1

Live In Solar Designer Jobs in Tennessee (NOW HIRING)

With over 60 GW of solar systems deployed globally, we're setting the standard for the renewable ... in design reviews of all products designed within the department. • Support quoting activities ...

With over 60 GW of solar systems deployed globally, we're setting the standard for the renewable ... in design reviews of all products designed within the department. · Support quoting activities and ...

Parton's Live Host

Nashville, TN

$13.50 - $18/hr

To achieve success in this role, one must drive results while adhering to our Heartspitality ® ... designed the Dolly-way. Sprinkled with glamour, artistic surprises and a sense of humor - it's an ...

To achieve success in this role, one must drive results while adhering to our Heartspitality ® ... designed the Dolly-way. Sprinkled with glamour, artistic surprises and a sense of humor - it's an ...

next page

Showing results 1-20

Live In Solar Designer information

How much do solar designers make?

Solar designers typically earn between $50,000 and $80,000 annually, depending on experience, location, and certifications. Entry-level positions may start lower, while experienced designers with specialized skills can earn higher salaries, especially in regions with high solar adoption. Compensation often includes benefits and opportunities for overtime or project bonuses.

What are the key skills and qualifications needed to thrive as a Live In Solar Designer, and why are they important?

To thrive as a Live In Solar Designer, you need expertise in solar energy systems, electrical engineering fundamentals, and proficiency in design software, usually backed by a degree in engineering or a related field. Familiarity with tools like AutoCAD, PVsyst, and solar modeling software, along with relevant certifications such as NABCEP, is often required. Strong problem-solving skills, attention to detail, and effective communication are essential for collaborating with clients and installation teams. These skills ensure the accurate, safe, and efficient design of solar systems that meet client needs and regulatory standards.

How to become a solar designer?

To become a solar designer, typically one needs a background in electrical, mechanical, or civil engineering, along with knowledge of solar energy systems. Gaining experience with design software like AutoCAD or PVsyst and obtaining relevant certifications, such as NABCEP PV Design Certification, can improve job prospects. Strong understanding of electrical codes and safety standards is also important.

What are some common challenges faced by Live In Solar Designers, and how can they be addressed?

Live In Solar Designers often encounter challenges such as adapting designs to varied building codes, ensuring optimal system performance in diverse residential environments, and coordinating with homeowners and installation teams. Effective communication and a strong understanding of local regulations are essential for overcoming these hurdles. Additionally, staying up-to-date with the latest solar technologies and software tools can help streamline the design process and improve accuracy.

What solar jobs pay the most?

In the solar industry, senior roles such as Solar Project Managers, Solar Design Engineers, and Solar Sales Directors tend to have the highest salaries. These positions often require specialized skills, certifications, and experience in project management, system design, or sales, and can offer six-figure compensation depending on location and company size.

What is the highest paid designer job?

The highest paid designer jobs are often senior or specialized roles such as creative directors, UX/UI directors, or design leads, with salaries exceeding six figures. These positions typically require extensive experience, advanced skills, and leadership responsibilities within industries like technology, advertising, or product design.

What is a Live In Solar Designer?

A Live In Solar Designer is a professional who specializes in designing solar energy systems for residential or commercial properties, often living on-site or nearby to oversee the project closely. Their job involves assessing the property, designing efficient solar panel layouts, and ensuring the system meets both client needs and regulatory requirements. By being present on-site, they can provide real-time solutions, manage installation processes, and troubleshoot any issues that arise. This hands-on approach helps ensure the solar system is optimized for the specific location and client requirements.

What is the difference between Live In Solar Designer vs Solar Installer?

AspectLive In Solar DesignerSolar Installer
CredentialsRelevant certifications in solar design, CAD, and electrical workElectrical or HVAC certifications, safety training
Work EnvironmentDesign office, client meetings, remote site assessmentsOn-site installation, outdoor work, physical labor
Industry UsageDesign phase of solar projects, planning and engineeringInstallation and commissioning of solar systems

Live In Solar Designers focus on planning and designing solar systems, often working in offices and client consultations. Solar Installers execute the physical installation of solar panels on-site. While both roles require electrical knowledge and safety certifications, their work environments and responsibilities differ significantly, with designers concentrating on planning and installers on hands-on installation tasks.

What are popular job titles related to Live In Solar Designer jobs in Tennessee? For Live In Solar Designer jobs in Tennessee, the most frequently searched job titles are:
What job categories do people searching Live In Solar Designer jobs in Tennessee look for? The top searched job categories for Live In Solar Designer jobs in Tennessee are:
Experience Designer - Open Invite to Apply

Experience Designer - Open Invite to Apply

Advent LLC

Nashville, TN • On-site

Full-time

Posted 19 days ago


Job description

Description:

**Please note we are not currently hiring for this position but always accepting applications.**


The primary goal of the Experience Designer is to imagine and execute something out of nothing. If that piques your interest, here’s some more context:


Responsible for concept ideation and creative output that includes, but is not limited to, developing visual mood boards/inspiration, initiating high level and divergent conceptual ideas, and executing 2D and 3D design output, as directed by the Design Director. Must utilize a variety of techniques, skillsets and softwares to visualize concepts. Work with the Design Director to develop, refine, and champion the creative vision throughout the entire lifecycle of the project. Must demonstrate creative problem solving skills, high-quality ideation skills, and strong creative technical ability in 2D and 3D design. Responsible for balancing multiple projects/clients, meeting deadlines consistently, and collaborating with an interdisciplinary team.


