, and volume as they relate to character design and animation.
    • Experience with high- and low-poly modeling, texturing, and shading techniques.
    • Knowledge of proper topology, rigging, and skinning practices.

Artistic Skills:

    • Strong eye for detail, form, and style consistency.
    • Ability to adapt to and create a range of visual styles, from realistic to stylized.

Collaboration Skills:

    • Effective communication and teamwork abilities.
    • Ability to incorporate feedback and iterate effectively.

Passion for Gaming: Genuine enthusiasm for creating compelling characters and contributing to immersive game worlds.

Preferred Skills

  • Familiarity with Marvelous Designer for clothing design and simulation.
  • Experience with photogrammetry and procedural workflows.
  • Knowledge of Unreal Engine or Unity for integrating character assets into the game.

Note: Specific requirements may vary depending on project needs.