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Junior Unity Developer Jobs in Virginia (NOW HIRING)

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Junior Unity Developer information

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$23.8K

$88.2K

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How much do junior unity developer jobs pay per year?

As of May 29, 2026, the average yearly pay for junior unity developer in Virginia is $88,212.00, according to ZipRecruiter salary data. Most workers in this role earn between $66,400.00 and $86,300.00 per year, depending on experience, location, and employer.

What is a Junior Unity Developer job?

A Junior Unity Developer is an entry-level role focused on creating and maintaining interactive applications using the Unity game engine. Responsibilities typically include coding in C#, developing gameplay mechanics, debugging, and optimizing performance. They work closely with designers, artists, and other developers to bring interactive experiences to life. This role is ideal for those with a foundational understanding of Unity and a desire to grow their skills in game or application development.

What are the key skills and qualifications needed to thrive in the Junior Unity Developer position, and why are they important?

To thrive as a Junior Unity Developer, you need a solid understanding of C# programming, experience with the Unity engine, and basic principles of game development. Familiarity with version control systems like Git and a portfolio of Unity projects are highly valued, while certifications such as a Unity Certified Associate can be advantageous. Strong problem-solving, effective communication, and a collaborative mindset help you integrate successfully with development teams and contribute to project goals. These skills ensure you can efficiently create, troubleshoot, and enhance interactive experiences while adapting to the fast-paced demands of the industry.

What typical responsibilities does a Junior Unity Developer have on a project team?

A Junior Unity Developer is often responsible for implementing gameplay features, troubleshooting bugs, and collaborating with artists and designers to bring game elements to life. Day-to-day tasks may include writing and testing scripts in C#, integrating assets, and participating in team meetings to coordinate project milestones. Junior developers also frequently receive mentorship from senior team members and are encouraged to expand their skills through hands-on work and feedback. This role is well-suited for candidates eager to grow their technical and creative abilities in a supportive, collaborative environment.
What are the most commonly searched types of Unity Developer jobs in Virginia? The most popular types of Unity Developer jobs in Virginia are:
What cities in Virginia are hiring for Junior Unity Developer jobs? Cities in Virginia with the most Junior Unity Developer job openings:
Infographic showing various Junior Unity Developer job openings in Virginia as of May 2026, with employment types broken down into 76% Full Time, 8% Part Time, 2% Temporary, and 14% Contract. Highlights an 97% Physical, 2% Hybrid, and 1% Remote job distribution, with an average salary of $88,212 per year, or $42.4 per hour.

Lead, Systems Engineering - Modeling & Simulation

L3HHCM20

Herndon, VA

Other

Medical, Retirement, PTO

Posted 26 days ago


Job description

Job Title: Lead, Systems Engineer

Job Code:  35988

Job Location:  Herndon, VA

Job Schedule: 9/80

Job Description:  

L3Harris Technologies has an opening for a Senior Specialist, Systems Engineering in Modeling, Simulation & Analysis (MS&A) to join our Mission Analysis Group (MAG).  This position is located in Herndon, VA.  The selected Manager, Systems Engineering will work in a fast-paced environment with a diverse collaborative geographically dispersed team to develop various analytic toolsets focused on constructive simulation and experimentation across multi-domains, for a variety of customers, both internal and external contracts.  Toolsets are used in a variety of simulation events ranging from customer engagement, proposal support to advanced concept exploration.   

