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Senior 3D Artist Jobs in Renton, WA (NOW HIRING)

Technical Artist (Mid - Senior)

Seattle, WA · On-site +1

$144K - $173K/yr

Role Overview We are seeking a talented and versatile Mid to Senior Technical Artist to bridge the ... Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ...

Technical Artist (Mid - Senior)

Seattle, WA · Remote

$130K - $155K/yr

Role Overview We are seeking a talented and versatile Mid to Senior Technical Artist to bridge the ... Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real ...

Project Engineer

Seattle, WA · On-site

$84 - $100/hr

... and performing arts spaces, we are the builder who serves our city, and we are nationally ... Growth Path Project Engineers have career pathways to Senior and/or Technical Engineering ...

Project Engineer

Seattle, WA · On-site

$84K - $100K/yr

... and performing arts spaces, we are the builder who serves our city, and we are nationally ... Growth Path * Project Engineers have career pathways to Senior and/or Technical Engineering ...

Project Engineer

Seattle, WA · On-site

$84K - $100K/yr

... and performing arts spaces, we are the builder who serves our city, and we are nationally ... Growth Path * Project Engineers have career pathways to Senior and/or Technical Engineering ...

Project Engineer

Seattle, WA · On-site

$84K - $100K/yr

... arts spaces, we are the builder who serves our city, and we arenationally recognized for the work ... Growth Path * Project Engineers have career pathways to Senior and/or Technical Engineering ...

... and performing arts spaces, we are the builder who serves our city, and we are nationally ... Growth Path * Project Engineers have career pathways to Senior and/or Technical Engineering ...

Manage smaller to middle-size projects and collaborate with senior lighting design team members ... Enriched 2D and 3D visualization and design skills. * Expanded knowledge and understanding of ...

Senior 3D Artist information

See Renton, WA salary details

$34.3K

$145.7K

$171.5K

How much do senior 3d artist jobs pay per year?

As of Aug 25, 2026, the average yearly pay for senior 3d artist in Renton, WA is $145,711.00, according to ZipRecruiter salary data. Most workers in this role earn between $142,900.00 and $171,000.00 per year, depending on experience, location, and employer.

What is a senior 3D artist?

A Senior 3D Artist is a creative professional responsible for designing and producing high-quality 3D models, textures, and animations for games, films, or other digital media. They lead projects, mentor junior artists, and collaborate with designers and developers to ensure visual consistency and technical efficiency. Their expertise in industry-standard software, artistic principles, and optimization techniques helps bring immersive experiences to life.

What are the key skills and qualifications needed to thrive as a senior 3D artist?

To excel as a Senior 3D Artist, you need advanced skills in modeling, texturing, lighting, animation, and a strong portfolio showcasing your creative and technical expertise, typically backed by a degree in art, design, or a related field. Proficiency in industry-standard tools like Autodesk Maya, Blender, ZBrush, and Adobe Creative Suite is essential, and familiarity with game engines such as Unity or Unreal Engine is highly valued. Strong problem-solving, collaboration, communication, and time-management skills set top candidates apart when working on complex projects with multidisciplinary teams. These competencies are critical for delivering high-quality 3D assets efficiently and contributing effectively to creative production pipelines.

What are typical challenges senior 3D artists face in their daily work?

Senior 3D Artists often encounter challenges such as meeting tight project deadlines while maintaining high visual quality, as well as balancing creative vision with technical or client constraints. They may also need to troubleshoot complex software or rendering issues and ensure that their work integrates smoothly with other team members’ assets. Additionally, adapting to evolving workflows, new tools, and shifting project requirements is common in this fast-paced industry. Strong communication and organizational skills help overcome these hurdles and ensure the successful delivery of projects.

What are the most commonly searched types of 3D Artist jobs in Renton, WA?

The most popular types of 3D Artist jobs in Renton, WA are:

What are popular job titles related to Senior 3D Artist jobs in Renton, WA?

For Senior 3D Artist jobs in Renton, WA, the most frequently searched job titles are:

What job categories do people searching Senior 3D Artist jobs in Renton, WA look for?

The top searched job categories for Senior 3D Artist jobs in Renton, WA are:

What cities near Renton, WA are hiring for Senior 3D Artist jobs?

Cities near Renton, WA with the most Senior 3D Artist job openings:

Infographic showing various Senior 3D Artist job openings in Renton, WA as of August 2026, with employment types broken down into 100% Full Time. Highlights an 90% In-person, and 10% Remote job distribution, with an average salary of $145,711 per year, or $70.1 per hour.

