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Junior Ar Vr Developer Jobs (NOW HIRING)

THE ROLE YinzCam, Inc. is seeking an AR Developer in Pittsburgh, PA to create new augmented reality experiences for professional sports teams/stadiums by analyzing user needs and software ...

AR/VR Interaction Designer

Austin, TX ยท On-site +1

$132K - $181K/yr

Our Software Engineers are responsible for designing, prototyping, developing, and debugging ... Job Overview The AR/VR Interaction Designer will craft intuitive, immersive experiences that help ...

AR/VR Interaction Designer

Austin, TX ยท On-site

$132K - $181K/yr

Our Software Engineers are responsible for designing, prototyping, developing, and debugging ... Job Overview The AR/VR Interaction Designer will craft intuitive, immersive experiences that help ...

AR/VR application developer (Unity Engine + AOSP + Firmware) Job Location: Redmond, WA (Onsite for 5 days a week) Job Type: Fulltime Experience: 5 to 10 Years Skills: Experience with C/C++, bash ...

Mechanical Engineer IV (Opto -AR/VR) Location: Redmond, WA Duration: Contract - 12 months Pay Range: $57/hr - $63.81/hr (W2) Job ID: 406934 About BCforward BCforward is a leading global IT consulting ...

AR/VR Technical QA Analyst

Redmond, WA ยท On-site

$25 - $31/hr

Opportunity to work alongside engineers and technical stakeholders * Develop highly marketable troubleshooting, diagnostics, and systems testing skills Technologies You'll Work With * AR/VR Headsets ...

Stay updated with the latest AR/VR technologies, trends, and industry standards. * Provide ... Proficiency in programming languages such as C#, Java, Python are a must and JavaScript is ...

Company Description We are a Digital Product Engineering company that is scaling in a big way! We ... mobile, wearables, AR/VR, kiosks, and connected devices. * You will collaborate with cross ...

We develop core capabilities across a range of product domains including Avatars, AR/VR remote ... Computer Vision Engineer Responsibilities: * Lead the productization of CVML models for Surface ...

We develop core capabilities across a range of product domains including Avatars, AR/VR remote ... Computer Vision Engineer Responsibilities: * Lead the productization of CVML models for Surface ...

We develop core capabilities across a range of product domains including Avatars, AR/VR remote ... Computer Vision Engineer Responsibilities: * Lead the productization of CVML models for Surface ...

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Junior Ar Vr Developer information

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$24K

$89K

$137.5K

How much do junior ar vr developer jobs pay per year?

As of Aug 4, 2026, the average yearly pay for junior ar vr developer in the United States is $88,976.00, according to ZipRecruiter salary data. Most workers in this role earn between $67,000.00 and $87,000.00 per year, depending on experience, location, and employer.

What is the difference between Junior Ar Vr Developer vs Junior 3D Artist?

AspectJunior AR VR DeveloperJunior 3D Artist
Required SkillsProgramming, Unity/Unreal, AR/VR tools3D modeling, texturing, rendering
Work EnvironmentTech companies, AR/VR studios, gamingAnimation studios, game development, multimedia
CertificationsProgramming courses, AR/VR certifications3D modeling certifications, art courses
Common UsageDeveloping AR/VR applications and experiencesCreating 3D assets and visualizations

While both roles involve digital content creation, Junior AR VR Developers focus on programming and building interactive AR/VR experiences, whereas Junior 3D Artists specialize in designing and modeling 3D assets. The roles often collaborate but require different skill sets and tools.

More about Junior Ar Vr Developer jobs
What cities are hiring for Junior Ar Vr Developer jobs? Cities with the most Junior Ar Vr Developer job openings:
What states have the most Junior Ar Vr Developer jobs? States with the most job openings for Junior Ar Vr Developer jobs include:
Infographic showing various Junior Ar Vr Developer job openings in the United States as of July 2026, with employment types broken down into 67% Full Time, 31% Part Time, and 2% Contract. Highlights an 93% Physical, 2% Hybrid, and 5% Remote job distribution, with an average salary of $88,976 per year, or $42.8 per hour.

AR/VR Developer (OpenXR)

Transcend Softech LLC

Redmond, WA โ€ข On-site

Contractor

Re-posted 12 days ago


Job description

Position: AR/VR Developer (OpenXR)

Location: Redmond, WA

Job Type: Contract 

Job Summary

Responsibilities
Develop XR applications using OpenXR (end-to-end: architecture, implementation, testing, and iteration).
Build interactive features such as:
Input handling (controllers, hands, action sets, haptics) Scene/interaction systems (grabbing, ray interactions, UI in 3D) Rendering and performance optimizations (frame pacing, latency-sensitive updates) Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).
Create clean, testable code and contribute to basic CI/build scripts as needed.
Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.
Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.
Minimum Qualifications
3+ years of professional software development experience (or equivalent).
Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization).
Practical experience with OpenXR (core concepts: instance/session, swapchains, spaces, actions).
Strong C/C++ and/or C# skills (depending on stack), plus solid debugging skills.
Experience with a real-time engine or framework such as:
Unity (C#) and OpenXR plugin ecosystem, or Unreal (C++) XR pipeline, or Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).
Preferred Qualifications
Shipped at least one OpenXR-based app or feature to production.
Experience with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space-related extensions).
Graphics experience: Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers).
Android XR experience (Gradle, NDK, JNI) or low-level platform integration.
Experience building reusable components/frameworks for XR interaction or app scaffolding.