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Junior 3D Artist Jobs in Renton, WA (NOW HIRING)

Junior 3D Artist information

See Renton, WA salary details

$22

$44

$77

How much do junior 3d artist jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for junior 3d artist in Renton, WA is $44.38, according to ZipRecruiter salary data. Most workers in this role earn between $30.58 and $54.62 per hour, depending on experience, location, and employer.

What is a junior 3D artist?

A Junior 3D Artist is an entry-level role in the 3D art and design industry, responsible for creating 3D models, textures, and animations for games, films, or other digital projects. They work under the guidance of senior artists and collaborate with teams to produce high-quality visual content. Their tasks may include modeling, texturing, lighting, and rendering, depending on the project's needs. Proficiency in software like Blender, Maya, or 3ds Max is often required. This role helps artists gain experience and develop their skills for more advanced positions in the industry.

What does a typical workday look like for a junior 3D artist?

A typical day for a Junior 3D Artist involves working closely with senior artists and project leads to create and refine 3D assets for games, films, or other multimedia projects. You will spend much of your time using 3D software to model, texture, and adjust assets according to project specifications and feedback. Collaboration is common, as you will often attend team meetings, share progress updates, and make revisions based on feedback from art directors or clients. The role may also involve learning new techniques and keeping up with evolving industry standards to continually improve your skills.

What are the key skills and qualifications needed to thrive as a junior 3D artist?

To thrive as a Junior 3D Artist, you need strong foundational skills in 3D modeling, texturing, and rendering, usually supported by an education in visual arts, animation, or a related field. Proficiency with industry-standard software such as Autodesk Maya, Blender, ZBrush, or Substance Painter is essential, and having a relevant portfolio or certification can be advantageous. Creativity, attention to detail, and effective communication skills help you stand out when collaborating with team members and responding to feedback. These skills and qualities are crucial for producing high-quality assets, integrating into production pipelines, and advancing in a fast-paced creative environment.

What are the most commonly searched types of 3D Artist jobs in Renton, WA?

The most popular types of 3D Artist jobs in Renton, WA are:

What are popular job titles related to Junior 3D Artist jobs in Renton, WA?

For Junior 3D Artist jobs in Renton, WA, the most frequently searched job titles are:

What job categories do people searching Junior 3D Artist jobs in Renton, WA look for?

The top searched job categories for Junior 3D Artist jobs in Renton, WA are:

What cities near Renton, WA are hiring for Junior 3D Artist jobs?

Cities near Renton, WA with the most Junior 3D Artist job openings:

Infographic showing various Junior 3D Artist job openings in Renton, WA as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $92,315 per year, or $44.4 per hour.

Student TA - PRJ-3000-3050 - ANIMATION - 3D Game (Samson), F26-S27

DigiPen Institute of Technology

Redmond, WA • On-site

$17 - $21.50/hr

Part-time

Posted 17 days ago


Job description

Applicants MUST be current students at DigiPen Institute of Technology to qualify for this position.
  • Student Employment at DigiPen is open to all currently matriculated students if they meet the qualifications for the job.
  • Students may not work during any time when they have a class scheduled, a class is canceled, or a class ends early.
  • Student workers must reside within the State of Washington. Remote work outside of Washington will not be permitted.
Job Title: Student TA - PRJ-3000-3050 - ANIMATION - 3D Game (Samson), F26-S27
Reports to: Brigitte Samson
TA work hours are to be scheduled outside of the Junior Lab hours, as they would conflict with your PRJ-402 Lab hours. (Monday 2:00 - 4:50 PM, Thursday 2:00 - 5:50 PM)
Primary Duties and Responsibilities
  • Assist students in working through their game art creation pipeline, from testing with proxies to establishing best practices to develop their unique game art asset look.
  • Review and advise on early versions of skeletons, rigs, planned animation, and workflow.
  • Identify and resolve issues with the game teams in regard to 3D game art assets, game camera, lighting, and material shaders and bring them to the instructor's attention.
  • Help students understand game creation phases to establish game mood and feel by supporting them to produce the targeted level of art assets required for various milestones. Support the creation of quick early placeholders/stand-ins and some art pieces, establishing the look and feel by the end of the prototype phase in the Fall, and completed 3D game art through the Spring milestones.
  • Assist the instructors and game teams outside of their two PRJ weekly labs.
    • Student TAs will arrange with instructors to schedule blocks of work hours. These will be variable based on Student TA's class schedule and PRJ students' needs, so they may be irregular but flexible.
  • Assist Junior game teams - help students work through their art creation process, art export pipeline issues, and team dynamics, along with best practice team management and communication, production planning, and scope feasibility by evaluating situations and providing timely expert advice, feedback, and learning resources.
  • Offer proactive support - occasionally check in with game teams just to ask what they are working on, how they are considering feedback received, and whether they have questions or require advice. This can be at any time the teams gather for work sessions outside of labs.
  • Maintain effective and ongoing communication with instructors, game teams, and other TAs, as well as other duties as assigned by the instructor.
    • Provide game teams with verbal and written feedback and/or submission videos.
    • Report troubles, ideas, course improvements, student issues, and team updates on a regular basis, in meetings and in writing, to the Instructors and other TAs.
  • Meet with the instructor monthly for performance feedback and duty modification.

