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Internship 3D Character Artist Jobs in Bothell, WA

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... You'll design the orchestration layer: how a character generated in the image model maintains ...

We give everyone-from emerging artists to global brands-everything they need to design and deliver ... 3D scene data for training or analyzing learning-based models. This includes work on scene ...

We give everyone-from emerging artists to global brands-everything they need to design and deliver ... 3D scene data for training or analyzing learning-based models. This includes work on scene ...

Internship 3D Character Artist information

See Bothell, WA salary details

$5

$14

$21

How much do internship 3d character artist jobs pay per hour?

As of Sep 2, 2026, the average hourly pay for internship 3d character artist in Bothell, WA is $14.55, according to ZipRecruiter salary data. Most workers in this role earn between $12.88 and $16.11 per hour, depending on experience, location, and employer.

What does an internship 3D character artist do?

An Internship 3D Character Artist assists in creating digital models of characters for video games, films, or animations under the supervision of experienced artists. Interns typically learn to use industry-standard software like Maya, Blender, or ZBrush to design, sculpt, and texture characters. Their responsibilities often include collaborating with team members, receiving feedback, and refining character assets to meet project standards. This role provides valuable hands-on experience and helps interns build a strong portfolio for future employment.

What types of projects and responsibilities can an internship 3D character artist expect to work on during their placement?

As an Internship 3D Character Artist, you will typically assist with creating and refining 3D character models under the guidance of senior artists. Your daily tasks may include sculpting, texturing, and rigging character assets for use in games or animations, as well as incorporating feedback from art leads and collaborating closely with other team members like animators and concept artists. Internship projects often focus on learning industry-standard tools and workflows while contributing to real production pipelines, giving you hands-on experience with professional expectations and deadlines. This collaborative environment not only enhances your technical skills but also helps you build a strong portfolio and industry network.

What are the key skills and qualifications needed to thrive as an internship 3D character artist, and why are they important?

To thrive as an Internship 3D Character Artist, you need foundational skills in 3D modeling, anatomy, and digital sculpting, typically supported by coursework or a portfolio demonstrating your abilities. Familiarity with industry-standard software like Blender, Maya, ZBrush, and texturing tools such as Substance Painter is highly valuable. Creativity, attention to detail, and the ability to accept feedback help you stand out and grow in collaborative environments. These skills and qualities are crucial for producing high-quality character assets that meet artistic direction and technical requirements in game or animation studios.

What is the difference between Internship 3D Character Artist vs 3D Character Artist?

AspectInternship 3D Character Artist3D Character Artist
CredentialsTypically enrolled in or recent graduate of relevant programsProfessional degree or equivalent experience in 3D art
Work EnvironmentInternship setting, mentorship, entry-level tasksFull-time, independent project work in studios or companies
Industry UsageUsed for training and entry-level positionsUsed for professional, production-level roles

The Internship 3D Character Artist is an entry-level position designed for students or recent graduates gaining industry experience, often under mentorship. In contrast, the 3D Character Artist is a full-time professional role requiring proven skills and experience to create high-quality character models for games, films, or other media.

What are popular job titles related to Internship 3D Character Artist jobs in Bothell, WA?

For Internship 3D Character Artist jobs in Bothell, WA, the most frequently searched job titles are:

What job categories do people searching Internship 3D Character Artist jobs in Bothell, WA look for?

The top searched job categories for Internship 3D Character Artist jobs in Bothell, WA are:

What cities near Bothell, WA are hiring for Internship 3D Character Artist jobs?

Cities near Bothell, WA with the most Internship 3D Character Artist job openings:

Lead 3D Artist - Unannounced Project

Lightfox Games

Seattle, WA • On-site

$135 - $165/hr

Other

Dental, Vision, Retirement

Posted yesterday

New


Job description

Lightfox Games is seeking a talented and enthusiastic Lead 3D Artist to join our Seattle, Washington based team to work on an unannounced mobile game for a world-class IP and Publisher. We are looking to build an organization of talented individuals operating in small teams with high levels of ownership. This role is hybrid out of our downtown Seattle office, with approximately 50% of time expected in-person. When remote, we're a quick-to-videocall, video-on studio to keep collaboration fast and effective.

Responsibilities
  • Own the character art pipeline end-to-end, establishing the standards, and workflows that define the game's characters
  • Create high-quality 3D assets, including characters, props, weapons, and environment art, that meet mobile performance requirements and align with the IP's visual identity
  • Work across disciplines as needed, contributing to environments, levels, and architectural/building assets alongside the character pipeline
  • Collaborate with Art Direction, Design, and Engineering to establish and maintain art pipelines, standards, and best practices
  • Optimize models, textures, and materials to balance visual fidelity with mobile performance constraints
  • Mentor and provide constructive feedback to other artists, helping elevate the overall quality bar
  • Lead the visual development of the game, from early concept exploration through final in-engine polish
Requirements
  • 8+ years of professional game development experience, including lead-level ownership of a character or 3D art pipeline on at least one shipped title
  • Strong portfolio demonstrating expertise in 3D modeling, texturing, and material creation across a range of asset types, including characters and environments
  • Proven ability to set and maintain a visual style across a team, with experience mentoring or leading other artists
  • Proficiency with industry-standard tools such as Maya, ZBrush, Substance Painter/Designer, and Photoshop
  • Experience with Unity and its asset pipeline
  • Solid understanding of real-time rendering constraints, PBR workflows, and texture budgets for mobile platforms
  • Comfortable working multi-disciplinarily across characters, props, and environments as the project requires
  • Strong communication skills and a collaborative mindset, comfortable working in small, fast-moving teams
Nice to Have
  • Experience working within an established IP or licensed property
  • Experience with stylized art directions
  • Experience with environment and level art, including architectural/building assets
  • Experience leveraging AI tools in art production workflows
Compensation

US$135,000 – US$165,000 depending on experience, plus health/vision/dental coverage, 401(k) matching, commuting benefits, and equity.

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