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Internship Visual Novel Jobs (NOW HIRING)

Senior Machine Learning Engineer

San Francisco, CA · On-site

$144K - $190K/yr

... visual perception and high-level behavioral goals into physical vehicle actuation • Develop ... Required : • 4+ years of non-internship professional MLE experience. • Deep expertise in ...

Senior Machine Learning Engineer

San Francisco, CA · On-site

$144K - $190K/yr

... visual perception and high-level behavioral goals into physical vehicle actuation • Develop ... Required : • 4+ years of non-internship professional MLE experience. • Deep expertise in ...

... novel ideas to work every day. As we foster a culture of inclusion throughout our company and ... Internships or prior work experience as landscape designer * Hand sketching and drawing skills

... novel ideas to work every day. As we foster a culture of inclusion throughout our company and ... Internships or prior work experience as landscape designer * Hand sketching and drawing skills

For decades NVIDIA has pioneered visual computing, doing innovation for and supporting product ... Brainstorming, inventing, publishing, and productizing novel methods to accelerate or improve the ...

Senior Machine Learning Engineer

San Francisco, CA · On-site

$144K - $190K/yr

... visual perception and high-level behavioral goals into physical vehicle actuation • Develop ... Required : • 4+ years of non-internship professional MLE experience. • Deep expertise in ...

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Internship Visual Novel information

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How much do internship visual novel jobs pay per hour?

As of Jul 14, 2026, the average hourly pay for internship visual novel in the United States is $14.67, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $17.07 per hour, depending on experience, location, and employer.

What is an Internship Visual Novel position?

An Internship Visual Novel position typically involves assisting in the development of visual novel games, which are interactive story-based games featuring text, visuals, and sometimes voice acting. Interns may help with tasks such as writing dialogue, creating art assets, coding game logic, or testing gameplay. The position provides hands-on experience in the gaming industry, especially for those interested in storytelling, game design, or digital art. Interns usually work under the supervision of experienced developers and may contribute to both creative and technical aspects of visual novel production.

What are the key skills and qualifications needed to thrive as a Visual Novel Developer Intern, and why are they important?

To thrive as a Visual Novel Developer Intern, you generally need a foundation in creative writing, basic programming (often Python with Ren'Py), and an understanding of storytelling techniques. Familiarity with visual novel engines like Ren'Py, graphic editing software (such as Photoshop), and version control systems is typically required. Strong communication, collaboration, and time management skills help interns effectively contribute to team projects and adapt to feedback. These competencies are crucial for producing engaging narratives, seamless gameplay, and working efficiently within development teams.

What are some common challenges faced by interns working on visual novel projects, and how can they effectively contribute to the development team?

Interns working on visual novel projects often encounter challenges such as adapting to collaborative storytelling, understanding branching narratives, and aligning art or writing with the project's established style. To effectively contribute, interns should communicate regularly with writers, artists, and developers, seek feedback, and be open to learning new tools commonly used in visual novel development. Proactivity and a willingness to iterate on feedback help interns make a meaningful impact, while also building valuable experience in narrative-driven game development.

What is the difference between Internship Visual Novel vs Graphic Designer?

AspectInternship Visual NovelGraphic Designer
Required CredentialsBasic knowledge of game development, storytelling, and design toolsDesign degree or portfolio, proficiency in design software
Work EnvironmentGame studios, indie developers, remote projectsAdvertising agencies, media companies, freelance or in-house roles
Industry UsageVideo game industry, interactive mediaCreative industry, marketing, branding
Search & Comparison IntentUnderstanding entry-level roles in game developmentExploring careers in visual design and branding

Internship Visual Novel roles focus on creating interactive storytelling experiences within the gaming industry, often requiring knowledge of game engines and narrative design. Graphic Designer positions involve visual communication through various media, emphasizing design skills and software proficiency. While both roles involve visual creativity, internships in visual novels are more specialized towards game development, whereas graphic design offers broader opportunities across industries.

