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Remote 3D Character Artist Jobs in Renton, WA (NOW HIRING)

Senior UI Artist

Seattle, WA · On-site +1

$80K - $120K/yr

We're building a fast, stylish, character-driven competitive game inspired by the energy of modern ... This role is full-time, exempt and will always be fully remote * The ability to work core hours on ...

We're building a fast, stylish, character-driven competitive game inspired by the energy of modern ... This role is full-time, exempt and will always be fully remote * The ability to work core hours on ...

You will have the opportunity to do your best work with the flexibility of hybrid or remote work ... Utilize AutoCAD Civil 3D and related engineering software packages to complete assignments on time ...

Survey Project Manager

Woodinville, WA · On-site +1

$105K - $140K/yr

You will have the opportunity to do your best work with the flexibility of hybrid or remote work ... Utilize AutoCAD Civil 3D and related engineering software packages to complete assignments on time ...

While this is a remote position, RUN Studios can only consider candidates currently residing in the ... Familiarity with 2D and 3D Software, Illustrator and InDesign for Tools and with Figma. * Proven ...

Remote 3D Character Artist information

See Renton, WA salary details

$117.5K

$135.6K

$144.5K

How much do remote 3d character artist jobs pay per year?

As of Jul 15, 2026, the average yearly pay for remote 3d character artist in Renton, WA is $135,576.00, according to ZipRecruiter salary data. Most workers in this role earn between $136,100.00 and $142,900.00 per year, depending on experience, location, and employer.

What are remote 3D character artists?

Remote 3D character artists are digital artists who specialize in designing, modeling, and texturing characters for video games, animation, film, or virtual reality, all while working from a remote location. They use software like Blender, Maya, or ZBrush to create detailed character models that meet specific artistic and technical requirements. These professionals collaborate with other team members online, such as art directors and animators, to ensure the characters fit the project’s vision and style. Working remotely allows them to contribute to projects globally, often as freelancers or employees for studios offering flexible work arrangements.

What are some typical challenges faced by remote 3D Character Artists when collaborating with distributed teams?

Remote 3D Character Artists often face challenges such as maintaining clear communication with team members across different time zones and ensuring their work aligns with the project's artistic vision. Sharing large 3D files and getting timely feedback can also be difficult due to technical limitations or scheduling differences. To overcome these challenges, artists typically use cloud-based asset management tools, regular video meetings, and clear documentation to keep everyone on the same page. Building strong communication habits and being proactive about updates are key to successful remote collaboration.

What is the difference between Remote 3D Character Artist vs Remote 3D Environment Artist?

AspectRemote 3D Character ArtistRemote 3D Environment Artist
CredentialsPortfolio, 3D modeling certifications, artistic skillsPortfolio, 3D modeling certifications, environment design skills
Work EnvironmentCreative studios, gaming, animation companiesGame studios, film, virtual production
Industry UsageVideo games, animation, VR/ARVideo games, film, architectural visualization
Search IntentJobs focused on character modeling and riggingJobs focused on environment creation and scene design

The main difference between a Remote 3D Character Artist and a Remote 3D Environment Artist lies in their focus areas. The character artist specializes in creating detailed 3D characters, while the environment artist focuses on designing immersive scenes and backgrounds. Both roles require strong artistic skills and 3D modeling expertise but serve different aspects of game and animation production.

What are the key skills and qualifications needed to thrive as a Remote 3D Character Artist, and why are they important?

To thrive as a Remote 3D Character Artist, you need strong artistic ability, a solid understanding of anatomy and character design, and proficiency with 3D modeling and sculpting, often supported by a degree in art or a related field. Expertise in industry-standard software such as Blender, ZBrush, Maya, and familiarity with texture painting tools and game engines is typically required. Excellent communication, time management, and self-motivation are crucial soft skills for collaborating in a remote environment and meeting project deadlines. These skills ensure the creation of high-quality, visually compelling characters while maintaining productivity and effective teamwork across distributed teams.
What are popular job titles related to Remote 3D Character Artist jobs in Renton, WA? For Remote 3D Character Artist jobs in Renton, WA, the most frequently searched job titles are:
What job categories do people searching Remote 3D Character Artist jobs in Renton, WA look for? The top searched job categories for Remote 3D Character Artist jobs in Renton, WA are:
What cities near Renton, WA are hiring for Remote 3D Character Artist jobs? Cities near Renton, WA with the most Remote 3D Character Artist job openings:
CONTRACT - Environment Artist I (NST)

CONTRACT - Environment Artist I (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Posted 8 days ago


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

87th of 209 rated software companies


Job description

Nintendo of America

About Nintendo of America: From the launch of the Nintendo Entertainment System more than 30 years ago, Nintendo's mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo's iconic and cherished franchises including MarioDonkey KongThe Legend of ZeldaMetroidAnimal CrossingPikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks. Based in Redmond, Wash.,

Nintendo of America serves as headquarters for Nintendo's operations in the Americas. We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home. For more information about Nintendo, please visit the company's website at https://www.nintendo.com/. 

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!

SUMMARY: 

  • A developing individual contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

  • Participates in the creation of 3D content that meets required direction and quality specifications.
  • Participates in assigned illustrations, 3D models, and textures for characters, environments, and objects.
  • Participates in assigned animations for 3D and 2D assets.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • Minimum of 1 year of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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