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Junior Graphics Programmer Jobs in Indiana (NOW HIRING)

... Cs, graphical displays, sensors interface, AC/DC power switching, linear and switching power ... Mentor junior engineers to facilitate robust design. * Review technical documentation including ...

... µCs, graphical displays, sensors interface, AC/DC power switching, linear and switching power ... Mentor junior engineers to facilitate robust design. * Review technical documentation including ...

Work with junior level staff to perform day-to-day project tasks. * Contribute to company-wide ... Registered Architect (RA), Professional Engineer (PE), IIBEC Registered Building Enclosure ...

Junior Graphics Programmer information

What are the key skills and qualifications needed to thrive as a Junior Graphics Programmer, and why are they important?

To thrive as a Junior Graphics Programmer, you generally need a solid understanding of computer graphics principles, proficiency in C++ or similar languages, and a relevant degree such as computer science or software engineering. Familiarity with graphics APIs like DirectX or OpenGL, shader languages (HLSL/GLSL), and version control systems like Git is typically expected. Strong problem-solving skills, attention to detail, and effective communication help you stand out in collaborative development environments. These skills and qualifications are essential for creating visually compelling, high-performance graphics solutions that meet industry standards.

What does a Junior Graphics Programmer do?

A Junior Graphics Programmer is responsible for assisting in the development and implementation of visual elements in software, such as video games or simulations. They typically work under the guidance of senior graphics programmers to write and optimize code for rendering graphics, implementing shaders, and ensuring efficient use of hardware resources. Their tasks may also include debugging graphics issues, learning new graphics APIs, and collaborating with other team members to achieve visual targets. This entry-level role is a great way to gain experience in computer graphics and related technologies.

What types of projects and technologies do Junior Graphics Programmers typically work on in their early career?

As a Junior Graphics Programmer, you’ll often start by supporting senior developers with tasks such as implementing rendering features, optimizing shaders, and debugging graphics pipelines. You may work with technologies like DirectX, OpenGL, or Vulkan, as well as graphics engines such as Unity or Unreal Engine. Early projects usually involve collaborating closely with artists and designers to ensure visual elements are integrated efficiently and look as intended. This role offers a great opportunity to learn best practices in real-time rendering and to develop problem-solving skills through hands-on experience with cutting-edge graphics techniques.
What are the most commonly searched types of Graphics Programmer jobs in Indiana? The most popular types of Graphics Programmer jobs in Indiana are:
What are popular job titles related to Junior Graphics Programmer jobs in Indiana? For Junior Graphics Programmer jobs in Indiana, the most frequently searched job titles are:
What cities in Indiana are hiring for Junior Graphics Programmer jobs? Cities in Indiana with the most Junior Graphics Programmer job openings:
Associate Software Engineer (Open3D) - Remote

Associate Software Engineer (Open3D) - Remote

micro1 AI

Indianapolis, IN • Remote

$20 - $120/hr

Part-time

Posted 7 days ago


Job description

Job Title: Junior Software Engineer (Open 3D Engine)


Job Type: Contractor


Location: Remote


Job Summary: Join our client's team as a Junior Software Engineer (Open 3D Engine) and play a pivotal role in training next-generation AI systems for 3D environments. You will leverage your O3DE expertise, spanning the Component Entity System, Atom Renderer, and physics simulations, to generate high quality, synthetic data, enabling AI models to learn, reason, and construct high performance, AAA quality digital worlds.


Key Responsibilities:

  1. Design, develop, and implement interactive 3D scenes and simulations using Open 3D Engine (O3DE) for AI training purposes.
  2. Leverage the full suite of O3DE tools—including Atom Renderer, Component Entity System, Gems, and Asset Processor—to create high-fidelity, effective environments.
  3. Collaborate with the customer’s team to transform conceptual ideas into finished AI training workflows and simulations.
  4. Integrate Python and C++ scripts for enhanced functionality and automation within O3DE projects.
  5. Utilize AWS services to support robust, scalable 3D simulation deployment and asset management.
  6. Document processes and communicate progress clearly through strong written and verbal updates.
  7. Troubleshoot and optimize simulation performance, ensuring accuracy and efficiency for AI training objectives.


Required Skills and Qualifications:

  1. Hands-on experience with O3DE (Open 3D Engine), including a deep understanding of core tools and asset workflows.
  2. Proficiency in Python and C++ for 3D scene development and automation.
  3. Experience building interactive 3D environments from concept to completion, tailored for simulation and AI training.
  4. Familiarity with Atom Renderer, Component Entity System, Gems, and Asset Processor within O3DE.
  5. Strong written and verbal communication skills, with the ability to clearly document and present technical concepts.
  6. Basic knowledge of AWS infrastructure and its application for cloud-based development and deployment.
  7. Background in game development, simulation, or real-time graphics projects.


Preferred Qualifications:

  1. Previous experience working directly on AI training or simulation projects within O3DE.
  2. Exposure to asset management pipelines and collaborative development environments.
  3. Demonstrated initiative in adopting new O3DE tools and staying current with engine updates.