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Entry Level 3D Environment Artist Jobs in Renton, WA

Be involved in projects with our Environment, Remediation, and Water Team and be a part of a ... Experience with 3D environmental visualization software (e.g. LeapFrog, EVS) * Experience with code ...

Experience with AutoCAD Civil 3D or programs like PLS - CADD definite plus * Self-motivated, team ... We nurture a family-like culture, striving to create a work environment that is enjoyable ...

Bachelor's degree in Fine Arts or related field, or equivalent combination of education and ... other 3D modeling software. * Familiarity with higher education environments, student-centered ...

Associate

Seattle, WA · On-site

$65K - $70K/yr

... environments. We are dedicated to the creation of exceptional outcomes that tell stories about ... Experience in 3D rendering, Sketchup, Enscape and Photoshop - Hand sketching capabilities ...

Associate

Seattle, WA

$65K - $70K/yr

... environments. We are dedicated to the creation of exceptional outcomes that tell stories about ... Experience in 3D rendering, Sketchup, Enscape and Photoshop - Hand sketching capabilities ...

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Entry Level 3D Environment Artist information

See Renton, WA salary details

$22

$44

$77

How much do entry level 3d environment artist jobs pay per hour?

As of Aug 25, 2026, the average hourly pay for entry level 3d environment artist in Renton, WA is $44.38, according to ZipRecruiter salary data. Most workers in this role earn between $30.58 and $54.62 per hour, depending on experience, location, and employer.

What is an entry level 3D environment artist?

An Entry Level 3D Environment Artist is responsible for creating 3D environments, assets, and textures for video games, films, or other digital media. They work under the supervision of senior artists and art directors to bring game worlds or digital scenes to life. Their tasks typically include modeling, texturing, lighting, and optimizing assets to meet technical and artistic requirements. These artists often use software like Blender, Maya, Substance Painter, and Unreal Engine. Strong foundational skills in composition, color, and lighting are essential for success in this role.

What does an entry level 3D environment artist do?

A typical day for an Entry Level 3D Environment Artist involves creating and refining 3D assets such as landscapes, buildings, and props under the guidance of senior artists or art directors. You may spend time modeling objects, applying textures, and ensuring assets meet the technical and artistic standards of the project. Collaboration is common, as you'll work closely with game designers, level designers, and other artists to ensure visual consistency and functionality. Regular feedback sessions and revisions are part of the workflow, providing valuable opportunities for learning and skill growth. As you gain experience, you may take on more creative responsibilities or specialize further within environment art.

What are the key skills and qualifications needed to thrive as an entry level 3D environment artist?

To thrive as an Entry Level 3D Environment Artist, you need a strong understanding of 3D modeling, texturing, and lighting, typically backed by a relevant degree or portfolio demonstrating your skills. Proficiency with industry tools such as Autodesk Maya, Blender, Substance Painter, and Unreal Engine or Unity is highly valued, alongside any foundational certifications in these platforms. Strong collaboration, attention to detail, and the ability to incorporate feedback effectively are vital soft skills in this creative role. These skills and qualities are crucial for producing high-quality environments that meet project goals and for working efficiently within multidisciplinary teams.

What cities near Renton, WA are hiring for Entry Level 3D Environment Artist jobs?

Cities near Renton, WA with the most Entry Level 3D Environment Artist job openings:

Infographic showing various Entry Level 3D Environment Artist job openings in Renton, WA as of August 2026, with employment types broken down into 1% As Needed, 79% Full Time, 16% Part Time, 3% Contract, and 1% Nights. Highlights an 90% Physical, 2% Hybrid, and 8% Remote job distribution, with an average salary of $92,315 per year, or $44.4 per hour.

