... and technical expertise across all phases of work. Our preferred candidate will have experience ... Providing mentorship and design review support to Interior Designer I staff and interns.
... and technical expertise across all phases of work. Our preferred candidate will have experience ... Providing mentorship and design review support to Interior Designer I staff and interns.
Internship Unity Technical Artist information
What does an internship Unity Technical Artist do?
An Internship Unity Technical Artist supports the development of video games or interactive experiences by bridging the gap between artists and programmers within the Unity engine. They help optimize art assets, implement visual effects, and ensure assets are efficiently integrated into the game. Interns in this role often work on tasks such as shader development, tool creation, and troubleshooting visual issues, all while collaborating closely with both the art and engineering teams.
What are the key skills and qualifications needed to thrive as an internship Unity Technical Artist?
To thrive as an Internship Unity Technical Artist, you need a solid understanding of 3D modeling, digital art fundamentals, and basic programming or scripting, often supported by coursework in game design or computer graphics. Familiarity with Unity, shader development, and tools like Blender or Maya is commonly expected, along with a portfolio demonstrating relevant projects. Creativity, problem-solving, and collaborative communication are valuable soft skills in this role. These competencies are crucial for translating artistic vision into interactive experiences and ensuring smooth integration between art and technical systems in game development.
What types of projects and tasks can an internship Unity Technical Artist expect to work on during their placement?
As an Internship Unity Technical Artist, you can expect to work on a variety of projects that bridge the gap between art and programming. Common tasks include creating shaders, optimizing 3D assets for real-time performance, assisting with the implementation of visual effects, and collaborating closely with both artists and developers. Interns often contribute to prototyping new features, troubleshooting visual bugs, and supporting the asset pipeline for game or interactive application development. This hands-on experience provides a valuable understanding of how artistic vision and technical constraints are balanced in a professional Unity-driven environment.
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The most popular types of Unity Technical Artist jobs in Missouri are:
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For Internship Unity Technical Artist jobs in Missouri, the most frequently searched job titles are:
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Cities in Missouri with the most Internship Unity Technical Artist job openings:
Full-time
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Re-posted 22 days ago
Job description
Interior Designer II
Location: Kansas City, MO
Who We Are:
We design places where people love to be together.
Populous is a global design firm that began with a singular focus: to draw people together around the things they love, through experiences that capture all the senses, amplifying the atmosphere of excitement and pure joy shared in human moments.
We’ve designed and delivered some of the world's most memorable civic, sports and entertainment buildings, from iconic stadia to ground-breaking live music venues. Populous is where architects and designers of all kinds create moments bigger than ourselves. We offer the best of both worlds: the resources and impact of the design giants and the tightly knit atmosphere and growth opportunities of smaller firms.
What We Offer:
Professional amp; Personal Development Programs + Summer Hours + Hybrid Schedule + On-Site Gym + Paid Architect Licensure amp; Certifications Exams + Wedding Pay + Charitable Match Program + Market Leading Wellness Health and Welfare Benefits.
Who We Are Looking For:
We’re seeking an Interior Designer with 3-6 years of professional experience to lead aspects of design project, contributing both creative and technical expertise across all phases of work.
Our preferred candidate will have experience working with a diverse range of public assembly building types, including sports venues, convention centers, community buildings and transportation facilities.
What Your Day Could Consist Of:
- Developing and leading portions of design concepts, space planning, and material selections.
- Producing and refining detailed drawings, diagrams, and presentation materials using Revit and Adobe Creative Suite.
- Contribution to and oversight of documentation throughout all project phases, ensuring alignment with design goals and quality standards.
- Collaborating with internal teams and coordination with consultants.
- Actively participating in and helping lead design reviews, client presentations, and team charrettes.
- Conducting and directing research on materials, products, and precedents to inform and elevate design solutions.
- Providing mentorship and design review support to Interior Designer I staff and interns.
Requirements For Success:
- Advanced creative design thinking, spatial and environmental design capabilities, brand development, story creation, and visual storytelling.
- Skilled in conceptual design, organization, presentation, and technical execution.
- Highly self-motivated and capable of thriving in a fast-paced, deadline-driven environment.
- Confident and experienced in engaging with clients, leading presentations, facilitating meetings, and guiding collaborative sessions.
- Skilled in establishing and maintaining trust-based relationships with clients and effectively leading coordination efforts with consultant teams.
- Exceptional sketching and freehand drawing skills, with the ability to quickly communicate and sell design concepts.
- Superior visual, written, and verbal communication skills to express complex ideas clearly and persuasively.
- Highly detail-oriented and able to maintain quality standards under pressure.
- Proficiency in Revit, Photoshop, Illustrator, and InDesign.
- Passionate about design excellence and collaborative problem-solving.
Essential Qualifications:
- An accredited bachelor’s or master’s degree (or equivalent) in interior design or interior architecture.
- 3-6 years of professional interior design experience.
Preferred Qualifications:
- Experience working with a diverse range of public assembly building types including the design of sports venues, convention centers, community buildings and transportation facilities.
- Progress toward NCIDQ certification is highly encouraged.
Additional Details:
- Travel may be required.
Populous offers a competitive salary and bonus packages. We strive to offer our staff the best benefits package in the industry, at the lowest cost to employees, including medical, dental and vision coverage, 401k, FSA/HSA, paid time off and continuing education benefits. Populous is an equal opportunity employer. We consider all qualified applicants for employment without regard to race, religion, color, national origin, sex, age, genetic information, sexual orientation, veteran status, disability status, or any other characteristic protected under applicable federal, state, or local laws.
No. 1 Most Innovative Company in Architecture by Fast Company
No. 1 Firm in Cultural on Interior Design magazine’s Top 100 Giants
No. 1 Architecture Firm in Cultural Facilities by BD+C
No. 1 Architecture Firm in Convention Centers by BD+C
No. 1 Architecture Firm in Performing Arts and Concert Venues by BD+C
Find us here - https://populous.com/careers
Instagram: @WeArePopulous
X: @Populous
About Populous
Sourced by ZipRecruiter
Company size
201 - 500 Employees
Headquarters location
Kansas City, MO, US
Year founded
1983