1

Junior Unity 3D Developer Jobs in Santa Ana, CA (NOW HIRING)

Junior Engineer/ Detailer - Crane Systems & Field Survey Location: Irvine, CA 92618 Pay: $24.00 ... 3D models, and configuration families that define how we design and build our overhead and gantry ...

Every ARCH motorcycle is built from an obsession for innovative design, engineering excellence and ... You will be asked to generate 3D rendered views of design proposals as well as graphic themes for ...

The Role KITSCH is seeking a Junior Packaging Engineer who brings precision, ownership, and follow ... Request, track, and route all sample types - color range boards, drawdowns, dummies, 3D samples ...

The Role KITSCH is seeking a Junior Packaging Engineer who brings precision, ownership, and follow ... Request, track, and route all sample types -- color range boards, drawdowns, dummies, 3D samples ...

Piping Designer

Los Angeles, CA · On-site

$60 - $65/hr

Job Title: Senior Designer (Plant 3D / Civil 3D) Location: Downtown Los Angeles, CA (Hybrid ... Coordinate with engineering teams to ensure design intent and project timelines are met * Conduct ...

Piping Designer

Los Angeles, CA · Hybrid

$60 - $65/hr

Job Title: Senior Designer (Plant 3D / Civil 3D) Location: Downtown Los Angeles, CA (Hybrid ... Coordinate with engineering teams to ensure design intent and project timelines are met * Conduct ...

Piping Designer

Los Angeles, CA · Hybrid

$60 - $65/hr

Job Title: Senior Designer (Plant 3D / Civil 3D) Location: Downtown Los Angeles, CA (Hybrid ... Coordinate with engineering teams to ensure design intent and project timelines are met * Conduct ...

Piping Designer

Los Angeles, CA · Hybrid

$60 - $65/hr

Job Title: Senior Designer (Plant 3D / Civil 3D) Location: Downtown Los Angeles, CA (Hybrid ... Coordinate with engineering teams to ensure design intent and project timelines are met * Conduct ...

next page

Showing results 1-20

Junior Unity 3D Developer information

See Santa Ana, CA salary details

$25K

$92.6K

$143.1K

How much do junior unity 3d developer jobs pay per year?

As of Sep 8, 2026, the average yearly pay for junior unity 3d developer in Santa Ana, CA is $92,586.00, according to ZipRecruiter salary data. Most workers in this role earn between $69,700.00 and $90,500.00 per year, depending on experience, location, and employer.

What is a junior Unity 3D developer?

Junior Unity 3D Developers are entry-level professionals who use the Unity 3D engine to create, design, and implement interactive games or applications. They typically work under the guidance of senior developers and are responsible for coding gameplay features, fixing bugs, and assisting in the overall development process. These developers often have a basic understanding of C# programming and the Unity environment, and they are eager to learn and grow their skills in game development or interactive media.

What types of projects and tasks can a junior Unity 3D developer expect to work on in their first year?

As a Junior Unity 3D Developer, you’ll typically start by assisting with the development of gameplay features, bug fixing, and implementing simple UI elements. You may also be tasked with creating or modifying prefabs, working on basic scripting tasks, and supporting senior developers during the testing and optimization phases. Collaboration is key, as you’ll work closely with artists, designers, and QA testers to bring game elements to life and ensure everything functions smoothly. Over time, you’ll gain exposure to more complex systems and have opportunities to take on increased responsibility as you build your skills.

What are the key skills and qualifications needed to thrive as a junior Unity 3D developer, and why are they important?

To thrive as a Junior Unity 3D Developer, you need a solid understanding of C# programming, 3D game development principles, and familiarity with the Unity engine, often supported by a relevant degree or portfolio of projects. Experience with version control systems like Git and basic knowledge of graphics tools such as Blender or Photoshop are commonly required. Creative problem-solving, attention to detail, and strong communication skills help you collaborate effectively in multidisciplinary teams. These skills ensure efficient game development, high-quality user experiences, and smooth teamwork in a fast-paced environment.

What is the difference between Junior Unity 3D Developer vs Junior Game Programmer?

AspectJunior Unity 3D DeveloperJunior Game Programmer
Primary FocusDeveloping 3D interactive content and game features using UnityWriting game logic and systems, often using C++ or C#
Skills & CertificationsUnity engine proficiency, 3D modeling basics, scripting in C#Programming languages (C++, C#), game development fundamentals
Work EnvironmentGame studios, AR/VR companies, interactive media firmsGame development teams, software companies

While both roles involve game development, a Junior Unity 3D Developer specializes in creating 3D content within Unity, focusing on visual and interactive elements. A Junior Game Programmer concentrates on coding game mechanics and systems, often across various engines. Both roles require programming skills and are common entry points in the game industry, but their core responsibilities differ in focus and tools used.

What are popular job titles related to Junior Unity 3D Developer jobs in Santa Ana, CA?

For Junior Unity 3D Developer jobs in Santa Ana, CA, the most frequently searched job titles are:

What job categories do people searching Junior Unity 3D Developer jobs in Santa Ana, CA look for?

