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Low Poly 3D Artist Jobs in Renton, WA (NOW HIRING)

Low Poly 3D Artist information

See Renton, WA salary details

$22

$44

$77

How much do low poly 3d artist jobs pay per hour?

As of Jul 26, 2026, the average hourly pay for low poly 3d artist in Renton, WA is $44.38, according to ZipRecruiter salary data. Most workers in this role earn between $30.58 and $54.62 per hour, depending on experience, location, and employer.

What is the difference between Low Poly 3D Artist vs 3D Modeler?

AspectLow Poly 3D Artist3D Modeler
Primary FocusCreating low polygon 3D models optimized for real-time applications like gamesCreating detailed 3D models for various purposes, including film, animation, and visualization
Skills & ToolsKnowledge of polygon reduction, UV mapping, texturing, and game engine integrationProficiency in modeling software like Maya, Blender, or 3ds Max, with focus on detailed modeling techniques
Work EnvironmentPrimarily in game development, VR/AR, and real-time rendering industriesUsed across gaming, film, product design, and architectural visualization

While both roles involve 3D modeling, a Low Poly 3D Artist specializes in creating optimized models for real-time applications, whereas a 3D Modeler often focuses on detailed, high-resolution models for various media. The roles overlap in skills but differ in purpose and output.

What are some common challenges faced by Low Poly 3D Artists when working on game development projects?

Low Poly 3D Artists often face the challenge of balancing visual appeal with technical constraints, such as polygon count and texture size, to ensure optimal game performance. Collaborating closely with game designers and developers, they must adjust their models to fit gameplay requirements while maintaining an efficient workflow. Additionally, they need to ensure their assets are compatible with different game engines and platforms, which may require adapting to various technical specifications. Effective communication and adaptability are crucial in overcoming these challenges and delivering high-quality assets on time.

What are Low Poly 3D Artists?

Low Poly 3D Artists are digital artists who specialize in creating 3D models with a minimal number of polygons, typically for use in video games, virtual reality, and mobile applications. Their work focuses on optimizing models to be visually appealing while ensuring they run efficiently on limited hardware. Low Poly 3D Artists often use techniques such as texture baking and normal mapping to add visual detail without increasing polygon count. This role requires a strong understanding of 3D modeling software and the ability to balance aesthetics with performance.

What are the key skills and qualifications needed to thrive as a Low Poly 3D Artist, and why are they important?

To thrive as a Low Poly 3D Artist, you need a strong grasp of 3D modeling principles, art fundamentals, and experience with relevant software like Blender, Maya, or 3ds Max, often supported by a portfolio showcasing your work. Proficiency with texture mapping, UV unwrapping, and optimization techniques, as well as familiarity with real-time engines such as Unity or Unreal Engine, is typically required. Creativity, attention to detail, and effective communication help you collaborate with teams and bring stylized visuals to life. Mastery of these skills ensures efficient asset creation, visual consistency, and successful integration into interactive or game environments.
What are popular job titles related to Low Poly 3D Artist jobs in Renton, WA? For Low Poly 3D Artist jobs in Renton, WA, the most frequently searched job titles are:
What job categories do people searching Low Poly 3D Artist jobs in Renton, WA look for? The top searched job categories for Low Poly 3D Artist jobs in Renton, WA are:
What cities near Renton, WA are hiring for Low Poly 3D Artist jobs? Cities near Renton, WA with the most Low Poly 3D Artist job openings:
Software Engineer, Game Development

Software Engineer, Game Development

Anduril Industries

Seattle, WA

Other

Posted 23 days ago


Anduril rating

9.1

Company rating: 9.1 out of 10

Anduril

Based on 17 frontline employees who took The Breakroom Quiz

7.4

Company rating compared to similar companies: 7.4 out of 10

Manufacturers average

Based on 74,318 frontline employees who took The Breakroom Quiz


Job description

ABOUT THE TEAM

The Lattice Showcase team at Anduril delivers immersive experiences that tell cohesive, compelling stories about how Anduril products accomplish critical missions. Leveraging Sand Table-our internal 3D visualization platform that transforms data into interactive augmented reality environments-we translate complex demonstrations into streamlined, interactive showcases for government and military leaders. We work across multiple product lines-integrating capabilities from autonomy, hardware, and software-to craft narratives that align all stakeholders around mission outcomes. Our work bridges engineering simulation and compelling storytelling: we take real-world demos running in simulation and transform them into polished, interactive experiences that showcase how our technology delivers mission success. As a cross-functional team of designers, operators, and integrators, we combine technical depth with narrative craft to demonstrate the full potential of Anduril's capabilities.

ABOUT THE JOB

As a Software Engineer on the Lattice Showcase team, you will tackle a diverse range of challenges. Your work will ensure seamless integration of Anduril products to achieve critical outcomes. You will work on a fast paced team and have opportunities to watch your creations operate in dynamic environments.
Above all, Software Engineers at Anduril must embody a "Whatever It Takes" mindset-executing tasks expediently, scalably, and pragmatically while prioritizing the mission. You will make sound engineering decisions to deliver high-quality outcomes on time. In addition to building the software, you will work directly with customers to deploy it.

WHAT YOU'LL DO

  • Architect and develop the core Sand Table plugin using our Carbon extensibility framework, leveraging your expertise in both low-level C++ and high-level TypeScript
  • Partner closely with artists, designers, and systems engineers to extend Sand Table's capabilities, integrating new data sources, user interactions, and visual features
  • Become the subject matter expert on the Carbon extensibility layer, providing guidance and creating robust APIs that empower other teams to build upon your work
  • Dive deep into the engine's C++ foundation to understand its architecture, identify extension points, and ensure your plugin code is performant and stable
  • Write clean, high-performance, and maintainable code that seamlessly blends the power of a real-time engine with the flexibility of a modern scripting environment
  • Diagnose and solve complex technical challenges at the intersection of the core engine, scripting layer, and artistic workflows
REQUIRED QUALIFICATIONS
  • Strong proficiency in C++ and experience working in large, performance-critical codebases (must have C++ not C#)
  • Professional experience in game engine development or a related field involving real-time 3D simulation
  • Solid experience with TypeScript for scripting, tooling, or application development
  • A proven ability to collaborate with cross-functional teams, including artists and engineers from other disciplines
  • Ability to write clean, maintainable, and extensible code with an eye for creating robust APIs
  • Excellent problem-solving skills and the ability to work effectively on ambiguous, open-ended technical tasks
  • Eligible to obtain and maintain an active U.S. Secret security clearance
PREFERRED QUALIFICATIONS
  • Direct experience creating or working with modding communities and toolkits for games
  • Experience with API design and SDK development
  • Familiarity with 3D math and real-time rendering concepts
  • Experience shipping a AAA game title

Working at Anduril

About Anduril, in their own words

From Anduril

As the world enters an era of strategic competition, Anduril delivers cutting-edge autonomy, AI, computer vision, sensor fusion, and networking technology to the warfighter in months, not years.


What Anduril employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Anduril Industries logo

About Anduril Industries

Sourced by ZipRecruiter

Anduril Industries is a trailblazer in the technology industry based in Costa Mesa, CA, US. Founded in 2017 by Palmer Luckey, the creator of Oculus VR, the company focuses on developing innovative technology to equip and empower those in the defense sector. Its primary products include cutting-edge autonomous systems and AI software that assist in combating threats to national and global security. The mission of Anduril Industries is to integrate technology and defense by building transformative, scalable solutions that ensure a safer world.

Industry

Guided missile and space vehicle manufacturing

Company size

501 - 1,000 Employees

Headquarters location

Costa Mesa, CA, US

Year founded

2017

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