Student TA - PRJ-3000-3050 - VISUAL CONCEPTS - 3D Jr Game Prj (Samson), F25-S26

DigiPen Institute of Technology

Redmond, WA • On-site

$17.13 - $18.25/hr

Part-time

Posted 8 days ago


Job description

Applicants MUST be current students at DigiPen Institute of Technology to qualify for this position.
  • Student Employment at DigiPen is open to all currently matriculated students if they meet the qualifications for the job.
  • Students may not work during any time when they have a class scheduled, a class is canceled, or a class ends early.
  • Student workers must reside within the State of Washington. Remote work outside of Washington will not be permitted.
Job Title: Student TA - PRJ-3000-3050 - VISUAL CONCEPTS - 3D Jr Game Prj (Samson), F25-S26
Reports to: Brigitte Samson
TA work hours are to be scheduled outside of the Junior Lab hours, as they would conflict with your PRJ-402 Lab hours. (Monday 2:00 - 4:50 PM, Thursday 2:00 - 5:50 PM)
Primary Duties and Responsibilities
  • Assist students in working through their game visual mood board, rough concepts, and art creation pipeline used as a team-facing document for pre-production and production, a visual guide for the whole team.
  • Help students understand game creation phases to establish game mood and feel by supporting them to produce the targeted level of art assets required for various milestones. Support the creation of quick early placeholders/stand-ins and some art pieces establishing the look and feel by the end of the prototype phase in the Fall, and completed 3D game art through the Spring milestones.
  • Assist the instructors and game teams outside of their two PRJ weekly labs.
    • Student TAs will arrange with instructors to schedule blocks of work hours. These will be variable based on Student TA's class schedule and PRJ students' needs, so they may be irregular but flexible.
  • Assist Junior game teams - help students work through their art creation process, art export pipeline issues, and team dynamics, along with best practice team management and communication, production planning, and scope feasibility by evaluating situations and providing timely expert advice, feedback, and learning resources.
  • Offer proactive support - occasionally check in with game teams just to ask what they are working on, how they are considering feedback received, and whether they have questions or require advice. This can be at any time the teams gather for work sessions outside of labs.
  • Maintain effective and ongoing communication with instructors, game teams, and other TAs, as well as other duties as assigned by the instructor.
    • Provide game teams with verbal and written feedback and/or submission videos.
    • Report troubles, ideas, course improvements, student issues, and team updates on a regular basis, in meetings and in writing, to the Instructors and other TAs.
  • Meet with the instructor monthly for performance feedback and duty modification.

Qualifications/Competencies
  • Must have a solid foundation in concept art for environments, visual development sketches and early and rough color concept illustrations, lighting, and basic 3D art production.
  • Possess a high level of motivation and self-organization.
  • Possess a positive attitude toward learning and a willingness to help others excel.
  • Must be capable of evaluating team issues and articulating those core issues in a clear manner both back to the team and to the course instructors.
  • Must be willing and able to help students solve problems - not just identify problems
  • Strong communicator: Able to listen and communicate with art students effectively at their level of understanding. Effective and comfortable at discussing game art ideas and their creation process. Able to propose clear solution steps to students who are still learning the basics.
  • Be comfortable interacting with other students in game teams on an instructional level as a TA in production, technical, design, and/or artistic domains.
  • Should have the ability to work well remotely and in person
  • Accountable for tracking and reporting the amount of time worked

Experience
  • Ideal candidates will have created a 3D game in Unity/Unreal and can show a significant 3D art contribution in a team project. Can show applied knowledge of the fundamentals in creating art for a 3D game.
  • Have solid applied knowledge of painting software.

Working Conditions
  • Available to work up to 8 hours per week from Fall AND Spring
    • Vacations and illnesses can be accommodated within reason; please keep your instructor informed.
  • Timely attendance to your assigned hours with complete focus.
  • Available via Teams chat and/or voice for scheduled meetings and work sessions.
  • Being able to work outside of the two Junior labs every week is required.
  • Be able to meet with students and teams in off hours - scheduling these ahead of time or working with game teams whenever you are available works better than regular office hours.

Expected dates of employment: August 31, 2026 - April 23, 2027
Expected number of hours per week: 8
*** Once again, students are not permitted to work during any time when they are scheduled for a class. ***
Wage Range:
$17.13 - 18.25 per hour, depending on number of terms worked at DigiPen
Requirements to Apply:
  • Resume
  • Cover Letter
  • Current Semester Academic Schedule

Working Conditions:
The usual and customary methods of performing the job's functions require the following physical demands: some lifting, carrying, pushing, and/or pulling; some stooping, kneeling, and/or crouching; and fine finger dexterity. May need to lift up to 25 lbs. Generally, the job requires 80% sitting, 10% walking, and 10% standing.
DigiPen Student Employee Academic Requirements:
  • Are currently a Matriculated student at DigiPen Institute of Technology
  • Good Academic Standing - not on Academic Warning as defined in DigiPen Course Catalog
  • A minimum cumulative GPA of 2.5 or higher
  • Have taken and passed PRJ-3050 or PRJ-352 with a B or better

Requirement Exceptions:
It is possible to still be selected for a position with DigiPen if you do not meet the requirements above, so don't let that dissuade you from applying!
Once you have applied for - and the supervisor decides to offer you - a position, we will contact the necessary managers (Supervisor, Department Chair, and/or the Dean of Faculty) to complete and sign off on an Academic Waiver form, depending on which requirements need to be waived. Once the Waiver is returned to us, we'll continue you through the hiring process.
Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
Equal Opportunity Employer
This employer is required to notify all applicants of their rights pursuant to federal employment laws. For further information, please review the Know Your Rights notice from the Department of Labor.