Qualifications/Competencies
  • Must have a solid foundation as a generalist in 3D art production
  • Possess a high level of motivation and self-organization.
  • Possess a positive attitude toward learning and a willingness to help others excel.
  • Must be capable of evaluating team issues and articulating those core issues in a clear manner both back to the team and to the course instructors.
  • Must be willing and able to help students solve problems - not just identify problems
  • Strong communicator: Able to listen and communicate with art students effectively at their level of understanding. Effective and comfortable at discussing game art ideas and their creation process. Able to propose clear solution steps to students who are still learning the basics.
  • Be comfortable interacting with other students in game teams on an instructional level as a TA in production, technical, design, and/or artistic domains.
  • Should have the ability to work well remotely and in person
  • Accountable for tracking and reporting the amount of time worked

Experience
  • Ideal candidates will have created a 3D game in Unity/Unreal and can show a significant 3D art contribution in a team project. Can show applied knowledge of the fundamentals in creating art for a 3D game.
  • Have solid applied knowledge of painting software.

Working Conditions
  • Available to work up to 8 hours per week from Fall AND Spring
    • Vacations and illnesses can be accommodated within reason; please keep your instructor informed.
  • Timely attendance to your assigned hours with complete focus.
  • Available via Teams chat and/or voice for scheduled meetings and work sessions.
  • Being able to work outside of the two Junior labs every week is required.
  • Be able to meet with students and teams in off hours - scheduling these ahead of time or working with game teams whenever you are available works better than regular office hours.

Expected dates of employment: August 31, 2026 - April 23, 2027
Expected number of hours per week: 8
*** Once again, students are not permitted to work during any time when they are scheduled for a class. ***
Wage Range:
$17.13 - 18.25 per hour, depending on number of terms worked at DigiPen
Requirements to Apply:
  • Resume
  • Cover Letter
  • Current Semester Academic Schedule

Working Conditions:
The usual and customary methods of performing the job's functions require the following physical demands: some lifting, carrying, pushing, and/or pulling; some stooping, kneeling, and/or crouching; and fine finger dexterity. May need to lift up to 25 lbs. Generally, the job requires 80% sitting, 10% walking, and 10% standing.
DigiPen Student Employee Academic Requirements:
  • Are currently a Matriculated student at DigiPen Institute of Technology
  • Good Academic Standing - not on Academic Warning as defined in DigiPen Course Catalog
  • A minimum cumulative GPA of 2.5 or higher
  • Have taken and passed PRJ-3050 or PRJ-352 with a B or better

Requirement Exceptions:
It is possible to still be selected for a position with DigiPen if you do not meet the requirements above, so don't let that dissuade you from applying!
Once you have applied for - and the supervisor decides to offer you - a position, we will contact the necessary managers (Supervisor, Department Chair, and/or the Dean of Faculty) to complete and sign off on an Academic Waiver form, depending on which requirements need to be waived. Once the Waiver is returned to us, we'll continue you through the hiring process.
Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
Equal Opportunity Employer
This employer is required to notify all applicants of their rights pursuant to federal employment laws. For further information, please review the Know Your Rights notice from the Department of Labor.