Essential Functions: 

  • Lead and direct experienced professionals, lower level supervisors, or associate managers. Communicates within and outside of organization to explain and influence changes to policies, practices, or approaches. Makes significant improvements in processes, systems, or products. Establishes short-term operational plans with measurable contribution to function or business area results (strategy, roadmaps, plans, process, work instuctions, etc). Prior management and leadership knowledge and experience in MS&A misison analysis and comprehensive knowledge within professional discipline.
  • Communicate with parties within and outside of the organization which includes customers or vendors. Works to influence others to accept individual or team's views or practices and changes to concepts, practices, and approaches. Requires ability to communicate with leadership regarding matters of importance to the function or business area. May conduct briefings with senior leaders.
  • Coordinate MS&A engineering efforts to integrate system performance and behaviors into operational analysis
  • Design multi-domain simulation capabilities in AFSIM, MATLAB and or STK in support of MAG Technology and Mission Roadmaps, Internal Research and Development efforts, and Programs of record.
  • Integrate other Government-off-the-Shelf (GOTS) and Customer-off-the-Shelf (COTS) simulations, frameworks, models and analytic toolsets to existing S/W infrastructure i.e. AFSIM, MATLAB and or STK.
  • Build and maintain analytic toolsets representing each phase of the find, fix, target, track, engage, and assess (F2T2EA) chain using sensor, effects, and communications technologies, including decision support aids i.e. data visualization, Unity-game engines to support operations assessment, as well as lessons learned development/refinement experience.
  • Document model specifications for establishing a repository of simulation capabilities, frameworks, algorithms, system models, analytic toolsets etc. for reuse at  multiple classification levels, while maintain configuration management protocols.
  • Support programs and pursuits by creating models, simulations, and analysis products.  Determine requirements, develop simulation software, troubleshoot existing simulation capabilities, and create software designs and test plans.
  • Support requirements development, system verification, and concept of operations (CONOPS) development as well as work with Technical Leaders & SMEs to ensure modeling, simulation, analysis capabilities meet operational mission requirements.
  • Develop new simulation capabilities and processes for employment, enhance current analytic toolset.
  • Support internal and external technical expo/roadshows by providing knowledge sharing of signature simulation capabilities and products.
  • Support knowledge transfer i.e. coaching and mentorship of Junior technical talent across the MAG.
  • Perform additional duties and responsibilities as assigned.

Qualifications: 

  • DoD TOP SECRET security clearance
  • Bachelor's Degree and minimum 9 years of prior relevant experience. Graduate Degree and a minimum of 7 years of prior related experience. In lieu of a degree, minimum of 13 years of prior related experience.
  • Experience executing simulation in Gov/Industry MS&A analytic tools and frameworks: AFSIM, PIANO , STK/Astrogator
  • Experience integrating Gov/Industry simulations with MBSE tools: Cameo, ModelCenter, DOORS, Rhapsody,
  • Experience with scripting languages such as Anaconda with Python, simulation code development in C++, C#, R, Python, MATLAB
  • Agile development methodology, version control and Atlassian tools: JIRA, Confluence, Git, TortoiseGit

Preferred Additional Skills: 

  • Good communication skills and works well in a team environment
  • Mastery of Systems Engineering concepts, methods and state of practice
  • Advanced experience in supporting modeling, simulation, and analysis multi-domain related problems and system-thru-mission-level mod/sim tools and frameworks
  • Prior experience with one or more of the following: aerodynamic systems, orbital mechanics, signal processing, sensor systems, and RF or EO/IR physics
  • Highly effective organization level communication, presentation, interpersonal skills, data visualization and storytelling
  • Advanced experience with Gov/Industry MS&A analytic tools and frameworks: AFSIM, PIANO , STK/Astrogator, MATLAB with SIMULINK, Python, Java
  • Advanced experience of MBSE tools: Cameo, ModelCenter, DOORS, Rhapsody
  • Top Secret SCI clearance highly desired

In compliance with pay transparency requirements, the salary range for this role in Washington DC is $127,500 - $236,500. This is not a guarantee of compensation or salary, as final offer amount may vary based on factors including but not limited to experience and geographic location. L3Harris also offers a variety of benefits, including health and disability insurance, 401(k) match, flexible spending accounts, EAP, education assistance, parental leave, paid time off, and company-paid holidays. The specific programs and options available to an employee may vary depending on date of hire, schedule type, and the applicability of collective bargaining agreements.