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Junior Unity Game Developer Jobs in British Columbia

FX TD - Senior

Vancouver, BC · On-site

CA$111K/yr

... Game Of Thrones, Lost in Space, Jurassic World, and District 9. We offer a full range of visual ... They will guide junior artists through the workflow process within the department to explain how ...

Work closely with Sales, Product, Support, and Engineering teams to deliver a seamless customer ... Several of our Directors and VP-level managers started out in junior positions and have climbed up ...

Account Manager

Vancouver, BC · On-site

CA$90K/yr

Work closely with Sales, Product, Support, and Engineering teams to deliver a seamless customer ... Several of our Directors and VP-level managers started out in junior positions and have climbed up ...

Mentor and support junior and intermediate Pipeline TDs. * Maintain and improve documentation for ... Experience mentoring or guiding other developers or technical artists. Desirable Skills: * Nice to ...

Mentor and support junior and intermediate Pipeline TDs. * Maintain and improve documentation for ... Experience mentoring or guiding other developers or technical artists. Desirable Skills: * Nice to ...

Showing results 41-54

Junior Unity Game Developer information

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$23K

$97.5K

$160.5K

How much do junior unity game developer jobs pay per year?

As of Sep 4, 2026, the average yearly pay for junior unity game developer in British Columbia is $97,506.00, according to ZipRecruiter salary data. Most workers in this role earn between $71,000.00 and $120,500.00 per year, depending on experience, location, and employer.

What is a junior Unity game developer?

A Junior Unity Game Developer is an entry-level position focused on designing, developing, and optimizing games using the Unity engine. They typically work on game mechanics, UI, bug fixing, and asset integration under the guidance of senior developers. Strong proficiency in C# and understanding of game development principles are essential. This role provides an opportunity to gain hands-on experience and grow technical skills in a professional game development environment.

What does a junior Unity game developer do?

A typical day for a Junior Unity Game Developer includes writing and debugging scripts, collaborating with artists and designers to bring game features to life, and attending team meetings to discuss project progress. You may review feedback from senior developers, perform routine testing of game builds, and help optimize performance within the Unity engine. The role often involves ongoing learning as you pick up new tools or stay updated on industry best practices. Overall, the work environment is collaborative and dynamic, making teamwork and communication essential for project success.

What skills and qualifications are needed to be a junior Unity game developer?

A Junior Unity Game Developer should have a basic understanding of programming languages such as C#, familiarity with game design principles, and a degree or coursework in computer science, game development, or a related field. Experience with Unity 3D, version control systems like Git, and online training or Unity certification are also valuable. Strong problem-solving abilities, teamwork, and clear communication make candidates stand out in studio environments. These skills ensure smooth collaboration and efficient game development in a fast-paced, creative industry.

What are the most commonly searched types of Unity Game Developer jobs in British Columbia?

The most popular types of Unity Game Developer jobs in British Columbia are:

What are popular job titles related to Junior Unity Game Developer jobs in British Columbia?

For Junior Unity Game Developer jobs in British Columbia, the most frequently searched job titles are:

What job categories do people searching Junior Unity Game Developer jobs in British Columbia look for?

The top searched job categories for Junior Unity Game Developer jobs in British Columbia are:

What cities in British Columbia are hiring for Junior Unity Game Developer jobs?

Cities in British Columbia with the most Junior Unity Game Developer job openings:

Infographic showing various Junior Unity Game Developer job openings in British Columbia as of August 2026, with employment types broken down into 65% Full Time, 26% Part Time, 1% Temporary, and 8% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $97,506 per year, or $46.9 per hour.

FX TD - Senior

Image Engine Design

Vancouver, BC • On-site

CA$111K/yr

Other

Posted 8 days ago


Job description

Position: FX TD - Senior

Hiring Range: $111,800 to $123,500/year for a 40 hour work week

Project Contract: September start - 3 month contract

Company Benefits: Extended healthcare from day 1, premiums 100% covered by Image Engine, up to 8 paid Health and Wellness days per year.


*Candidates are required to be based in British Columbia and eligible to work in Canada.*


ABOUT IMAGE ENGINE


Image Engine is a world-class VFX studio based in Vancouver, BC, that has built a reputation for excellence in the visual effects industry since 1995. We specialize in crafting stunning visual effects for feature films and television with an award-winning portfolio that includes The Book of Boba Fett, The Mandalorian, Game Of Thrones, Lost in Space, Jurassic World, and District 9.


