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Internship Game Studios Jobs (NOW HIRING)

Study and evaluate potential partners, game studios and IP holders, and providing support to ... Strongbusinessanddataanalysisskills;priorconsultingorstrategyprojectexperience(e.g., internship ...

Study and evaluate potential partners, game studios and IP holders, and providing support to ... Strongbusinessanddataanalysisskills;priorconsultingorstrategyprojectexperience(e.g., internship ...

BD and Strategic Analysis Intern

Los Angeles, CA ยท On-site

$24.81 - $42.70/hr

Study and evaluate potential partners, game studios and IP holders, and providing support to ... Strongbusinessanddataanalysisskills;priorconsultingorstrategyprojectexperience(e.g., internship ...

BD and Strategic Analysis Intern

Bellevue, WA ยท On-site

$24.81 - $42.70/hr

Study and evaluate potential partners, game studios and IP holders, and providing support to ... Strongbusinessanddataanalysisskills;priorconsultingorstrategyprojectexperience(e.g., internship ...

... and studios around the world. We are dedicated to delivering engaging and original gaming ... Subject to the terms and conditions of the applicable plans then in effect, full-time interns are ...

Game Operations Intern

Irvine, CA ยท On-site

$24.81 - $42.70/hr

... and studios around the world. We are dedicated to delivering engaging and original gaming ... Subject to the terms and conditions of the applicable plans then in effect, full-time interns are ...

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Internship Game Studios information

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How much do internship game studios jobs pay per hour?

As of Aug 4, 2026, the average hourly pay for internship game studios in the United States is $17.31, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $19.23 per hour, depending on experience, location, and employer.

What are internship positions at game studios?

Internship positions at game studios are temporary roles designed to give students or recent graduates hands-on experience working in the video game industry. Interns may work in various departments such as game design, programming, art, quality assurance, or production, depending on their skills and interests. These positions allow interns to learn from professionals, contribute to real projects, and build a portfolio that can help them secure full-time positions in the future. Most internships last a few months and may be paid or unpaid, depending on the studio.

What is the difference between Internship Game Studios vs Game Designer Intern?

AspectInternship Game StudiosGame Designer Intern
Required CredentialsBasic knowledge of game development, coursework in game design or related fieldsSimilar: coursework or degree in game design, computer science, or related fields
Work EnvironmentTeam-based, collaborative environment within game development studiosTypically within a game studio or company, supporting design teams
Employer & Industry UsageUsed by game studios for internship programs to attract entry-level talentCommonly used for entry-level roles in game design departments

Internship Game Studios refers to entry-level positions within game development companies, offering broad exposure to various aspects of game creation. Game Designer Interns focus specifically on assisting with game design tasks. Both roles are designed for students or beginners, but Internship Game Studios may encompass multiple roles, while Game Designer Interns concentrate on design work.

What types of projects and responsibilities can interns expect when joining a game studio?

Interns at game studios are often involved in a variety of hands-on projects, such as assisting with game design, programming, quality assurance testing, art asset creation, or even marketing tasks, depending on their skills and interests. Typically, interns work closely with experienced team members, participate in team meetings, and may contribute to live game projects or prototypes. This collaborative environment offers a chance to learn industry-standard tools and workflows while building a professional portfolio. Interns are encouraged to ask questions, seek feedback, and take initiative, which can lead to greater responsibilities and even future employment opportunities.

What are the key skills and qualifications needed to thrive as an intern at a game studio, and why are they important?

To thrive as an intern at a game studio, you typically need foundational knowledge in game development, programming, or digital art, often supported by relevant coursework or a degree in computer science, game design, or a related field. Familiarity with industry-standard tools such as Unity, Unreal Engine, or Adobe Creative Suite is commonly expected. Strong teamwork, creativity, and communication skills help interns collaborate effectively and contribute ideas in a fast-paced, creative environment. These skills and qualities are crucial for learning quickly, adapting to studio workflows, and making a meaningful impact during the internship.
More about Internship Game Studios jobs
What cities are hiring for Internship Game Studios jobs? Cities with the most Internship Game Studios job openings:
What are the most commonly searched types of Game Studios jobs? The most popular types of Game Studios jobs are:
What states have the most Internship Game Studios jobs? States with the most job openings for Internship Game Studios jobs include:
Infographic showing various Internship Game Studios job openings in the United States as of July 2026, with employment types broken down into 63% Full Time, 24% Part Time, 2% Temporary, and 11% Contract. Highlights an 84% Physical, 1% Hybrid, and 15% Remote job distribution, with an average salary of $35,995 per year, or $17.3 per hour.

