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Junior Unity Game Developer Jobs in British Columbia

Developing on Avigilon Unity Video Products to be used by security professionals around the world ... games, music concerts) * Commitment to professional development & advancement: * Supportive ...

They partner with designers and engineers to realize characters that are meaningful to players and ... Familiarity with game engines, such as Unity or Unreal Engine. Understanding of Unity shaders, VFX ...

You will collaborate with engineers to provide technical context and automated reproduction steps ... Good knowledge of commercial game engines, such as Unity or Unreal Engine. * Ability to integrate ...

We are equally interested in candidates with a deep graphics engineering background (game engines ... as a junior pair you direct and verify, not a passenger. Requirements This is a technically ...

Senior Systems Designer

Burnaby, BC ยท On-site

CA$75K - CA$112K/yr

Lead the vision and craft the design of your game area while collaborating with Engineers ... Mentor junior design team members and help grow the team What Will Make You A Great Fit

... to PCs, gaming and embedded systems. Grounded in a culture of innovation and collaboration, we ... Provide mentorship and guidance to junior and senior engineers, and be an effective team player.

FX TD - Senior

Vancouver, BC ยท On-site

CA$111K - CA$123K/yr

... Game Of Thrones, Lost in Space, Jurassic World, and District 9. We offer a full range of visual ... They will guide junior artists through the workflow process within the department to explain how ...

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Junior Unity Game Developer information

See British Columbia salary details

$23K

$97.5K

$160.5K

How much do junior unity game developer jobs pay per year?

As of Sep 4, 2026, the average yearly pay for junior unity game developer in British Columbia is $97,506.00, according to ZipRecruiter salary data. Most workers in this role earn between $71,000.00 and $120,500.00 per year, depending on experience, location, and employer.

What is a junior Unity game developer?

A Junior Unity Game Developer is an entry-level position focused on designing, developing, and optimizing games using the Unity engine. They typically work on game mechanics, UI, bug fixing, and asset integration under the guidance of senior developers. Strong proficiency in C# and understanding of game development principles are essential. This role provides an opportunity to gain hands-on experience and grow technical skills in a professional game development environment.

What does a junior Unity game developer do?

A typical day for a Junior Unity Game Developer includes writing and debugging scripts, collaborating with artists and designers to bring game features to life, and attending team meetings to discuss project progress. You may review feedback from senior developers, perform routine testing of game builds, and help optimize performance within the Unity engine. The role often involves ongoing learning as you pick up new tools or stay updated on industry best practices. Overall, the work environment is collaborative and dynamic, making teamwork and communication essential for project success.

What skills and qualifications are needed to be a junior Unity game developer?

A Junior Unity Game Developer should have a basic understanding of programming languages such as C#, familiarity with game design principles, and a degree or coursework in computer science, game development, or a related field. Experience with Unity 3D, version control systems like Git, and online training or Unity certification are also valuable. Strong problem-solving abilities, teamwork, and clear communication make candidates stand out in studio environments. These skills ensure smooth collaboration and efficient game development in a fast-paced, creative industry.

What are the most commonly searched types of Unity Game Developer jobs in British Columbia?

The most popular types of Unity Game Developer jobs in British Columbia are:

What are popular job titles related to Junior Unity Game Developer jobs in British Columbia?

For Junior Unity Game Developer jobs in British Columbia, the most frequently searched job titles are:

What job categories do people searching Junior Unity Game Developer jobs in British Columbia look for?

The top searched job categories for Junior Unity Game Developer jobs in British Columbia are:

What cities in British Columbia are hiring for Junior Unity Game Developer jobs?

Cities in British Columbia with the most Junior Unity Game Developer job openings:

Infographic showing various Junior Unity Game Developer job openings in British Columbia as of August 2026, with employment types broken down into 65% Full Time, 26% Part Time, 1% Temporary, and 8% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $97,506 per year, or $46.9 per hour.

Build Engineer (On-Site)

Offworld industries

New Westminster, BC โ€ข On-site

Full-time

Medical, Dental, Retirement, PTO

Re-posted 22 days ago


Job description

About Offworld Industries:


Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, "Squad". Offworld was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation.

Fast forward to 2026, Offworld has almost 150 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film.

