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Marvel Studios Jobs (NOW HIRING)

Both upcoming Avengers films are directed by Anthony and Joe Russo and co‑produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustard--former Chief Creative Officer at Epic Games and ...

Both upcoming Avengers films are directed by Anthony and Joe Russo and co‑produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustard--former Chief Creative Officer at Epic Games and ...

Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co ...

Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustard--former Chief Creative Officer at Epic Games and ...

Our Walt Disney Studios team works on titles that include a wide variety of blockbuster films distributed under the Walt Disney Studios, Marvel Studios, Lucasfilm, Pixar Animation Studios, Walt ...

Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co ...

Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co ...

Expression of Interest - Technical Artist

Los Angeles, CA · On-site

$136K - $163K/yr

Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co ...

Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co ...

Our Walt Disney Studios team works on titles that include a wide variety of blockbuster films distributed under the Walt Disney Studios, Marvel Studios, Lucasfilm, Pixar Animation Studios, Walt ...

Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co ...

Our Walt Disney Studios team works on titles that include a wide variety of blockbuster films distributed under the Walt Disney Studios, Marvel Studios, Lucasfilm, Pixar Animation Studios, Walt ...

Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co ...

Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co ...

Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co ...

Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co ...

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As of Sep 12, 2026, the average hourly pay for marvel studios in the United States is $24.45, according to ZipRecruiter salary data. Most workers in this role earn between $16.11 and $26.92 per hour, depending on experience, location, and employer.

What is a Marvel Studios job?

A Marvel Studios job involves working for the film and television production company known for creating content within the Marvel Cinematic Universe (MCU). Roles vary across departments such as production, visual effects, marketing, and creative development. Employees collaborate to bring Marvel characters and stories to life through high-quality entertainment. Positions range from entry-level roles to senior leadership, requiring diverse skills and experience.

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To thrive at Marvel Studios, professionals typically need expertise in their specific field—such as film production, animation, visual effects, marketing, or business administration—often supported by relevant degrees or industry experience. Familiarity with industry-standard tools like Adobe Creative Suite, editing software, project management systems, or studio-grade equipment is frequently required. Exceptional collaboration, creativity, time management, and strong communication are valued soft skills within the studio environment. These competencies enable seamless teamwork and innovation, ensuring high-quality productions that meet the studio’s creative and business objectives.

What is the typical work environment like at Marvel Studios, and how do teams collaborate on projects?

At Marvel Studios, the work environment is dynamic and highly collaborative, with cross-functional teams working together to bring projects to life. Most roles involve close coordination between creative, technical, and administrative staff, often requiring regular meetings, brainstorming sessions, and the sharing of assets or feedback. Project timelines can be fast-paced, particularly as release dates approach, so adaptability and clear communication are essential. The studio culture encourages creativity and innovation while emphasizing teamwork and accountability. Working at Marvel Studios, you'll have opportunities to collaborate with some of the industry's top talent and contribute to globally recognized content.

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Infographic showing various Marvel Studios job openings in the United States as of September 2026, with employment types broken down into 3% Internship, 67% Full Time, 28% Part Time, 1% Temporary, and 1% Contract. Highlights an 86% Physical, 2% Hybrid, and 12% Remote job distribution, with an average salary of $50,847 per year, or $24.4 per hour.

Rendering Engineer

Raleigh, NC • On-site

AGBO
Arts, Entertainment, and Recreation • 11 - 50 employees

Other

Re-posted 25 days ago


Job description

About the Company

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist‑led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio’s projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026. AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post‑production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co‑produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co‑creator of Fortnite—as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We’re building the future of storytelling—and we’re looking for bold, creative minds to help shape it. If you’re ready to help define what comes next, we’d love to meet you.

Position Summary

AGBO is looking for a Rendering Engineer to join the team and sit at the intersection of cinematic storytelling and real‑time technology, pushing the visual boundaries of what’s possible in interactive experiences tied to some of the most ambitious IP in entertainment. This is a rare opportunity to bring film‑quality artistry to interactive platforms, working alongside world‑class creators who demand—and reward—excellence. If you’re driven by the challenge of making real‑time graphics feel like they belong on a cinema screen, this role was built for you.

Key Responsibilities
  • Architect and own the rendering pipeline for real‑time interactive experiences, designing systems that deliver cinematic visual fidelity at performance targets across target platforms
  • Research, prototype, and implement advanced rendering techniques—including global illumination, ray tracing, physically‑based shading, post‑processing, and VFX integration—translating cutting‑edge academic and industry work into shippable features
  • Collaborate closely with Art and Technical Art teams to define material workflows, lighting standards, and asset pipelines that maximize visual quality within hardware constraints
  • Profile, debug, and optimize GPU and CPU rendering performance, identifying bottlenecks and driving solutions that maintain high frame rates without sacrificing visual quality
  • Contribute to engine‑level tooling and editor workflows, building or extending rendering tools that empower artists and designers to iterate faster and with greater creative freedom
  • Partner with cross‑functional leads in engineering, production, and creative to scope rendering features, communicate technical tradeoffs, and align on priorities across the project lifecycle
  • Stay ahead of the curve by evaluating emerging APIs, hardware capabilities (e.g., DirectX 12 Ultimate, Vulkan, Metal), and platform‑specific rendering features, advocating for their adoption where they serve project goals
  • Perform all other duties as assigned
Qualifications & Skills
  • 5‑8 years of professional experience in real‑time rendering engineering within games, interactive entertainment, or a related field, with a strong portfolio of shipped titles or interactive experiences
  • Deep expertise in graphics APIs (Vulkan, DirectX 12, Metal, or OpenGL) and a solid command of at least one major real‑time engine such as Unreal Engine 5, including experience working at the engine/renderer level
  • Proficiency in C++ and shader languages (HLSL, GLSL, or WGSL), with demonstrated ability to write high‑performance, maintainable, production‑grade rendering code
  • Proven experience with advanced rendering techniques—physically‑based rendering, deferred rendering, temporal anti‑aliasing, screen‑space effects, and/or ray tracing—and the ability to architect these systems from the ground up
  • Strong communication and collaboration skills, with a track record of working effectively in multidisciplinary teams and translating complex technical concepts for non‑engineering stakeholders in a fast‑moving, creative production environment
Additional Information
  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.

AGBO participates in E‑Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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