1

Internship Visual Development Artist Jobs in New York

Visual Arts Specialist Bronx

Bronx, NY ยท On-site

$20 - $25/hr

Progressive development of student skills leading to a final project REQUIRED SKILLS * Must be knowledgeable and skilled in various Visual Arts and have prior experience successfully teaching and ...

next page

Showing results 1-20

Internship Visual Development Artist information

See New York salary details

$7

$18

$26

How much do internship visual development artist jobs pay per hour?

As of Aug 11, 2026, the average hourly pay for internship visual development artist in New York is $18.47, according to ZipRecruiter salary data. Most workers in this role earn between $16.20 and $20.53 per hour, depending on experience, location, and employer.

What is an internship visual development artist?

An Internship Visual Development Artist is a student or recent graduate who assists in creating the look and feel of animated films, games, or other visual media. They work under the guidance of senior artists to develop concept art, color scripts, environments, characters, and props that define the project's artistic direction. The internship provides hands-on experience in a professional studio setting, allowing interns to build their portfolios and learn industry-standard tools and workflows.

What types of projects and collaborations can an internship visual development artist expect during their internship?

As an Internship Visual Development Artist, you will typically work on a variety of projects, ranging from concept art for characters and environments to mood boards and color scripts for upcoming productions. Interns often collaborate closely with art directors, storyboard artists, and 3D modelers, participating in team meetings and creative reviews. This collaborative environment helps interns gain insight into the full animation pipeline and develop strong communication skills. It's common to receive mentorship and constructive feedback, which supports both technical growth and creative development throughout the internship.

What is the difference between Internship Visual Development Artist vs Visual Development Artist?

AspectInternship Visual Development ArtistVisual Development Artist
CredentialsTypically enrolled in or recently graduated from relevant art or design programsProfessional degree or equivalent experience in art, illustration, or design
Work EnvironmentInternship programs, entry-level projects, supervised tasksFull-time employment, independent project work, collaborative teams
Industry UsageUsed by studios for training and talent scoutingEstablished role in animation, gaming, film industries
Search & Comparison IntentUnderstanding entry-level opportunities and training rolesSeeking professional roles and career progression

The main difference between an Internship Visual Development Artist and a Visual Development Artist is experience and responsibility. Internships are designed for students or recent graduates gaining industry exposure, often with supervised tasks. Full-time Visual Development Artists are experienced professionals responsible for creating concept art, character designs, and environment visuals independently within a collaborative team environment.

What are the key skills and qualifications needed to thrive as an internship visual development artist, and why are they important?

To thrive as an Internship Visual Development Artist, you need a strong foundation in drawing, composition, color theory, and an understanding of visual storytelling, often demonstrated through a portfolio and relevant art education. Familiarity with digital painting tools such as Adobe Photoshop, Corel Painter, or Procreate is typically expected. Creativity, openness to feedback, and strong collaboration skills help you stand out in team-based creative environments. These skills are crucial for effectively contributing to the visual style of projects and adapting to the fast-paced demands of animation or game development studios.
What are the most commonly searched types of Visual Development Artist jobs in New York? The most popular types of Visual Development Artist jobs in New York are:
What are popular job titles related to Internship Visual Development Artist jobs in New York? For Internship Visual Development Artist jobs in New York, the most frequently searched job titles are:
What job categories do people searching Internship Visual Development Artist jobs in New York look for? The top searched job categories for Internship Visual Development Artist jobs in New York are:
What cities in New York are hiring for Internship Visual Development Artist jobs? Cities in New York with the most Internship Visual Development Artist job openings:

Principal Visual Artist

Fanatics Collectibles

New York, NY โ€ข On-site

Full-time

Re-posted 3 days ago


Job description

Principal Visual Artist

We're building a small, senior team to create exceptional real-time, web-first interactive experiences across our portfolio. Work that pushes what WebGL can do and sets the bar for high-craft fan engagement. We blend the creative sensibility of top interactive studios with the technical ambition of game development, and we're hiring the founding members who will shape everything that follows.

We're looking for a Principal Visual Artist to lead the visual identity and art direction of our interactive work. You'll partner with the Creative Director to define the look and feel of each project, set the visual standard for the team, and drive that quality from early concept through to production-ready assets across 2D and 3D. As the team grows, you'll lead and mentor artists, shape workflows, and own the visual direction of features end to end.

You care about craft at every stage. You understand that great real-time art starts with smart decisions made early, and you're comfortable taking ownership across disciplines in a small team where your judgment sets the quality bar.

What you'll do

  • Lead the visual direction of features and projects, translating creative vision into clear production direction through concepts, style frames, and visual references
  • Define and maintain the visual language, tone, and quality standard across all output as the team and portfolio grow
  • Lead, mentor, and grow a team of artists, providing feedback, direction, and career development support
  • Produce concept, illustration, and 2D art assets (textures, surface detail, iconography, UI elements, graphic work) that integrate into 3D and interactive environments
  • Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real-time budgets
  • Use motion and animation tools to produce motion references and effects concepts that guide technical implementation
  • Collaborate closely with the wider creative team to ensure clean, well-structured handoff for runtime, iterating based on how art behaves in-engine
  • Shape art production workflows, asset pipelines, and standards as the team scales

What we're looking for

  • A portfolio that spans disciplines: concept and illustration, texture and surface work, 3D modelling, and asset production, showing both range and depth
  • Proven experience leading visual direction on features or projects, with the judgment to make art decisions that serve the overall experience
  • Experience leading, mentoring, or growing artists on a team
  • Strong visual development skills: style frames, mood boards, colour theory, and composition thinking
  • Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation
  • Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation, graphic design, and illustrative work
  • Understanding of real-time asset constraints: poly budgets, texture resolution and atlasing, material complexity, and what makes assets performant at runtime
  • A collaborative approach: you hand off cleanly, communicate constraints clearly, and take technical feedback without friction

Bonus

  • Background in game development (highly preferred) or experience producing assets for a real-time engine
  • Experience with motion design, animated asset production, or creating animation references to guide a technical team
  • Familiarity with glTF pipelines and well-structured, runtime-ready exports
  • Experience with shader authoring or authoring tools

Ensure your Fanatics job offer is legitimate and don't fall victim to fraud.ย  Fanatics never seeks payment from job applicants. Feel free to ask your recruiter for a phone call or other type of communication for interview, and ensure your communication is coming from a Fanatics email address (including @collectfanatics.com).ย  For added security, where possible, apply through our company website atย www.fanaticsinc.com/careers