We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. Joining the Central Tech team as a Build Engineer is an opportunity to work closely with creative and technical teams to deliver solutions that support highly regarded game titles at Offworld Industries. The ideal candidate must have experience with CI/CD build systems, such as Jenkins, TeamCity, and GitLab CI/CD, and with managing build and release pipelines for games built on the Unreal Engine 5.


They will be passionate about reducing manual work via automation while supporting the development team to ensure the delivery of changes is efficient, reliable, and well understood. They will leverage continuous delivery principles such as automation, continuous improvement, and a constant drive for quality to set the game teams up for success. With a curious nature, they will stay current with developments in the community, empowering others in the studio to pursue quality in their work.


Job Duties:

  • Developing, improving, and maintaining Unreal-Engine-based game build pipelines and related tools to reduce wait times and lower operational costs.
  • Developing and improving scalable and maintainable infrastructure, on premise and in the cloud, for delivering our games and their contents efficiently, effectively, and timely.
  • Being a champion of automation to solve build, testing, and content delivery challenges on AAA-quality games.
  • Collaborating with game teams to optimize their respective workflows around the build infrastructure.
  • Implementing, deploying, and operating testing and profiling frameworks for our games.
  • Establishing best practices for test automation and helping game teams adopt them in the development and release cycles.
  • Upholding code quality and implementing sustainable operational practices for automated testing tools.
  • Implementing or integrating solutions for build distribution across all supported platforms.
  • Coordinating and managing the build and deployment workflows and processes for multiple products on multiple hardware platforms to various game stores.
  • Developing robust workflows to deploy changes in a LiveOps environment.
  • Designing and documenting new processes related to the build and testing systems.
  • Surveying and notification of console development changes in support of the game teams.
  • Being innovative and efficient at problem solving.
  • Taking responsibility for your own work and contributing to an environment where others feel enabled to do the same.
  • Demonstrating a strong sense of initiative and ownership.
  • Participating in peer code reviews to learn, teach, and advocate for high coding standards.


Requirements:

  • CI/CD build systems such as Jenkins for building a game on the Unreal Engine for PC and console platforms.
  • Previous experience with managing and operating build systems is essential.
  • In-depth knowledge of Perforce.
  • Know how to setup a performant build and release pipeline using tools provided by the Unreal Engine, including but not limited to the Unreal Build Tool, the Automation System, BuildGraph, and UnrealGameSync.
  • Broad understanding of automated testing methodologies.
  • Groovy and JobDSL for Jenkins.
  • Python for just about anything.
  • Good working knowledge of Powershell, batch, and shell scripting, and other scripting languages commonly used in a build pipeline.
  • Software development in the games industry, including technical fundamentals in software development, scripting and build architecture.
  • Effective communication with strong written and verbal skills in addition to the ability to write concise, understandable technical documentation.
  • Effective collaboration across multiple disciplines in a creative environment.
    Scrum or other Agile methodologies.


Desirable Traits:

  • Unreal Engine 5 and its build tools.
  • C# and C++.
  • AAA game development using the Unreal or Unity engine.
  • Building for and distributing to console platforms in a AAA game studio for an Unreal Engine game.
  • Servicing a live product.
  • Git.
  • Incredibuild or similar distributed build tools.
  • Test Engineering principles and practices.
  • Automated testing systems, game patching systems, and server deployment.
  • Container orchestration and management tools (e.g, Docker, Kubernetes, etc.).
  • Virtualization and containerization methodologies and best practices.
  • Cloud Infrastructure, such as AWS, Azure, GCP, or similar.
  • Infrastructure automation tools (e.g., Terraform, CDK, Ansible, etc.).


This is a full-time permanent position. The typical salary range for this position is $90,000 - $110,000 CAD per year and is subject to change. The final agreed upon salary is based on work location and may vary depending on factors such as job-related knowledge, skills, and experience.


This role offers:

  • Extended health and dental benefits
  • Wellness and health spending accounts
  • Retirement savings plan
  • 3 weeks of paid vacation and 2 weeks of paid studio shutdown over the December holiday period
  • Wonderful colleagues!


If you meet the above qualifications, and Offworld sounds like the kind of company you want to be a part of, please apply now with a copy of your resume.

Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard torace, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial abilityor any other characteristic protected by law.