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Intern Visual Development Artist Jobs in New York

At David Zwirner, we look to be an industry leader in our field, with our artists at the center of ... About the Opportunity Client Development Intern David Zwirner seeks a highly motivated Client ...

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At David Zwirner, we look to be an industry leader in our field, with our artists at the center of ... About the Opportunity Client Development Intern David Zwirner seeks a highly motivated Client ...

At David Zwirner, we look to be an industry leader in our field, with our artists at the center of ... About the Opportunity Client Development Intern David Zwirner seeks a highly motivated Client ...

Visual Arts Specialist Bronx

Bronx, NY · On-site

$20 - $25/hr

Progressive development of student skills leading to a final project REQUIRED SKILLS * Must be knowledgeable and skilled in various Visual Arts and have prior experience successfully teaching and ...

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Intern Visual Development Artist information

What does an Intern Visual Development Artist do?

An Intern Visual Development Artist supports the creative team by developing concept art, color scripts, and visual references that help define the look and feel of an animated film, game, or project. They collaborate with senior artists and directors, contributing ideas and visuals that influence character designs, environments, and overall style. As an intern, they gain hands-on experience with industry-standard tools and workflows while building their portfolio and learning from professionals in the field.

What are the key skills and qualifications needed to thrive as an Intern Visual Development Artist, and why are they important?

To thrive as an Intern Visual Development Artist, you need a strong foundation in drawing, color theory, composition, and visual storytelling, often supported by coursework or a portfolio in art or animation. Familiarity with digital art tools such as Adobe Photoshop, Illustrator, and sometimes 3D software like Blender is typically required. Creativity, adaptability, openness to feedback, and effective communication help you collaborate and grow in a fast-paced creative environment. These skills ensure you can contribute compelling visual concepts that align with the project's vision and production needs.

What are some typical projects or tasks an Intern Visual Development Artist can expect to work on during their internship?

As an Intern Visual Development Artist, you can expect to work on a variety of projects that support the look and feel of animated films, games, or commercials. Your tasks may include creating concept art, mood boards, color scripts, and environment designs under the guidance of senior artists. You'll often collaborate with other departments such as story, modeling, and lighting to ensure visual consistency throughout the production. Interns are encouraged to share ideas during team meetings and are given opportunities to receive feedback to develop their artistic skills. The work environment is typically fast-paced and creative, with mentorship and learning opportunities provided frequently.
What are the most commonly searched types of Visual Development Artist jobs in New York? The most popular types of Visual Development Artist jobs in New York are:
What cities in New York are hiring for Intern Visual Development Artist jobs? Cities in New York with the most Intern Visual Development Artist job openings:

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Re-posted 22 days ago


Job description

Principal Visual Artist

We're building a small, senior team to create exceptional real-time, web-first interactive experiences across our portfolio. Work that pushes what WebGL can do and sets the bar for high-craft fan engagement. We blend the creative sensibility of top interactive studios with the technical ambition of game development, and we're hiring the founding members who will shape everything that follows.

We're looking for a Principal Visual Artist to lead the visual identity and art direction of our interactive work. You'll partner with the Creative Director to define the look and feel of each project, set the visual standard for the team, and drive that quality from early concept through to production-ready assets across 2D and 3D. As the team grows, you'll lead and mentor artists, shape workflows, and own the visual direction of features end to end.

You care about craft at every stage. You understand that great real-time art starts with smart decisions made early, and you're comfortable taking ownership across disciplines in a small team where your judgment sets the quality bar.

What you'll do

  • Lead the visual direction of features and projects, translating creative vision into clear production direction through concepts, style frames, and visual references
  • Define and maintain the visual language, tone, and quality standard across all output as the team and portfolio grow
  • Lead, mentor, and grow a team of artists, providing feedback, direction, and career development support
  • Produce concept, illustration, and 2D art assets (textures, surface detail, iconography, UI elements, graphic work) that integrate into 3D and interactive environments
  • Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real-time budgets
  • Use motion and animation tools to produce motion references and effects concepts that guide technical implementation
  • Collaborate closely with the wider creative team to ensure clean, well-structured handoff for runtime, iterating based on how art behaves in-engine
  • Shape art production workflows, asset pipelines, and standards as the team scales

What we're looking for

  • A portfolio that spans disciplines: concept and illustration, texture and surface work, 3D modelling, and asset production, showing both range and depth
  • Proven experience leading visual direction on features or projects, with the judgment to make art decisions that serve the overall experience
  • Experience leading, mentoring, or growing artists on a team
  • Strong visual development skills: style frames, mood boards, colour theory, and composition thinking
  • Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation
  • Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation, graphic design, and illustrative work
  • Understanding of real-time asset constraints: poly budgets, texture resolution and atlasing, material complexity, and what makes assets performant at runtime
  • A collaborative approach: you hand off cleanly, communicate constraints clearly, and take technical feedback without friction

Bonus

  • Background in game development (highly preferred) or experience producing assets for a real-time engine
  • Experience with motion design, animated asset production, or creating animation references to guide a technical team
  • Familiarity with glTF pipelines and well-structured, runtime-ready exports
  • Experience with shader authoring or authoring tools

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