An Experience Designer is focused on the conceptual ideation and design output as directed by the Design Director or Senior Experience Designer. An Experience Designer has the ability to design 5-10 overlapping projects of small to medium scope.


KEY RESPONSIBILITIES

Primary (All day, every day)


  • Work with the Design Director to establish strategic and creative vision for the project that captures client and audience needs, visual direction and audience journey.
  • Collaborate with the Design Director to develop audience journey maps, inspiration/mood boards, story maps and other design narrative collateral that capture the creative vision.
  • Design and develop new concepts that solve client problems and capture powerful storytelling through graphics, form, material and space within the creative vision established by the Design Director.
  • Execute design output that best visualizes creative intent and conceptual designs (Photoshop renders, photo-realism renders, hand sketches and/or digital sketches).
  • Refine concepts and further execute creative intent based on client feedback and through collaboration with the Design Director and Delivery Team.
  • Secondary (Likely, just depends on the day)
  • Assist the Design Director and Story Team with some discovery, including sitting in on client interviews and performing relevant research prior to conceptual design.
  • Collaborate with multiple designers and/or freelancers on larger, more complex projects to execute creative output as directed by the Design Director.
  • Assist with some client presentations, including creation of some presentation decks and opportunities to co-present with the Design Director.
  • Assist the Design Director with some art direction of production art files to ensure consistency with concept and that quality meets creative intent.
  • Work with the Design Director to champion creative solutions while balancing budgetary and schedule needs when appropriate.
  • Attend and contribute to Live Creative Sessions with the client by ideating, sketching, asking good questions, seeking insights and solving problems.


TECHNICAL SKILLS & ABILITIES


Primary Softwares (You will definitely use these daily)

  • Sketchup, Photoshop, Illustrator
  • Secondary Softwares (You will probably use these sometimes)
  • Keynote, InDesign

Other Softwares (You may or may not find these handy occasionally)

  • Enscape / 3D Max / Lumion / Vray or other rendering software, Procreate or other digital sketching software, AfterEffects or other animation/motion media software


Must be a creative problem solver who demonstrates a strong technical ability in 2D and 3D design. Must excel at thinking divergently, exploring many ideas and/or executions early in the creative process. Must have strong communication skills to effectively articulate creative intent and to collaborate with an interdisciplinary team.


Must be a self starter with an aptitude for learning quickly. A sense of humor is preferred, but not required. A minimum of one (1) interesting hobby also preferred, but not required.



Requirements:

QUALIFICATIONS

EDUCATION: A bachelor’s or equivalent degree in Industrial Design, Graphic Design or related field is required.

EXPERIENCE: 3-6 years of relevant design experience is required.

PORTFOLIO: Lastly (and most importantly!) a portfolio demonstrating the previously mentioned design capabilities in graphic design, industrial design, environmental/spatial design, exhibit design, interior design, architecture and/or other relevant design field(s) is required. Show off and show out!


ADDITIONAL INFO

Every job has its pro’s and con’s. While we feel that the opportunities and awesomeness of the job far outweigh the negatives, we want you to know what you’re getting into! People who thrive here have and appreciate:


  • Curiosity
  • Eager to learn new skill sets/softwares/disciplines, proactively asks good (re: insightful) questions. The path to success looks different on every project.
  • Drive
  • Inspired by fresh challenges and seeks out new opportunities. Tenacious desire to learn and do better work. We believe in finding the best solution, not settling for the first one.
  • Autonomy
  • Self-starter who consistently “H.Y.S.” (handles your stuff). Don’t worry, you’ll still interact with the team daily/continuously, but you will be responsible for and trusted with important tasks to accomplish.
  • Variety / Quick Tempo
  • High volume, fast paced, divergent concept iteration. Balance overlapping projects and multiple clients. Cons: your favorite projects end far too soon. Pros: if you don’t like one project, you’ll probably have a few more that you do love.
  • Cool Clients
  • Respect for (but not intimidated by) very recognizable brands with high expectations.
  • The Whole Story
  • Empathizing with clients, their audiences and their stories. Engaging with the full life span of a project from discovery to ribbon cutting. A book’s plot isn’t determined by its first chapter or the last one—it’s built by all the chapters in between.


WORKING ENVIRONMENT


Physical Demands

  • Reaching, standing, walking, lifting, grasping, talking, hearing and repetitive motion.
  • Primarily office-based work—exerting up to 10 pounds of force occasionally, sits or stands.
  • Close visual acuity to perform activities at distances close to the eye.
  • Subject to activities that occur inside and outside, heat and noise.
  • When working in the office, not substantially exposed to adverse environmental conditions.


Travel Requirements

Low Travel Needs. Typically 0-6 trips per year, 1-3 days per trip.