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Junior Graphics Programmer Jobs in Tacoma, WA (NOW HIRING)

Software Platform Engineer III

Kent, WA · On-site

$120K - $180K/yr

We also offer customized graphical user interfaces accessible on our touchscreens, allowing ... Ability to mentor and delegate to more junior engineers * Writes detailed design and communicates ...

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Junior Graphics Programmer information

See Tacoma, WA salary details

$8

$28

$50

How much do junior graphics programmer jobs pay per hour?

As of Sep 7, 2026, the average hourly pay for junior graphics programmer in Tacoma, WA is $28.95, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $35.62 per hour, depending on experience, location, and employer.

What does a junior graphics programmer do?

A Junior Graphics Programmer is responsible for assisting in the development and implementation of visual elements in software, such as video games or simulations. They typically work under the guidance of senior graphics programmers to write and optimize code for rendering graphics, implementing shaders, and ensuring efficient use of hardware resources. Their tasks may also include debugging graphics issues, learning new graphics APIs, and collaborating with other team members to achieve visual targets. This entry-level role is a great way to gain experience in computer graphics and related technologies.

What types of projects and technologies do junior graphics programmers typically work on in their early career?

As a Junior Graphics Programmer, you’ll often start by supporting senior developers with tasks such as implementing rendering features, optimizing shaders, and debugging graphics pipelines. You may work with technologies like DirectX, OpenGL, or Vulkan, as well as graphics engines such as Unity or Unreal Engine. Early projects usually involve collaborating closely with artists and designers to ensure visual elements are integrated efficiently and look as intended. This role offers a great opportunity to learn best practices in real-time rendering and to develop problem-solving skills through hands-on experience with cutting-edge graphics techniques.

What are the key skills and qualifications needed to thrive as a junior graphics programmer, and why are they important?

To thrive as a Junior Graphics Programmer, you generally need a solid understanding of computer graphics principles, proficiency in C++ or similar languages, and a relevant degree such as computer science or software engineering. Familiarity with graphics APIs like DirectX or OpenGL, shader languages (HLSL/GLSL), and version control systems like Git is typically expected. Strong problem-solving skills, attention to detail, and effective communication help you stand out in collaborative development environments. These skills and qualifications are essential for creating visually compelling, high-performance graphics solutions that meet industry standards.

What cities near Tacoma, WA are hiring for Junior Graphics Programmer jobs?

Cities near Tacoma, WA with the most Junior Graphics Programmer job openings:

Infographic showing various Junior Graphics Programmer job openings in Tacoma, WA as of August 2026, with employment types broken down into 1% Internship, 80% Full Time, 15% Part Time, 1% Temporary, and 3% Contract. Highlights an 83% Physical, 4% Hybrid, and 13% Remote job distribution, with an average salary of $60,213 per year, or $28.9 per hour.

6SGDI2-Support Engineering Data Specialist 2 - G07-Support Engineering Data

Indotronix International Corporation

Tukwila, WA • On-site

$45 - $49/hr

Contractor

Re-posted 20 days ago


Job description

Indotronix is seeking an Support Multimedia Design Specialist 2, Tukwila, WA
 
Shifts: 1st 7:00 am to 3:30 PM (flexible start time)
Domestic travel required?: yes, up to 10%
Is Clearance Required to Start?: No
OT/DOT expected?: possible OT opportunities
Bachelors degree and 3+ years of experience
 
Regular and predictable attendance is required
Position Responsibilities:
• Create, modify, and deliver technical illustrations, diagrams, full color graphics, and 2D/3D animations for support engineering products and services.
• Develop interactive electronic media to support troubleshooting, maintenance procedures, and training.
• Analyze source data (engineering drawings, schematics, technical manuals, photographs, and subject matter expert input) to inform and validate multimedia content.
• Apply and support established illustration and graphics development standards, templates, style guides, and naming/version-control conventions.
• Maintain, catalog, and store multimedia assets in designated repositories to ensure accessibility, reuse, and configuration management compliance.
• Assist in compliance reviews to ensure media meet applicable technical standards, company specifications, and regulatory requirements.
• Support testing and quality checks of multimedia deliverables (visual accuracy, resolution, format, interactivity, accessibility).
• Address designer-level technical problems and provide practical solutions that meet project requirements and schedules.
• Collaborate frequently with technical writers, engineers, support teams, training developers, and configuration management to integrate multimedia into deliverables.
• Participate in research into new tools, techniques, and industry best practices; recommend potential improvements to workflows and toolsets.
• Provide guidance to junior designers (Level 1) on routine tasks and follow established processes to ensure consistent output quality.
Required Skills
• Typically 2+ years of relevant professional experience producing technical illustrations, animations, and interactive media typically.
• Typically 2+ years of experience with aircraft maintenance and/or modifications
• Typically 2+ years of experience interpreting engineering drawings, schematics, and technical documentation to create accurate visuals.
• Proficient with graphic art tools or equivalent to Client Graphic Art “BOGART”
• Effective problem solving skills with the ability to address moderate-scope technical issues independently.
• Good verbal and written communication skills to collaborate with engineers, technical writers, and stakeholders.
• Ability to organize and manage multiple assets and tasks to meet project milestones.
Preferred Skills
• Bachelor’s degree in Graphic Design, Multimedia Design, Visual Communications, Digital Media, Technical Illustration, or related field — or equivalent combination of education and experience.
• 5+ years of experience supporting aerospace, defense, or complex engineering products.
• Familiarity with technical illustration standards and formats common in aerospace (e.g., S1000D, ATA iSpec 2200, or proprietary company formats).
• Experience with 3D CAD model viewers and converting CAD data into illustrative/animation assets.
• Knowledge of scripting for automation (e.g., Python, JavaScript) to streamline asset production or batch processing.
• Certifications in relevant tools or accessibility/design standards., Project Code :

Indotronix logo

About Indotronix

Sourced by ZipRecruiter

In 1986, Indotronix established itself in the staffing space. 22 years later, Avani entered the scene, offering consulting and technology development. Finally, in 2016, the two joined forces to begin delivering talent across all areas, from Staffing to Consulting to unique platform development.

Industry

Recruiting and staffing services

Company size

1,001 - 5,000 Employees

Headquarters location

Rochester, NY, US