1

Senior Visual Development Artist Jobs in New York

Senior Visual Designer

New York, NY · On-site

$100K - $110K/yr

Senior Visual Designer Application Deadline: 11 September 2026 Department: Creative - 2D / Brand ... Experience in storyboarding and proof-of-concept development for both static and motion design.

Senior Visual Designer

New York, NY · On-site

$150K - $180K/yr

The Senior Visual Designer also contributes expertise to sponsorship advertisements, video ... Web development experience is considered a plus. * Exceptional communication and collaboration ...

As our Senior Visual Designer, you'll collaborate with talented creatives, strategists, producers ... Experience in storyboarding and proof-of-concept development for both static and motion design.

New

Senior Visual Designer

New York, NY · Hybrid

$150K - $180K/yr

The Senior Visual Designer also contributes expertise to sponsorship advertisements, video ... Web development experience is considered a plus. * Exceptional communication and collaboration ...

Senior Visual Designer

New York, NY · On-site

$170K - $225K/yr

Ellipsis Labs is seeking a Senior Designer to define and elevate the visual language of our ... dev tools, etc.). * Portfolio demonstrating strong visual craft (type, color, layout), system ...

next page

Showing results 1-20

Senior Visual Development Artist information

What is a senior visual development artist?

A Senior Visual Development Artist is a creative professional who helps define the visual style, mood, and look of animated films, video games, or other media projects. They create concept art, color scripts, environments, characters, and props that guide the production team in achieving a cohesive visual direction. Senior artists in this role are also responsible for mentoring junior artists, collaborating with directors and other departments, and ensuring that the visual storytelling aligns with the project's vision. Their work is critical in establishing a project’s unique identity and atmosphere.

What are the key skills and qualifications needed to thrive as a senior visual development artist?

To thrive as a Senior Visual Development Artist, you need advanced drawing and painting skills, a strong understanding of color theory and composition, and a portfolio showcasing experience in concept art for animation or games. Mastery of digital painting tools such as Adobe Photoshop, Corel Painter, and familiarity with 3D software like Blender or Maya is often expected. Strong communication, creative problem-solving, and the ability to collaborate with multidisciplinary teams are standout soft skills in this role. These skills ensure the effective translation of storytelling ideas into compelling visuals that drive the overall look and feel of a project.

How does a senior visual development artist typically collaborate with other departments during a project?

As a Senior Visual Development Artist, you will frequently collaborate with directors, art directors, character designers, and 3D modelers to ensure a unified visual style across the project. Your role often involves translating story concepts into detailed visuals that serve as references for other departments. Effective communication and the ability to receive and incorporate feedback are essential, as you’ll participate in regular reviews and brainstorming sessions to align creative direction. This collaborative environment allows you to contribute to the overall artistic vision while learning from cross-functional teams.

What is the difference between Senior Visual Development Artist vs Concept Artist?

AspectSenior Visual Development ArtistConcept Artist
CredentialsPortfolio, relevant art degrees, experience in visual storytellingPortfolio, art degrees, strong drawing skills
Work EnvironmentFilm, animation, gaming studios, collaborative teamsPre-production, brainstorming sessions, independent or team projects
Industry UsageUsed in animation, gaming, film for visual style developmentPrimarily in entertainment, gaming, film for initial design concepts

The main difference is that Senior Visual Development Artists focus on creating the overall visual style and look for projects, working closely with art directors. Concept Artists primarily generate initial character, environment, and object designs during early production stages. Both roles require strong artistic skills and industry experience, but their focus and stage of involvement differ.

What are the most commonly searched types of Visual Development Artist jobs in New York?

The most popular types of Visual Development Artist jobs in New York are:

What cities in New York are hiring for Senior Visual Development Artist jobs?

Cities in New York with the most Senior Visual Development Artist job openings:

Full-time

Re-posted 13 days ago


Job description

Principal Visual Artist

We're building a small, senior team to create exceptional real-time, web-first interactive experiences across our portfolio. Work that pushes what WebGL can do and sets the bar for high-craft fan engagement. We blend the creative sensibility of top interactive studios with the technical ambition of game development, and we're hiring the founding members who will shape everything that follows.

We're looking for a Principal Visual Artist to lead the visual identity and art direction of our interactive work. You'll partner with the Creative Director to define the look and feel of each project, set the visual standard for the team, and drive that quality from early concept through to production-ready assets across 2D and 3D. As the team grows, you'll lead and mentor artists, shape workflows, and own the visual direction of features end to end.

You care about craft at every stage. You understand that great real-time art starts with smart decisions made early, and you're comfortable taking ownership across disciplines in a small team where your judgment sets the quality bar.

What you'll do

  • Lead the visual direction of features and projects, translating creative vision into clear production direction through concepts, style frames, and visual references
  • Define and maintain the visual language, tone, and quality standard across all output as the team and portfolio grow
  • Lead, mentor, and grow a team of artists, providing feedback, direction, and career development support
  • Produce concept, illustration, and 2D art assets (textures, surface detail, iconography, UI elements, graphic work) that integrate into 3D and interactive environments
  • Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real-time budgets
  • Use motion and animation tools to produce motion references and effects concepts that guide technical implementation
  • Collaborate closely with the wider creative team to ensure clean, well-structured handoff for runtime, iterating based on how art behaves in-engine
  • Shape art production workflows, asset pipelines, and standards as the team scales

What we're looking for

  • A portfolio that spans disciplines: concept and illustration, texture and surface work, 3D modelling, and asset production, showing both range and depth
  • Proven experience leading visual direction on features or projects, with the judgment to make art decisions that serve the overall experience
  • Experience leading, mentoring, or growing artists on a team
  • Strong visual development skills: style frames, mood boards, colour theory, and composition thinking
  • Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation
  • Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation, graphic design, and illustrative work
  • Understanding of real-time asset constraints: poly budgets, texture resolution and atlasing, material complexity, and what makes assets performant at runtime
  • A collaborative approach: you hand off cleanly, communicate constraints clearly, and take technical feedback without friction

Bonus

  • Background in game development (highly preferred) or experience producing assets for a real-time engine
  • Experience with motion design, animated asset production, or creating animation references to guide a technical team
  • Familiarity with glTF pipelines and well-structured, runtime-ready exports
  • Experience with shader authoring or authoring tools

Ensure your Fanatics job offer is legitimate and don't fall victim to fraud.  Fanatics never seeks payment from job applicants. Feel free to ask your recruiter for a phone call or other type of communication for interview, and ensure your communication is coming from a Fanatics email address (including @collectfanatics.com).  For added security, where possible, apply through our company website at www.fanaticsinc.com/careers