We offer a full range of visual effects services, from concept designs and pre-visualization to CG animation, compositing, and explosive volumetric digital effects. Our crew is passionate about storytelling and pushing the artistic and technical boundaries to deliver the highest quality work on every project. R&D is central to our philosophy of driving creativity through innovation and we're committed to continually evolving our robust production pipelines.


At Image Engine, we value diversity and teamwork, and we're proud to foster a workplace culture that is supportive, respectful, and empowering. We believe that our success is a reflection of our exceptionally talented team, and we're always looking for passionate and dedicated individuals to join us on our mission to create unforgettable visual experiences. Join our team and be part of something extraordinary.


POSITION PURPOSE


Senior FX TDs will act as an example to and mentor junior and mid level artists. They are responsible for delivering high quality work for shows within the assigned time frame. They will apply notes provided by the FX Supervisors/FX Leads. In addition, they will assist junior artists regarding techniques, and approaches for FX. They will guide junior artists through the workflow process within the department to explain how their work connects to other departments. 

Senior FX TDs will proactively seek solutions with FX Leads and members of other departments. They are expected to communicate clearly ensuring they receive data to resolve shot related issues. Senior FX TDs will work with their Supervisor and Lead to implement technical and creative solutions to shows.


DUTIES & RESPONSIBILITIES


  • Create multiple types of realistic and believable effects (ie. rigid body and particle dynamics, procedural geometry generation, fluid dynamics and cloth simulations) under supervision using the studio pipeline and tools
  • Create and maintain studio wide FX tools, setups and best practices
  • Create shaders, render passes, beauty renders, slap comps and FX comps 
  • Estimate the time required for tasks and communicate with your lead and show production coordinator any issues which may prevent you completing tasks within the schedule
  • Attend rounds, dailies, reviews, one to one and team meetings as required
  • Communicate issues, changes to simulations and art direction during rounds to the FX Lead
  • Communicate changes to simulations and art direction during dailies to the VFX supervisor 
  • Working with the FX Lead to address notes on your work, while providing solutions to aesthetic issues. You’re expected to improve the shot by maintaining a quality level as described by the show VFX Supervisor / FX Lead.
  • Support other departments' needs, (Lighting, Compositing, etc) and ensure information is communicated to necessary departments
  • Assist members of the FX team to learn and grow their skills to meet their career aspirations by providing informal feedback, tips and tricks, and encouragement
  • Regularly read and maintain FX documentation on the wiki, and be a source of information to junior members of the team


EDUCATION AND EXPERIENCE


  • Minimum 3 years of feature film/TV production experience as an FX artist in Houdini


SKILLS AND ABILITIES


Technical skills

  • Excellent knowledge and demonstrated work experience in Houdini
  • Excellent knowledge of creating HDA’s in Houdini and providing user support 
  • Able to pick up large Houdini FX setups and run shots
  • Able to build large Houdini FX setups with multiple dependencies and elements
  • Strong knowledge of VEX and Hscript.
  • Strong knowledge of Arnold (preferred) and or another 3D Renderer 
  • Strong knowledge of common data formats ( e.g. VDB, Alembic etc )
  • Strong knowledge of compositing
  • Strong knowledge of asset management within a complex VFX pipeline
  • Working knowledge of Nuke


Core skills

  • Enthusiasm to learn new methodology and workflows
  • Able to troubleshoot and deal with competing priorities
  • Excellent eye for detail and quality control of FX elements (smoke,fire,destruction etc)
  • Strong understanding of image composition and creative story points
  • Excellent time management and communication skills
  • The ability to work alongside, communicate with, and understand the requirements of other departments ( e.g. Animators, Creature FX, Lighting, Comp, R&D etc )


Desirable skills and education

  • Higher education in related fields
  • Python scripting
  • Linux / Unix scripting
  • Working knowledge of Maya
  • Working knowledge of Gaffer
  • Experience with other solvers and simulation tools (e.g. Naiad, realflow, Bullet, Blastcode, etc)
  • Knowledge of HDK