Head of Product - Community Platform

Endless Studios

Manhattan, NY โ€ข On-site

$256K - $268K/yr

Full-time

Re-posted yesterday


Job description

About Endless Studios:
Endless Studios is a global, youth game-making studio and learning community on a mission to help learners move from players to creators - building real games, portfolios, and future-ready skills. Creators collaborate with industry mentors and peers around the world, contributing to community-led game projects and gaining the hands-on experience that opens doors to jobs across the broader digital economy. We have operations globally and work with schools, universities, game studios, and strategic partners to make creation through gamemaking accessible to everyone.
About the Role:
Our global game-making community guides learners from player to creator to contributor to career-ready. You'll build and evolve the platform to serve a wide ecosystem of companies, college partners, game studios, and university partners like ASU. As Head of Product - Community Platform, you will own the platform thesis and roadmap, design contribution loops that drive participation and belonging, and translate cross-ecosystem needs into capabilities like credential graphs, APIs, and learning orchestration. Your role is to synthesize these diverse needs into coherent platform strategy and prioritize ruthlessly across stakeholders.
Our ideal candidate is a highly experienced individual contributor and proven leader. This role is focused on platform strategy and hands-on product management, including cross-functional influence rather than building a large product management team. You'll drive impact through your expertise, stakeholder partnerships, and product leadership rather than through direct reports.
You will operate across regions, pilot and scale playbooks, and communicate a clear narrative that aligns universities, studios, funders, and learners. We need you to prioritize ruthlessly, ship quickly, and measure what matters: activation, retention, contribution, and real skill proof that opens pathways to work.
Key Responsibilities:
  • Own the platform thesis & roadmap to enable a multi-stakeholder ecosystem (learners, studios, colleges, credential issuers, employers), from current programs to scalable experiences driven by network effects.
  • Align with the Learning Experience vision to seamlessly deliver our always-on learning program, advancing user and business needs together.
  • Understand and design community platform systems: You know how successful community platforms work - the loops, incentives, and features (reputation, portfolios, credentials, pathways) that drive participation, contribution, and belonging at scale. You've built these systems, not just theorized about them.
  • Prioritize ruthlessly across stakeholders; say "no / not now" while keeping trust high.
  • Drive web-product velocity: discovery, rapid iteration, experiments, and metrics (activation, retention, contribution). Move from 'prove it once' to 'scale 100x' with data-driven practices.
  • Translate ecosystem needs into platform capabilities (APIs, credential graph, learning orchestration) with strong technical fluency. Our platform must enable learners to build reputation and demonstrate skills through portfolios, GitHub contributions, and recognized credentials - opening pathways to internships and apprenticeships with game studios and tech employers.
  • Practice participatory design: Engage learners, educators, and community members directly in product development through rapid prototyping, user research, and feedback loops. You understand that the best product decisions come from observing real usage patterns, not org chart priorities.
  • Design for organic growth: Build features that naturally encourage learners to invite peers, share projects, and expand the community through authentic participation rather than growth hacks.
  • Tell the story: crisp narratives that align studios, universities, funders, and learners on what we're building and why it matters.

What You Bring:
  • 10+ years in product management and deep community platform experience with platforms like Discord, Roblox, GitHub, Twitch, YouTube, or Reddit - you understand how to build the features and systems that make online communities thrive at scale.
  • Ecosystem builder with a track record taking a product from single use case to multi-party platform/marketplace at meaningful scale.
  • Strategic product leadership: Operates at the intersection of business strategy and product execution - defining problems the organization should solve, not just how to solve assigned problems. Comfortable zooming from long-term platform vision to immediate execution decisions.
  • AI-fluent: sees AI as a participation and agency amplifier (not just automation).
  • Open source fluency: Understanding of how open source communities develop software and the cultural practices that make them work - contributions, governance, transparency, community-driven development.
  • Technical depth (non-coding): comfortable steering platform architecture trade-offs, integrations, credentials/assessment, and trust frameworks.
  • Design literacy in games/UX and motivational systems that make learning feel like belonging.
  • Cross-cultural operator comfortable as part of a distributed, 24/7 team and competent communication across time zones.
  • Systems thinker able to strategize and deliver across multi-stakeholder platforms where partners have competing needs.