The top searched job categories for Junior Unity 3D Developer jobs in Santa Ana, CA are:

What cities near Santa Ana, CA are hiring for Junior Unity 3D Developer jobs?

Cities near Santa Ana, CA with the most Junior Unity 3D Developer job openings:

Infographic showing various Junior Unity 3D Developer job openings in Santa Ana, CA as of August 2026, with employment types broken down into 100% Full Time. Highlights an 75% In-person, and 25% Remote job distribution, with an average salary of $92,586 per year, or $44.5 per hour.

Senior Front End Graphics Engineer with Security Clearance

True Anomaly. Inc.

Long Beach, CA • On-site

$135K - $195K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 10 days ago


Job description

Space is a warfighting domain. True Anomaly seeks those with the talent and ambition to build the technology that secures it. OUR MISSION True Anomaly delivers decisive capabilities for space superiority. We build autonomous spacecraft, advanced payloads, mission software, and space-based interceptors - enabling the U.S. and its Allies to secure the space environment and counter threats from the ultimate high ground. OUR VALUES * Be the offset. We create asymmetric advantages with creativity and ingenuity. * What would it take? We challenge assumptions to deliver ambitious results. * It's the people. Our team is our competitive advantage and we are better together. YOUR MISSION Creative engineers like you are essential to this mission, to inspire, build, and ship. This is some of the most meaningful work you'll ever do, in an industry devoted to protecting the people you care about. We are seeking a senior 3D developer with expertise in real-time rendering to join a growing creative team at an early and pivotal moment for the company. You'll own the visual layer of how we render the common operating picture and 3D information (orbits, spacecraft, sensor volumes, live telemetry) in the browser. This is primarily a React and three.js role, but we will also consider transferable skills from other real-time 3D environments such as Unity, Unreal, and Babylon.js. You'll work directly with our Creative Director who's building this team for people who care as much about the craft as the mission. RESPONSIBILITIES Nobody has defined what mission-critical space software should look and feel like. There's no decade-old design system handed down from a legacy defense contractor to follow. We're dedicated to building incredible real-time 3D content, directly in the browser, driven by live mission data, at a fidelity operators trust. This is a significant problem, and we need your help. You'll have real ownership. From prototypes that shape our product strategy to the views operators depend on in no-fail environments, your work will be visible at the highest levels of government and military. If you've ever wanted your craft to carry real weight, then this is that job. * Build and own our React and three.js rendering layer-the 3D viewport and the control measures that make up the common operating picture. * Turn design intent into production front end: components, interaction, motion, and the small details that make an interface feel polished. * Work with our data and platform engineers to render live telemetry and mission data at workable frame rates. * Own the 3D scene craft: renderers, materials and shaders, lighting, camera behavior, and level of detail. * Prototype visual and interaction concepts quickly, so we can test ideas and iterate. QUALIFICATIONS * Show us things you've built - shipped apps, demos, experiments. What runs interests us more than what's on a CV. * Strong React and TypeScript, with deep three.js or react-three-fiber experience, solid WebGL fundamentals, comfort in GLSL, and a real instinct for performance. * A strong visual eye. You're a creative who codes, judging your own work the way a designer would: not just whether it runs, but whether it looks and feels right. * Backgrounds in games, real-time data visualization, creative technology, and interactive agencies all fit here. Defense and space knowledge is welcome, but not expected. * You won't be asked to model or texture assets, but fluency with a 3D pipeline (Blender, glTF, texture and geometry budgets) is a plus. * Leverage your experience to work quickly and efficiently, we're a lean team, everyone needs to pitch in and move fast. * Own your work end to end, from prototype to production, including the polish, the performance, and the hard problems in between. * Turn your hand to what's needed. Real-time 3D is your focus, but you'll also take on data visualization and standard front-end work. COMPENSATION * Base Salary: $135,000-$195,000 * Equity + Benefits including Health, Dental, Vision, HRA/HSA options, PTO and paid holidays, 401K, Parental Leave Your actual level and base salary will be determined on a case-by-case basis and may vary based on the following considerations: job-related knowledge and skills, education, location, and experience. ADDITIONAL REQUIREMENTS * Work Location-Successful candidates will be located near one of our offices in Long Beach, CA, Denver, CO, or Washington DC. However, for the right candidate we will consider remote. * Work environment-the work environment; temperature, noise level, inside or outside, or other factors that will affect the person's working conditions while performing the job. * Physical demands-the physical demands of the job, including bending, sitting, lifting and driving. This position will be open until it is successfully filled. To submit your application, please follow the directions below. #LI-Hybrid To conform to U.S. Government space technology export regulations, including the International Traffic in Arms Regulations (ITAR) you must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C. 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State. True Anomaly is committed to equal employment opportunity on any basis protected by applicable state and federal laws. If you have a disability or additional need that requires accommodation, please do not hesitate to let us. Create a Job Alert Interested in building your career at True Anomaly? Get future opportunities sent straight to your email. Create alert