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Internship Graphics Programming Jobs in Austin, TX

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138K - $171K/yr

The Graphics Engineer will partner with the Graphics team to enhance the visual quality of their ... projects/internships). Preferred : • Experience with particle rendering, compute shaders, or ...

Graphics Engineer (Retro Studios)

Austin, TX

$138K - $171K/yr

... graphics engineering (or a strong portfolio of complex personal rendering projects ... internships). Bonus: * Experience with particle rendering, compute shaders, or modern APIs (Vulkan ...

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138K - $171K/yr

... graphics engineering (or a strong portfolio of complex personal rendering projects ... internships). Bonus: * Experience with particle rendering, compute shaders, or modern APIs (Vulkan ...

Internship Program

Austin, TX · On-site

$14.75 - $19.75/hr

... programming the Liberty Movement has to offer. Visit the Stand Together Fellowships website to ... Please note, if applying for the graphic design internship be sure to attach a link to your ...

Internship or research experience in robotics, gaming, or graphics EDUCATION and/or EXPERIENCE * BS in Computer Science, Robotics, Mechanical Engineering, or related field. MS welcome but not ...

Internship or research experience in robotics, gaming, or graphics EDUCATION and/or EXPERIENCE * BS in Computer Science, Robotics, Mechanical Engineering, or related field. MS welcome but not ...

ACCTV Intern (Hourly)

Austin, TX · On-site

$15 - $20.25/hr

Can work in post production as an editor on projects for ACCTV programming, ads, commercials and ... graphics. * For studio interns, familiarity with studio production workflow and equipment which ...

... relevant industry, internship, or research experience * 3+ years of C and C++ programming ... graphics. Posting Statement:All qualified applicants will receive consideration for employment ...

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Internship Graphics Programming information

See Austin, TX salary details

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How much do internship graphics programming jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for internship graphics programming in Austin, TX is $12.90, according to ZipRecruiter salary data. Most workers in this role earn between $11.44 and $14.28 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Internship Graphics Programmer, and why are they important?

To thrive as an Internship Graphics Programmer, you need a solid understanding of computer graphics principles, linear algebra, and programming languages like C++ or Python, often supported by coursework or personal projects in graphics. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, and experience with shader languages and development environments are typically required. Strong problem-solving skills, attention to detail, and the ability to collaborate effectively in a team setting help interns stand out. These skills are important for translating creative ideas into efficient, visually compelling software and for learning quickly in a fast-evolving technical field.

What types of projects or assignments can I expect during a Graphics Programming internship?

As a Graphics Programming intern, you can expect to work on tasks such as developing shaders, optimizing rendering pipelines, or creating visual effects for real-time applications. Common assignments may also include debugging graphics-related code, prototyping new rendering techniques, and collaborating with artists and senior engineers to integrate visuals into the project. You'll likely have the chance to contribute to both individual and team projects, gaining practical experience with industry-standard tools and graphics APIs. This hands-on exposure is valuable for building your portfolio and understanding professional workflows.

What does an internship in graphics programming involve?

An internship in graphics programming typically involves working with experienced developers to design, implement, and optimize visual elements and rendering techniques for software applications, video games, or simulations. Interns may work with graphics APIs like OpenGL, DirectX, or Vulkan, and gain hands-on experience with shader programming, 3D modeling, and performance optimization. The role provides valuable exposure to both the technical and creative aspects of computer graphics, and often requires familiarity with languages like C++ or Python.
What are popular job titles related to Internship Graphics Programming jobs in Austin, TX? For Internship Graphics Programming jobs in Austin, TX, the most frequently searched job titles are:
What cities near Austin, TX are hiring for Internship Graphics Programming jobs? Cities near Austin, TX with the most Internship Graphics Programming job openings:
Graphics Engineer (Retro Studios)

Graphics Engineer (Retro Studios)

Nintendo

Austin, TX • On-site

$138K - $171K/yr

Full-time

This job post has expired today. Applications are no longer accepted.


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

93rd of 186 rated software companies


Job description

Job Summary:
Nintendo is a leading game development company through its subsidiary Retro Studios, known for crafting award-winning titles. The Graphics Engineer will partner with the Graphics team to enhance the visual quality of their proprietary engine and collaborate with artists to implement advanced visual effects methodologies.
Responsibilities:
• Partner with the Graphics team to elevate the final visual quality of our proprietary engine through a mix of novel techniques and iterative improvements to existing systems.
• Collaborate with visual effects artists to research, prototype, and implement advanced real-time visual effects methodologies.
• Work directly with Environment, Character, and Technical Artists to implement rendering features and provide technical support for their workflows.
• Assist senior engineers in the development and maintenance of larger core engine systems.
• Document and gather technical requirements from content teams to ensure graphics features meet production needs.
• Maintain a forward-thinking mindset by staying current on industry research, hardware advancements, and emerging rendering techniques.
• Actively participate in code reviews, providing and receiving constructive feedback to ensure high code quality.
Qualifications:
Required:
• Strong understanding of visual perception, physics, and the mathematical principles (linear algebra, geometry, calculus) underlying 3D transformations and lighting.
• Proficiency with 3D graphics algorithms and their practical application in real-time computer simulation or video game software.
• Experience with image processing techniques and statistical analysis for visual data.
• Solid background in object-oriented design (OOD) and modern software engineering methodologies.
• Professional or significant academic experience in C++.
• Understanding of low-level systems, including memory allocators, file systems, and CPU/GPU synchronization.
• 2–4 years of experience in graphics engineering (or a strong portfolio of complex personal rendering projects/internships).
Preferred:
• Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal).
Company:
Nintendo is a Japanese multinational consumer electronics company that develops game consoles. It is a sub-organization of Nintendo Japan. Founded in 1980, the company is headquartered in Los Angeles, USA, with a team of 1001-5000 employees. The company is currently Late Stage.