1

Junior Ar Vr Developer Jobs (NOW HIRING)

They are seeking an AR Developer to create augmented reality experiences for professional sports teams by analyzing user needs and developing software according to specifications. Responsibilities ...

AR/VR application developer (Unity Engine + AOSP + Firmware) Job Location: Redmond, WA (Onsite for 5 days a week) Job Type: Fulltime Experience: 5 to 10 Years Skills: Experience with C/C++, bash ...

You will collaborate closely with creative, editorial, engineering, and production teams to design ... Conceptualize and execute new AR/VR features that push visual storytelling forward * Design and ...

You will collaborate closely with creative, editorial, engineering, and production teams to design ... Conceptualize and execute new AR/VR features that push visual storytelling forward * Design and ...

You will collaborate closely with creative, editorial, engineering, and production teams to design ... Conceptualize and execute new AR/VR features that push visual storytelling forward * Design and ...

next page

Showing results 1-20

Junior Ar Vr Developer information

See salary details

$24K

$89K

$137.5K

How much do junior ar vr developer jobs pay per year?

As of Jun 15, 2026, the average yearly pay for junior ar vr developer in the United States is $88,976.00, according to ZipRecruiter salary data. Most workers in this role earn between $67,000.00 and $87,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Junior AR/VR Developer, and why are they important?

To excel as a Junior AR/VR Developer, you typically need a solid understanding of programming languages like C#, C++, or JavaScript, along with a relevant degree in computer science or a related field. Familiarity with AR/VR development platforms such as Unity or Unreal Engine, and experience using ARKit, ARCore, or similar SDKs are highly valuable. Creativity, problem-solving, and effective collaboration are essential soft skills that set candidates apart in this innovative field. These skills and qualifications are vital for creating immersive, interactive experiences and adapting to rapidly evolving AR/VR technologies.

What are some common challenges faced by Junior AR/VR Developers when starting out, and how can they overcome them?

Junior AR/VR Developers often encounter challenges such as learning new frameworks, optimizing performance for different devices, and troubleshooting unexpected bugs in immersive environments. Collaboration with designers, artists, and senior developers is key to navigating these hurdles. Proactively seeking feedback, participating in code reviews, and staying updated with the latest AR/VR tools and best practices can help accelerate learning and problem-solving. Being adaptable and open to continuous learning will make the transition into this rapidly evolving field smoother.

What is the difference between Junior Ar Vr Developer vs Junior 3D Artist?

AspectJunior AR VR DeveloperJunior 3D Artist
Required SkillsProgramming, Unity/Unreal, AR/VR tools3D modeling, texturing, rendering
Work EnvironmentTech companies, AR/VR studios, gamingAnimation studios, game development, multimedia
CertificationsProgramming courses, AR/VR certifications3D modeling certifications, art courses
Common UsageDeveloping AR/VR applications and experiencesCreating 3D assets and visualizations

While both roles involve digital content creation, Junior AR VR Developers focus on programming and building interactive AR/VR experiences, whereas Junior 3D Artists specialize in designing and modeling 3D assets. The roles often collaborate but require different skill sets and tools.

What are Junior AR/VR Developers?

Junior AR/VR Developers are entry-level professionals who create and implement augmented reality (AR) and virtual reality (VR) experiences. They typically work under the supervision of senior developers, assisting in building immersive applications, fixing bugs, and testing new features. Their responsibilities may include 3D modeling, coding, and integrating interactive elements using tools like Unity or Unreal Engine. Junior AR/VR Developers are often gaining experience while contributing to projects in industries such as gaming, education, healthcare, and entertainment.
More about Junior Ar Vr Developer jobs
What cities are hiring for Junior Ar Vr Developer jobs? Cities with the most Junior Ar Vr Developer job openings:
What states have the most Junior Ar Vr Developer jobs? States with the most job openings for Junior Ar Vr Developer jobs include:
What job categories do people searching Junior Ar Vr Developer jobs look for? The top searched job categories for Junior Ar Vr Developer jobs are:
Infographic showing various Junior Ar Vr Developer job openings in the United States as of June 2026, with employment types broken down into 67% Full Time, and 33% Part Time. Highlights an 67% In-person, and 33% Remote job distribution, with an average salary of $88,976 per year, or $42.8 per hour.

AR/VR Developer (OpenXR)

Transcend Softech LLC

Redmond, WA โ€ข On-site

Contractor

Posted 22 days ago


Job description

Position: AR/VR Developer (OpenXR)

Location: Redmond, WA

Job Type: Contractย 

Job Summary

Responsibilities
Develop XR applications using OpenXRย (end-to-end: architecture, implementation, testing, and iteration).
Build interactive features such as:
Input handling (controllers, hands, action sets, haptics) Scene/interaction systems (grabbing, ray interactions, UI in 3D) Rendering and performance optimizations (frame pacing, latency-sensitive updates) Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).
Create clean, testable code and contribute to basic CI/build scripts as needed.
Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.
Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.
Minimum Qualifications
3+ years of professional software development experience (or equivalent).
Hands-on experience shipping 3D real-time applicationsย (XR, games, simulation, or visualization).
Practical experience with OpenXRย (core concepts: instance/session, swapchains, spaces, actions).
Strong C/C++ and/or C#ย skills (depending on stack), plus solid debugging skills.
Experience with a real-time engine or framework such as:
Unity (C#) and OpenXR plugin ecosystem, or Unreal (C++) XR pipeline, or Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).
Preferred Qualifications
Shipped at least one OpenXR-based app or feature to production.
Experience with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space-related extensions).
Graphics experience: Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers).
Android XR experience (Gradle, NDK, JNI) or low-level platform integration.
Experience building reusable components/frameworks for XR interaction or app scaffolding.