Senior 3D Technical Artist/Creative Technologist

General Robotics

Redmond, WA • On-site

$155K - $205K/yr

Full-time

Medical, Retirement

Re-posted 28 days ago


Job description

General Robotics is building the future of general robot intelligence. Our mission is to enable rapid, robust, and safe deployment of general intelligence for autonomous systems and robotics. Our core platform, GRID, provides a comprehensive source of robot skills through a fast cloud-native runtime to make any robot intelligent - across aerial, wheeled, humanoid, quadruped, arm robots and more.
We are seeking a 3D Technical Artist/Creative Technologist to be the expert responsible for onboarding new robots to the AirGen and GRID platforms, customizing implementations to specific use cases, and ensuring our AI-powered autonomous systems perform flawlessly in high-fidelity virtual environments.
Embedded within the Customer Success organization, you will work with customers directly to translate their complex real-world challenges into technical simulation solutions. You will focus on the development of the pipeline for ingesting complex robotic systems into Unreal Engine (AirGen) and NVIDIA Isaac Sim. This role offers a front-seat view of the transformative impact of Physical AI in industry and an opportunity to learn from, and work alongside, a world-class team of AI and robotics pioneers.
Responsibilities
  • Robot Onboarding & Optimization: Develop workflows to onboard robotic CAD and high-fidelity models into Unreal Engine (AirGen) and Isaac Sim, ensuring physical accuracy, proper kinematics, and performance optimization for real-time sensor simulation.
  • Custom Implementation & Tooling: Develop custom tools and simulation scenarios tailored to specific customer use cases, including sensor modeling (Lidar, Depth, RGB) and drone flight environments.
  • Synthetic Data Generation (SDG): Build and develop pipelines for generating high-quality, large-scale synthetic datasets to train computer vision and AI models for autonomous navigation.
  • Digital Twins & Data Capture: Develop 3D scanning and photogrammetry workflows to create digital twins of real-world environments and assets for high-fidelity simulation.
  • Cross-Functional Collaboration: Work closely with Robotics Engineers, Perception Teams, and Simulation Engineers to ensure the visual and physical fidelity of our digital environments matches real-world sensor data.

Minimum Requirements
  • Bachelor's or Master's degree in Computer Science, Computer Graphics, Fine Arts, Technical Animation, Robotics, or a related field (or equivalent professional experience).
  • Experience: 5+ years of experience as a Technical Artist/Technical Director/Creative Technologist in gaming, VFX, or industrial simulation.
  • Houdini: Strong proficiency in Houdini for procedural environment generation, asset processing, and simulation workflows.
  • USD Expertise: Deep understanding of Universal Scene Description (USD) for multi-tool pipelines, specifically within the NVIDIA Omniverse / Isaac Sim ecosystem.
  • Engine Proficiency: Deep expertise in Unreal Engine (Blueprints, Materials, Niagara, Profiling) and/or NVIDIA Isaac Sim.
  • Technical Literacy: Strong understanding of PBR workflows, lighting, and real-time rendering constraints.
  • Capture Experience: Experience with 3D scanning, photogrammetry, and studio photography for asset creation.
  • Python Proficiency: Ability to write scripts to automate tasks within DCC tools and simulation environments.
  • Linux (Ubuntu) and Windows operating system proficiency.
  • Security and Privacy focused mindset.

Preferred Qualifications
  • Azure Cloud Infrastructure: Knowledge of Azure for cloud-based simulation, managing remote compute for rendering, or scaling synthetic data generation pipelines.
  • Optitrack & Motion Capture: Experience setting up and operating Optitrack systems for motion capture, including skeletal tracking or rigid body tracking for robotic validation.
  • Customer-Facing Experience: A courteous and professional demeanor with experience working closely with customers to translate requirements into deliverables.
  • C++ Development: Proficiency in C++ for Unreal Engine (extending classes, performance optimization) or building standalone native tools.
  • Advanced AI/CV: Experience with World Models, Gaussian Splatting, or Neural Radiance Fields (NeRFs).
  • Agentic Workflows: Familiarity with AI-driven automation or agentic behaviors within simulation environments.
  • General knowledge of networks and computer infrastructure.

Bonus Skills
  • CAD & 3D Printing: Experience with CAD software (e.g., SolidWorks, Fusion 360) and 3D printing for rapid prototyping, robot maintenance, or custom sensor mounting.
  • Hardware hacking: Raspberry Pi, Arduino, IOT, soldering etc
  • Flight Ops: Part 107 Drone Pilot License or significant experience piloting UAVs.
  • Robotics API: Experience with ROS/ROS2 or specialized robotics simulators like Mujoco.

Base Salary Range
The anticipated base salary for this position is $155,000 - $205,000. Your actual pay will be based on factors such as skills, experience, and location. In addition to base salary, this role is eligible for benefits including medical, 401K and other health benefits.
Work Authorization
This role is open to candidates currently based in and authorized to work in the US.
Equal Opportunity Employer
General Robotics is an equal opportunity employer. We do not discriminate on the
basis of any status protected by applicable law.
Accommodations
If you need a reasonable accommodation during the application or interview
process, please contact: HR@GeneralRobotics.company