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3D Prop Artist Remote Jobs in Renton, WA (NOW HIRING)

3D Prop Artist Remote information

See Renton, WA salary details

$22

$44

$77

How much do 3d prop artist remote jobs pay per hour?

As of Jul 26, 2026, the average hourly pay for 3d prop artist remote in Renton, WA is $44.38, according to ZipRecruiter salary data. Most workers in this role earn between $30.58 and $54.62 per hour, depending on experience, location, and employer.

What are 3D Prop Artists?

3D Prop Artists are professionals who create three-dimensional models of objects, accessories, and props for use in video games, films, and animation. They are responsible for designing, modeling, texturing, and sometimes animating items like furniture, weapons, vehicles, and other interactive or decorative elements. Working remotely, they collaborate with other artists and designers using digital tools and software such as Blender, Maya, or 3ds Max. Their work helps bring virtual worlds to life by populating environments with detailed, realistic, or stylized objects.

What are the key skills and qualifications needed to thrive as a 3D Prop Artist (Remote), and why are they important?

To excel as a 3D Prop Artist (Remote), you need strong skills in 3D modeling, texturing, and digital sculpting, typically demonstrated through a relevant portfolio and experience with art fundamentals. Proficiency with industry-standard tools such as Autodesk Maya, Blender, ZBrush, and Substance Painter, as well as familiarity with game engines like Unreal or Unity, is essential. Attention to detail, creative problem-solving, and effective remote collaboration and communication are standout soft skills in this role. Mastery of these skills ensures the delivery of high-quality props that fit technical requirements and artistic direction, supporting seamless production workflows in a remote environment.

What are some common challenges remote 3D Prop Artists face when collaborating with game development teams?

Remote 3D Prop Artists often encounter challenges such as communicating design intent clearly, staying aligned with rapidly changing project requirements, and ensuring their assets integrate seamlessly with the work of other artists and departments. Effective use of collaborative tools, regular check-ins, and detailed documentation help mitigate these issues. Additionally, time zone differences can require flexibility in scheduling meetings or feedback sessions, but strong organizational skills and proactive communication typically support successful teamwork.

What is the difference between 3D Prop Artist Remote vs 3D Environment Artist Remote?

Aspect3D Prop Artist Remote3D Environment Artist Remote
CredentialsPortfolio, 3D modeling skills, software proficiencyPortfolio, environment design, 3D modeling skills
Work EnvironmentRemote, collaborative teams, project-basedRemote, collaborative teams, project-based
Industry UsageVideo games, film, VR/ARVideo games, film, VR/AR
Common Search IntentCreating individual props for scenesDesigning entire environments or levels

While both roles involve 3D modeling and work in similar industries, a 3D Prop Artist Remote focuses on creating individual objects and assets, whereas a 3D Environment Artist Remote designs entire scenes or environments. Understanding these differences helps job seekers target the right roles based on their skills and career goals.

What job categories do people searching 3D Prop Artist Remote jobs in Renton, WA look for? The top searched job categories for 3D Prop Artist Remote jobs in Renton, WA are:
What cities near Renton, WA are hiring for 3D Prop Artist Remote jobs? Cities near Renton, WA with the most 3D Prop Artist Remote job openings:
CONTRACT - Environment Artist I (NST)

CONTRACT - Environment Artist I (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Posted 18 days ago


Nintendo rating

7.2

Company rating: 7.2 out of 10

Based on 10 frontline employees who took The Breakroom Quiz

183rd of 245 rated software companies


Job description

Nintendo of America

About Nintendo of America: From the launch of the Nintendo Entertainment System more than 30 years ago, Nintendo's mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo's iconic and cherished franchises including MarioDonkey KongThe Legend of ZeldaMetroidAnimal CrossingPikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks. Based in Redmond, Wash.,

Nintendo of America serves as headquarters for Nintendo's operations in the Americas. We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home. For more information about Nintendo, please visit the company's website at https://www.nintendo.com/. 

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!

SUMMARY: 

  • A developing individual contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

  • Participates in the creation of 3D content that meets required direction and quality specifications.
  • Participates in assigned illustrations, 3D models, and textures for characters, environments, and objects.
  • Participates in assigned animations for 3D and 2D assets.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • Minimum of 1 year of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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