More about Internship Visual Novel jobs
What cities are hiring for Internship Visual Novel jobs? Cities with the most Internship Visual Novel job openings:
What are the most commonly searched types of Visual Novel jobs? The most popular types of Visual Novel jobs are:
What states have the most Internship Visual Novel jobs? States with the most job openings for Internship Visual Novel jobs include:
Infographic showing various Internship Visual Novel job openings in the United States as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $30,518 per year, or $14.7 per hour.
Staff Machine Learning Engineer

Staff Machine Learning Engineer

Atoms

San Francisco, CA • On-site

Full-time

Posted 17 days ago


Job description

Job Summary:
Atoms is building the machines that power the next era of progress. They are seeking a visionary Machine Learning Engineer to help bridge the gap between high-level AI research and real-world physical actuation for their next-generation autonomous transport platforms.
Responsibilities:
• Research and develop cutting edge RL and distillation techniques for trajectory planning
• Integrate emerging research from the broader AI community, identifying and prototyping the most promising solutions
• Design and deploy end-to-end multimodal models that translate real-time visual perception and high-level behavioral goals into physical vehicle actuation
• Develop interactive world models from raw multi-sensor logs, allowing the team to re-simulate events and query what a vehicle would see if it altered its trajectory
• Ensure core autonomous driving models can seamlessly adapt to novel urban environments and edge cases
• Partner with validation and QA teams to run model releases through rigorous simulated scenarios, detecting regressions and identifying systemic performance bottlenecks.
• Own the post-training lifecycle by distilling, quantizing, and optimizing massive models to run with low latency on vehicle edge hardware.
• Profile real-time inference pipelines to identify and eliminate CPU, GPU, and memory bandwidth bottlenecks on the vehicle.
• Work with low-level hardware, electrical, and firmware teams to iterate on custom carrier boards, sensor interfaces, and GPUs on edge devices.
• Benchmark and deploy models utilizing hardware-accelerated runtimes (e.g., TensorRT, CUDA) to minimize inference times under strict constraints.
• Architect automated pipelines to ingest, filter, and identify rare, high-value, and long-tail scenarios out of multi-petabyte multi-sensor datasets.
• Target and extract complex structural corner cases from real-world driving logs to continuously feed, challenge, and improve our end-to-end behavior models.
• Iterate closely with QA, testing, and simulation teams to transform ambiguous real-world anomalies into concrete data blocks for simulation testing.
• Implement programmatic data curation, active learning strategies, and statistical quality metrics to optimize the signal-to-noise ratio of our training pipelines.
Qualifications:
Required:
• 10+ years of non-internship professional MLE experience.
• Deep expertise in applying AI Transformers to robotics, physical actuation, or spatial-temporal data.
• Proven track record designing or training multimodal systems, large-scale VLA models, or generative Diffusion models.
• Strong background in Sensor Fusion, combining inputs from Cameras, LiDAR, and Radar.
• Fluency in PyTorch or JAX for training large-scale models.
• Proficiency in Python and familiarity with C++.
• Strong background in machine learning engineering with a focus on model optimization, distillation, and deployment.
• Hands-on experience optimizing models for edge deployment or custom embedded GPU targets.
• Deep understanding of profiling tools and debugging resource constraints across CPU/GPU boundaries.
• Experience with modern deep learning frameworks (PyTorch or JAX) and runtime compilation.
• Robust programming skills in Python and C++.
• 10+ years of non-internship professional MLE experience.
• Professional experience building data curation pipelines, active learning workflows, or data mining architectures for massive physical datasets.
• Strong familiarity with robotics data structures and spatial frameworks, including Birds-Eye-View (BEV) or spatial tokenization.
• Experience processing and structuring raw data from Cameras, LiDAR, and Radar.
• Expert-level proficiency in Python, data engineering frameworks, and PyTorch/JAX.
• Exceptional ability to navigate, structure, and derive signal from highly ambiguous, messy, or undefined real-world data distributions.
Preferred:
• Experience with multi-task learning, Birds-Eye-View (BEV) frameworks, representation learning, or data tokenization is highly preferred.
• Familiarity with low-level camera/sensor interfaces and robotics hardware is a significant plus.
Company:
Atoms is a design company that specializes in the fields of fashion, retail, and shoes. Founded in 2018, the company is headquartered in Brooklyn, USA, with a team of 11-50 employees. The company is currently Early Stage.