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Entry Level 3D Environment Artist Jobs in Renton, WA

Participates in assigned illustrations, 3D models, and textures for characters, environments, and ... Proven artistic and technical skills in basic 3D and or 2D art production. * Experienced with game ...

Be involved in projects with our Environment, Remediation, and Water Team and be a part of a ... Experience with 3D environmental visualization software (e.g. LeapFrog, EVS) * Experience with code ...

Be involved in projects with our Environment, Remediation, and Water Team and be a part of a ... Experience with 3D environmental visualization software (e.g. LeapFrog, EVS) * Experience with code ...

Experience with AutoCAD Civil 3D or programs like PLS - CADD definite plus * Self-motivated, team ... We nurture a family-like culture, striving to create a work environment that is enjoyable ...

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Entry Level 3D Environment Artist information

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$22

$44

$77

How much do entry level 3d environment artist jobs pay per hour?

As of Jul 25, 2026, the average hourly pay for entry level 3d environment artist in Renton, WA is $44.38, according to ZipRecruiter salary data. Most workers in this role earn between $30.58 and $54.62 per hour, depending on experience, location, and employer.

What is an Entry Level 3D Environment Artist job?

An Entry Level 3D Environment Artist is responsible for creating 3D environments, assets, and textures for video games, films, or other digital media. They work under the supervision of senior artists and art directors to bring game worlds or digital scenes to life. Their tasks typically include modeling, texturing, lighting, and optimizing assets to meet technical and artistic requirements. These artists often use software like Blender, Maya, Substance Painter, and Unreal Engine. Strong foundational skills in composition, color, and lighting are essential for success in this role.

What does a typical day look like for an Entry Level 3D Environment Artist?

A typical day for an Entry Level 3D Environment Artist involves creating and refining 3D assets such as landscapes, buildings, and props under the guidance of senior artists or art directors. You may spend time modeling objects, applying textures, and ensuring assets meet the technical and artistic standards of the project. Collaboration is common, as you'll work closely with game designers, level designers, and other artists to ensure visual consistency and functionality. Regular feedback sessions and revisions are part of the workflow, providing valuable opportunities for learning and skill growth. As you gain experience, you may take on more creative responsibilities or specialize further within environment art.

What are the key skills and qualifications needed to thrive in the Entry Level 3D Environment Artist position, and why are they important?

To thrive as an Entry Level 3D Environment Artist, you need a strong understanding of 3D modeling, texturing, and lighting, typically backed by a relevant degree or portfolio demonstrating your skills. Proficiency with industry tools such as Autodesk Maya, Blender, Substance Painter, and Unreal Engine or Unity is highly valued, alongside any foundational certifications in these platforms. Strong collaboration, attention to detail, and the ability to incorporate feedback effectively are vital soft skills in this creative role. These skills and qualities are crucial for producing high-quality environments that meet project goals and for working efficiently within multidisciplinary teams.

What job categories do people searching Entry Level 3D Environment Artist jobs in Renton, WA look for? The top searched job categories for Entry Level 3D Environment Artist jobs in Renton, WA are:
What cities near Renton, WA are hiring for Entry Level 3D Environment Artist jobs? Cities near Renton, WA with the most Entry Level 3D Environment Artist job openings:
Infographic showing various Entry Level 3D Environment Artist job openings in Renton, WA as of July 2026, with employment types broken down into 56% Full Time, 23% Part Time, and 21% Contract. Highlights an 100% In-person job distribution, with an average salary of $92,315 per year, or $44.4 per hour.
CONTRACT - Environment Artist I (NST)

CONTRACT - Environment Artist I (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Posted 18 days ago


Nintendo rating

7.2

Company rating: 7.2 out of 10

Based on 10 frontline employees who took The Breakroom Quiz

162nd of 217 rated software companies


Job description

Nintendo of America

About Nintendo of America: From the launch of the Nintendo Entertainment System more than 30 years ago, Nintendo's mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo's iconic and cherished franchises including MarioDonkey KongThe Legend of ZeldaMetroidAnimal CrossingPikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks. Based in Redmond, Wash.,

Nintendo of America serves as headquarters for Nintendo's operations in the Americas. We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home. For more information about Nintendo, please visit the company's website at https://www.nintendo.com/. 

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!

SUMMARY: 

  • A developing individual contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

  • Participates in the creation of 3D content that meets required direction and quality specifications.
  • Participates in assigned illustrations, 3D models, and textures for characters, environments, and objects.
  • Participates in assigned animations for 3D and 2D assets.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • Minimum of 1 year of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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