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Junior Audio Jobs in California (NOW HIRING)

Senior Audio/Video Engineer

Sunnyvale, CA · On-site

$155K - $210K/yr

Mentor junior engineers and contribute to architectural decisions across the A/V stack. Required Qualifications * 7-10 years of software engineering experience specializing in real-time audio and ...

Senior Audio/Video Engineer

Sunnyvale, CA · On-site

$155K - $210K/yr

Mentor junior engineers and contribute to architectural decisions across the A/V stack. Required Qualifications * 7-10 years of software engineering experience specializing in real-time audio and ...

Senior Audio/Video Engineer

Sunnyvale, CA · On-site

$155K - $210K/yr

Mentor junior engineers and contribute to architectural decisions across the A/V stack. Required Qualifications * 7-10 years of software engineering experience specializing in real-time audio and ...

Mentor junior engineers and contribute to architectural decisions across the A/V stack. Required Qualifications * 7-10 years of software engineering experience specializing in real-time audio and ...

Senior Audio/Video Engineer

Sunnyvale, CA · On-site

$155K - $210K/yr

Mentor junior engineers and contribute to architectural decisions across the A/V stack. Required Qualifications * 7-10 years of software engineering experience specializing in real-time audio and ...

Be Seen First

Audio Certification & Compliance Testing * Plan, execute, and analyze end-to-end audio telephony ... Mentor junior engineers on acoustic measurement fundamentals and cellular voice architecture

Jr. Project Manager

Los Angeles, CA · On-site

$80K - $120K/yr

Jr. Project Manager Location: Los Angeles, CA Position Type: Full-time Minimum Experience: 3 years ... Set up and operate multimedia equipment (e.g., projectors, audio, video conferencing). * Take and ...

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Junior Audio information

What does a junior audio engineer do?

A Junior Audio Engineer assists in recording, editing, and mixing audio for various media, such as music, film, television, or live events. They typically work under the supervision of more experienced engineers, helping to set up equipment, monitor sound quality, and troubleshoot technical issues. Their role is essential in ensuring the final product meets the desired audio standards and requirements. Junior Audio Engineers also gain hands-on experience and develop technical skills that can lead to more advanced positions in the audio industry.

What skills and qualifications are needed to thrive as a junior audio engineer?

To thrive as a Junior Audio Engineer, you need a basic understanding of audio principles, recording techniques, and a relevant qualification or coursework in audio engineering or music production. Familiarity with digital audio workstations (DAWs) like Pro Tools or Logic Pro, and experience using microphones, mixers, and audio interfaces are typically required. Strong attention to detail, communication, and a willingness to learn make candidates stand out in this entry-level role. These skills and qualities are crucial for ensuring high-quality sound production and effective collaboration in studio or live environments.

What types of projects and tasks can a junior audio engineer expect to work on in their first year?

As a Junior Audio Engineer, you can expect to be involved in a variety of tasks such as setting up and operating audio equipment, assisting with sound checks, editing audio recordings, and supporting senior engineers during live events or studio sessions. You may also help troubleshoot technical issues and manage cables or microphones. This role offers valuable hands-on experience with industry-standard software and hardware, and provides opportunities to learn directly from more experienced team members, setting a strong foundation for future advancement.

What is the difference between Junior Audio vs Junior Sound Designer?

AspectJunior AudioJunior Sound Designer
Required CredentialsBasic audio production skills, some experience with digital audio workstations (DAWs)Similar credentials, often includes coursework or internships in sound design
Work EnvironmentRecording studios, post-production, game audio teamsFilm, TV, gaming, multimedia projects
Employer & Industry UsageMedia companies, game developers, advertising agenciesFilm studios, gaming companies, multimedia firms
Common Search & Comparison IntentUnderstanding entry-level audio rolesClarifying roles in sound design and audio production

Junior Audio and Junior Sound Designer roles share similar credentials and work environments, often overlapping in media and entertainment industries. However, Junior Sound Designer typically emphasizes creative sound design for specific media, while Junior Audio may encompass broader audio production tasks. Both roles serve as entry points into the audio industry, with career progression opportunities in specialized sound design or audio engineering.

