What will you do? Sound propagation must be credible to facilitate immersion in a virtual ... Knowledge of the C++ programming language. * Experience with a game engine such as Unreal, Unity or ...
Quick apply
What will you do? Sound propagation must be credible to facilitate immersion in a virtual ... Knowledge of the C++ programming language. * Experience with a game engine such as Unreal, Unity or ...
Quick apply
What will you do? Sound propagation must be credible to facilitate immersion in a virtual ... Knowledge of the C++ programming language. * Experience with a game engine such as Unreal, Unity or ...
Helping the engineering interns stay focused on the right problem, not just an interesting one * Co ... We're looking for answers that sound like you. Specifics - real people, actual questions, and ...
Helping the engineering interns stay focused on the right problem, not just an interesting one * Co ... We're looking for answers that sound like you. Specifics - real people, actual questions, and ...
Working closely with the engineering interns so what they build reflects what authors actually need ... We're looking for answers that sound like you. Specifics - real people, actual questions, and ...
Working closely with the engineering interns so what they build reflects what authors actually need ... We're looking for answers that sound like you. Specifics - real people, actual questions, and ...
| Aspect | Intern Touring Sound Engineer | Touring Sound Engineer |
|---|---|---|
| Credentials | Basic audio training, sometimes a related degree or certification | Advanced audio certifications, extensive experience |
| Work Environment | Assisting, learning, supporting live events | Leading sound setup, mixing, and troubleshooting during tours |
| Employer & Industry Usage | Music festivals, concert tours, live events, entry-level roles | Major touring acts, professional concert tours, live event companies |
The main difference is that an Intern Touring Sound Engineer is in a learning and supporting role, often with basic credentials and assisting experienced staff. A Touring Sound Engineer is a seasoned professional responsible for live sound quality during tours, with advanced skills and certifications. Interns gain experience to become full touring sound engineers over time.

Montreal, QC • On-site, Remote
Full-time, Internship
Posted 11 days ago
Join our team and experience Audiokinetic!
We are looking for a full-time intern for Autumn 2026 to join our Wwise Acoustics team. This person will help create and improve the sound propagation tools offered by the Wwise middleware.
What will you do?
Sound propagation must be credible to facilitate immersion in a virtual environment. That's why our Wwise Acoustics team is dedicated to providing versatile yet easy-to-use tools for sound designers. By joining our team, you will have the opportunity to participate in the design of these tools and improve their robustness and accessibility.
Your duties will typically include, but are not limited to, the following:
Creating tools for sound propagation.
Adding tests and documentation.
Improving the graphical interface.
What do you bring to the team?
You are a person who has:
Knowledge of the C++ programming language.
Experience with a game engine such as Unreal, Unity or Godot.
Visual Studio debugging skills.
Autonomy at work.
Good written and verbal communication skills.
An interest in audio and/or video games.
The following are considered assets:
GUI experience with Qt, GTK or MFC.
Proficiency in scripting languages (ex. Python, Lua, etc).
Experience with version management software (ex. Git).
Audiokinetic has adopted a flexible and hybrid work style to meet the needs of the team, while allowing for in-person collaborative moments determined by the teams.
Why join the Audiokinetic team?
Audiokinetic is the leading provider of cross-platform audio solutions for interactive media and gaming, and sets new standards in interactive audio production for location-based entertainment, automotive, consumer electronics, and training simulation. A trusted and strategic partner to the world's largest interactive media developers and OEMs, Audiokinetic has a long-established ecosystem of allies within the audio industry and amongst platform manufacturers. The company's middleware solutions include the award-winning Wwise® and SoundSeed®, as well as Wwise Automotive™ and Strata™.
Audiokinetic, a Sony Group Company, is headquartered in Montréal, Canada, and has subsidiaries in Tokyo, Japan, Shanghai, China, and Hilversum, the Netherlands.
We are looking for people passionate about interactive audio in games, virtual reality, and interactive experiences. We value creativity, curiosity, attention to detail, collaboration, autonomy and initiative.
If you're interested in helping us shape the future of audio production, click the "Apply for this job" button to submit your application. We know that applying to a new role takes a lot of work and effort and we sincerely value your time.
#LI-Hybrid