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Junior Compiler Software Engineer Jobs (NOW HIRING)

Browsers are unique in that they are one of the only pieces of software that you share with your ... As a Compiler Engineer at The Browser Company, you'll advance Windows support for Swift and build ...

Alignment with hardware, software, and ML teams to ensure the compiler supports realistic ... Insight to identify bottlenecks, debug performance issues, and improve developer workflows across ...

Software Engineer - Compiler

New York, NY · On-site

$170K - $235K/yr

As a member of the Compiler Team, you will join a group of engineers dedicated to building the core ... high-quality software systems * Demonstrated success building and maintaining complex ...

Software Engineer II: AI Compiler Engineer

Austin, TX · Hybrid

$96K - $132K/yr

As a Software Engineer II: AI Compiler Engineer you will work with complex high performance SoC's, and is one of the best kept secrets within the semi IP world powering AR/VR, HiFi Audio and Speech ...

Software Engineer, AI Compiler

Austin, TX · On-site

$100K - $500K/yr

Alignment with hardware, software, and ML teams to ensure the compiler supports realistic ... Insight to identify bottlenecks, debug performance issues, and improve developer workflows across ...

Software Engineer - Compiler

Mountain View, CA · On-site +1

$175K - $400K/yr

Possess outstanding software engineering skills with a focus on efficiency and performance * Possess experience in compiler algorithms, demonstrating proficiency in areas such as data flow analysis ...

Possess outstanding software engineering skills with a focus on efficiency and performance * Possess experience in compiler algorithms, demonstrating proficiency in areas such as data flow analysis ...

A passionate software engineer eager to work on compiler technologies and the challenges of AI hardware, whether from compilers, systems, or broader software backgrounds. * Fluent in C++ and Python ...

Senior Compiler Engineer - DL

Santa Clara, CA · On-site

$122K - $168K/yr

... software performance. Responsibilities : • Analyzing deep learning networks and developing ... success in mentoring junior engineers and interns is a bonus Company : Explore the latest ...

Senior Compiler Engineer - DL

Redmond, WA · On-site

$137K - $180K/yr

NVIDIA is hiring software engineers for its Deep Learning Compiler (DLC) team. Academic and ... A track record of success in mentoring junior engineers and interns is a bonus. With highly ...

Senior Compiler Engineer - DL

Santa Clara, CA · On-site

$143K - $189K/yr

NVIDIA is hiring software engineers for its Deep Learning Compiler (DLC) team. Academic and ... A track record of success in mentoring junior engineers and interns is a bonus. With highly ...

Senior Compiler Engineer - DL

Austin, TX · On-site

$121K - $160K/yr

NVIDIA is hiring software engineers for its Deep Learning Compiler (DLC) team. Academic and ... A track record of success in mentoring junior engineers and interns is a bonus. With highly ...

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Junior Compiler Software Engineer information

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How much do junior compiler software engineer jobs pay per year?

As of Jul 10, 2026, the average yearly pay for junior compiler software engineer in the United States is $94,542.00, according to ZipRecruiter salary data. Most workers in this role earn between $73,000.00 and $95,500.00 per year, depending on experience, location, and employer.

What does a Junior Compiler Software Engineer do?

A Junior Compiler Software Engineer assists in the development, optimization, and maintenance of compiler software. They typically work under the guidance of more senior engineers to write code that translates programming languages into machine code, debug issues, and ensure programs run efficiently on various hardware. Their responsibilities may include implementing new features, fixing bugs, writing tests, and collaborating with other team members. This role usually requires a solid understanding of programming languages, data structures, algorithms, and computer architecture.

What are some typical challenges faced by Junior Compiler Software Engineers when working on large codebases?

Junior Compiler Software Engineers often encounter challenges such as understanding legacy code, navigating complex codebases, and adapting to different compiler architectures. Collaborating with senior engineers to debug intricate issues and ensuring that new features or optimizations maintain backward compatibility are common tasks. Over time, juniors develop strong problem-solving skills and a deeper understanding of compiler theory and systems programming, which are essential for career growth in this field.

What are the key skills and qualifications needed to thrive as a Junior Compiler Software Engineer, and why are they important?

To thrive as a Junior Compiler Software Engineer, you need a solid understanding of programming languages, computer architecture, and compiler theory, usually supported by a degree in computer science or a related field. Familiarity with C/C++, LLVM, GCC, debugging tools, and version control systems like Git is typically expected. Strong problem-solving skills, attention to detail, and effective communication help you collaborate and tackle complex technical challenges. These skills and tools are essential for developing efficient, reliable compilers and contributing to high-quality software projects.
More about Junior Compiler Software Engineer jobs
What cities are hiring for Junior Compiler Software Engineer jobs? Cities with the most Junior Compiler Software Engineer job openings:
What are the most commonly searched types of Compiler Software Engineer jobs? The most popular types of Compiler Software Engineer jobs are:
What states have the most Junior Compiler Software Engineer jobs? States with the most job openings for Junior Compiler Software Engineer jobs include:
Infographic showing various Junior Compiler Software Engineer job openings in the United States as of July 2026, with employment types broken down into 9% As Needed, 89% Full Time, 1% Part Time, and 1% Contract. Highlights an 93% Physical, 2% Hybrid, and 5% Remote job distribution, with an average salary of $94,542 per year, or $45.5 per hour.
Software Engineer, Compiler

