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Aechelon Technology, Inc. is a leading producer of 3D simulator content, including Geospecific ... Junior Status in Computer Science or Computer Engineering programs to join our Summer Internship ...
Aechelon Technology, Inc. is a leading producer of 3D simulator content, including Geospecific ... Junior Status in Computer Science or Computer Engineering programs to join our Summer Internship ...
... the engineering team builds against, then taper to oversight. It is not a feature-development or ... A Unity or cross-platform-game-engine role. We build AR natively. * An asset-placement AR role.
Quick apply
... the engineering team builds against, then taper to oversight. It is not a feature-development or ... A Unity or cross-platform-game-engine role. We build AR natively. * An asset-placement AR role.
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Quick apply
... developer, working across frontend, backend, and infrastructure * Proficiency in building ... with 3D, geospatial, or LiDAR data * Experience developing for game engines (e.g., Unity, Unreal ...
... developer, working across frontend, backend, and infrastructure * Proficiency in building ... with 3D, geospatial, or LiDAR data * Experience developing for game engines (e.g., Unity, Unreal ...
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Junior Unity 3D Developer information
What is a junior Unity 3D developer?
What types of projects and tasks can a junior Unity 3D developer expect to work on in their first year?
What are the key skills and qualifications needed to thrive as a junior Unity 3D developer, and why are they important?
What is the difference between Junior Unity 3D Developer vs Junior Game Programmer?
| Aspect | Junior Unity 3D Developer | Junior Game Programmer |
|---|---|---|
| Primary Focus | Developing 3D interactive content and game features using Unity | Writing game logic and systems, often using C++ or C# |
| Skills & Certifications | Unity engine proficiency, 3D modeling basics, scripting in C# | Programming languages (C++, C#), game development fundamentals |
| Work Environment | Game studios, AR/VR companies, interactive media firms | Game development teams, software companies |
While both roles involve game development, a Junior Unity 3D Developer specializes in creating 3D content within Unity, focusing on visual and interactive elements. A Junior Game Programmer concentrates on coding game mechanics and systems, often across various engines. Both roles require programming skills and are common entry points in the game industry, but their core responsibilities differ in focus and tools used.
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Job description
Principal AR/3D Mobile Architect - Native ARKit + ARCore
(Fractional / Interim, Potential Full-time)
Role summary
We’re hiring a senior technical authority to own the architecture of a native iOS and Android mobile platform whose core is a real-time AR and 3D-motion-rendering experience. This is a decisions-and-ownership role, front-loaded and fractional/interim - you make and document the structural calls the engineering team builds against, then taper to oversight. It is not a feature-development or ticket-closing seat. The engagement starts fractional/interim, with strong potential to extend into a larger ongoing or full-time role by mutual fit.
What you’ll own
- The mobile architecture decision record - native iOS and Android app structure, module boundaries, and the finalized native AR/3D approach, documented as a single source of truth the team builds against.
- Native AR architecture on both platforms - ARKit/RealityKit (iOS) and ARCore (Android): environment scan, plane detection, spatial anchoring, cross-device spatial consistency, and the flow of AR/sensor/telemetry data into the app and backend.
- Real-time on-device 3D motion rendering - skeletal and mesh motion data rendered as an interactive scene the user can pause, scrub, zoom, and rotate (RealityKit on iOS, Jetpack SceneCore/SceneView on Android).
- Real-time and backend integration - live session sync, authentication/identity binding, and API patterns against a cloud backend.
- Cross-platform strategy - establish the iOS architecture first, then define how Android mirrors it.
- Performance, battery, and device-compatibility strategy across a broad device matrix; technical direction and mentorship for native and AR engineers.
What you must have
- Has architected production native AR on both ARKit/RealityKit and ARCore, and been accountable for how it performed and scaled on-device (direction-level is fine — you guide AR engineers rather than write every line).
- Has rendered and manipulated live 3D content on-device — a scene the user drives in real time — not just placed pre-built 3D assets into a camera view.
- Has owned the architecture of production native apps on both iOS and Android, with deep command of Swift and Kotlin.
- Has handled high-bandwidth media / demanding data throughput on mobile — continuous video streaming plus concurrent XR/sensor and AI-pipeline data — without wrecking frame rate or battery.
- Has architected real-time mobile features (live video/audio, session sync) integrated with cloud backends and identity systems.
- Can decide quickly, document clearly, and align a small distributed team with little oversight.
Strongly preferred
- Built production AR natively rather than through a cross-platform game engine — and understands its on-device performance and failure modes first-hand.
- Background in AR/XR, sports-tech, motion capture, media, or games-plus-application products where polished UX and a real-time AR/3D experience coexist.
- Real-time comms SDKs (e.g., Agora); Azure backends and Microsoft Entra identity; multi-tenant SaaS architecture.
- Comfortable operating fractional/interim — fast to ramp, decisive, effective without heavy supervision.
This role is NOT
• A feature-development, bug-fixing, or ticket-closing IC seat.
• A Unity or cross-platform-game-engine role. We build AR natively.
• An asset-placement AR role. Dropping pre-made 3D models into a camera view (furniture preview, try-on) is not the real-time 3D motion rendering this role owns.
• A full-time-from-day-one seat -this starts fractional/interim and remote (US-hours overlap); full-time is a potential extension by mutual fit, not a guaranteed offer.
How to apply
In your application, answer this in a few sentences:
“Describe one production AR feature you architected - what was rendered, how the 3D content got on-screen, and whether the user was manipulating pre-built assets or live/generated geometry (e.g., a moving skeleton or mesh).” Name the app and, if public, link its App Store / Play Store listing.
Note: Applications that skip this question, or answer with a skills list instead of a project, won’t be reviewed.
About Engaged Media
Sourced by ZipRecruiter
Industry
Motion picture and video production
Company size
51 - 200 Employees
Headquarters location
Durham, NC, US
Year founded
2008