What are the most commonly searched types of Audio jobs in California?

The most popular types of Audio jobs in California are:

What cities in California are hiring for Junior Audio jobs?

Cities in California with the most Junior Audio job openings:

Infographic showing various Junior Audio job openings in California as of August 2026, with employment types broken down into 1% Internship, 76% Full Time, 20% Part Time, 1% Temporary, and 2% Contract. Highlights an 79% Physical, 3% Hybrid, and 18% Remote job distribution.

Senior Audio/Video Engineer

Knightscope

Sunnyvale, CA • On-site

$155K - $210K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

This job post has expired today. Applications are no longer accepted.


Job description

Knightscope Senior Audio/Video Engineer

Knightscope is a security technology company building the nation's first Autonomous Security Force with autonomous machines, AI-driven software, and elite security professionals operating as one integrated managed service. The Company is on a mission to make the United States of America the safest country in the world. One Team. One Force.

Job Description

Knightscope is seeking two Senior Audio/Video Engineers to own the real-time audio and video infrastructure across the ICM and Signals platforms. These engineers will be responsible for the full A/V stack from WebRTC ingest and GStreamer pipeline architecture to low-latency audio processing and multi-stream rendering.

Key Responsibilities

  • Design, build, and maintain the end-to-end real-time video pipeline: WebRTC/RTSP/RTMP ingest, hardware-accelerated transcoding, and simultaneous multi-stream rendering for up to 10 concurrent robot video feeds.
  • Architect and optimize GStreamer-based multi-branch pipelines for video capture, processing, recording, and cloud upload (S3) including codec selection, pad/cap negotiation, and plugin development.
  • Own the full audio subsystem: real-time two-way audio, SIP/VoIP integration (pjsip/Asterisk), text-to-speech (AWS Polly), and talk-down functionality with a sub-200ms end-to-end round-trip latency target.
  • Implement and optimize WebRTC signaling, ICE, DTLS-SRTP, and media server components for reliable low-latency communication across distributed robot deployments.
  • Profile, debug, and tune A/V pipeline performance for low latency, high throughput, and resilience under concurrent multi-robot load and variable network conditions.
  • Build Make-a-Clip functionality enabling operators to extract, annotate, and store video segments from live and recorded feeds.
  • Define and maintain A/V API contracts in collaboration with ICM and Signals platform engineers; contribute to code reviews, technical documentation, and on-call runbooks.
  • Mentor junior engineers and contribute to architectural decisions across the A/V stack.

Required Qualifications

  • 7-10 years of software engineering experience specializing in real-time audio and video systems in production environments.
  • Deep expertise in WebRTC including signaling protocols, ICE/STUN/TURN, DTLS-SRTP, RTP/RTCP, and media server architecture (Janus, mediasoup, or equivalent).
  • Strong hands-on proficiency with GStreamer at the developer level: building and debugging complex multi-branch media pipelines, working with elements, pads, caps, and custom plugins.
  • Proficiency in C/C++ (C++11/14/17) for performance-critical media and networking code; Python for tooling and automation.
  • Solid experience with SIP/VoIP protocols and stacks (pjsip, Asterisk, or equivalent) and low-latency audio processing.
  • Strong understanding of audio/video codecs (H.264/H.265, VP9, AAC, Opus) and streaming protocols (RTSP, RTMP, HLS, RTP).
  • Experience with AWS media services (S3, Kinesis Video Streams, Polly, or equivalent) and cloud-based media pipeline architectures.
  • Familiarity with hardware-accelerated video processing (NVIDIA NVENC/NVDEC, V4L2, or equivalent) is a strong plus.
  • BS in Computer Science, Electrical Engineering, or equivalent professional experience.

Compensation & Benefits

  • Base Salary: $155,000 - $210,000 each (DOE)
  • Equity: Stock options
  • Benefits: Medical, dental, vision, 401(k), paid time off
  • Location Requirement: Full-time, on-site at Sunnyvale HQ