Full-time

Posted 19 days ago


Job description

Hi, we're The Browser Company and we're building a better way to use the internet.
Browsers are unique in that they are one of the only pieces of software that you share with your parents as well as your kids. Which makes sense, they're our doorway to the most important things - through them we socialize with loved ones, work on our passion projects, and explore our curiosities. But on their own, they don't actually do a whole lot, they're kind of just there. They don't help us organize our messy lives or make it easier to compose our ideas. We believe that the browser could do so much more - it can empower and support the amazing things we do on the internet. That's why we're building one: a browser that can help us grow, create, and stay curious.
To accomplish this lofty task, we're building a diverse team of people from different backgrounds and experiences. This isn't optional, it's crucial to our mission, as we need a wide range of perspectives to challenge our assumptions and shape our browser through a bold, creative lens. With that in mind, we especially encourage women, people of color, and others from historically marginalized groups to apply.
About the Role
At The Browser Company, we've taken a unique approach to building our Swift/Chromium web browsers for multiple platforms. While most major browsers are written in C++, we decided to avoid challenges around slow iteration speed and memory safety by building Arc and Dia using Swift. A small team of language compiler and systems engineers have implemented the protocol that allows us to run our Swift code across MacOS, Windows, iOS and Android. We're part of the Swift core team and work closely with Apple, supporting Windows and Android. You can read more about our open source work on our company Github and our Speaking in Swift blog.
As a Compiler Engineer at The Browser Company, you'll advance Windows support for Swift and build features that benefit both our internal projects and the broader Swift community. Your work will shape how we build browsers and cross-platform applications, with Swift at the core of our stack. You'll collaborate with the open-source community, Apple, and other companies using Swift while tackling deep technical challenges in language and compiler design.
Overall you will
  • Enhance Compiler Performance: Investigate and address performance bottlenecks, focusing on areas like memory allocation, PGO/LTO/BOLT, and hot function optimizations. Collaborate with cross-functional teams to improve build times and developer productivity.
  • Platform Support: Maintain and expand support for multiple operating systems, including Windows and Android. This includes enabling CI testing, debugging tools, and profiling capabilities to ensure robust toolchain performance. Maintain and improve support for multiple architectures including X86_64 and ARM64 across different Operating Systems. Be involved in emerging architecture support as well (e.g. RISCV).
  • Toolchain Development: Build and maintain custom toolchains on macOS and Windows, ensuring seamless integration with tools like Xcode and VSCode. Develop deployment solutions for alternative toolchains to enhance developer workflows. Work to support new platforms for cross-compilation and improve existing ones across the compilation pipeline.
  • Cross-Language Interoperability: Drive innovations in Swift and C/C++, Java/Kotlin interoperability, enabling seamless integration for Windows and Android application development. Improve Swift's interoperability with C and C++ codebases to improve developer experiences with multi-lingual codebases.
  • Open Source by Default: Nearly all of your work lands upstream in LLVM, Swift, and related projects. Your contributions are visible, impactful, and benefit the wider developer community.
After 1 month you will...
  • Onboard onto our team and codebase with your onboarding buddy
  • Attend a number of onboarding presentations on the company, product, codebase, and culture
  • Get familiar with Swift, our Windows toolchain and tooling, and our Windows roadmap
  • Ship a few bug fixes and small improvements across our codebase and tooling
  • Pair programmed with a few people on the engineering team
  • Be regularly posting product feedback about our browser in our #dogfooding channel
After 3 months you will...
  • Be familiar with our Windows toolchain, our Swift bindings, and how the Swift compiler works on Windows
  • Shipped several tickets to improve Swift language features and Swift developer tooling
  • Be involved in weekly engineering discussions about our architecture, how we do code review, code style, and more.
  • Be involved in infrastructure discussions like how we add better observability to debug issues in production, how we better monitor performance regressions, and how we make our updater less finicky.
After 6 months you will...
  • Be interview trained and interviewing candidates for roles at The Browser Company.
  • Be driving compiler and toolchain projects from conception to production launch
  • Be mentoring and pair programming with newer engineers to help them get spun up on the codebase.
  • Be working closely with Apple and the LLVM and Swift communities to discuss new features and push these projects forward

Qualifications
  • Compiler experience. You have 5+ years of experience working with language compilers and complex codebases, such as LLVM. Ideally, you've worked with Swift and/or C++.
  • Operating system experience. Some familiarity with one of our operating systems (Windows, MacOS, Android, iOS) is preferred, but not required.
  • A passion for build systems and tooling. You understand how to improve systems to make them easier to understand, debug, and maintain. You're excited about elegant, maintainable, and easy to use build tooling and configuration.
  • Pragmatism and problem-solving. You're pragmatic, motivated by nebulous problems, and excited to work in a startup environment with quick product validation cycles.
  • You're time zone overlaps with our team. We're primarily focused on hiring in North American time zones and require that folks have at least 4+ hours of overlap time with team members in Eastern Time Zone.
  • You resonate with our company values.

Compensation and Benefits
  • Our total compensation for full-time employees includes base salary, equity, and comprehensive benefits. The annual base salary range for this role is $295,000 - $350,000 USD. The final offer will depend on your experience, expertise, and interview performance. Our goal is simple: if it feels like the right mutual fit, compensation shouldn't be the thing that gets in the way. We've built a small, talent-dense team who cares deeply about their craft, and we pay competitively in line with current market benchmarks.
  • Benefits. We offer best-in-class benefits (https://go.atlassian.com/perksandbenefits) designed to support you, your family, and your life outside of work. Think big-company perks with startup-style impact, ownership, and ways of working - so you have the space and support to do the best work of your career.
  • Location. We're a remote-friendly company and can hire in the US or Canada. If you live in New York (or want to visit), you're welcome to work from our office in Williamsburg.

The Browser Company is an ambitious team of close to 100 people (and growing!) who are passionate about building great products. We are a remote-first, distributed team, with the option to work from office in Brooklyn, New York. We strongly support diversity and encourage people from all backgrounds to apply.
To read more about what we value as a company, check out Notes on Roadtrips on our blog.