1

Intern Touring Sound Engineer Jobs in Quebec (NOW HIRING)

Intern Touring Sound Engineer information

What types of tasks and responsibilities can an Intern Touring Sound Engineer expect during a typical tour?

As an Intern Touring Sound Engineer, you can expect to assist with setting up and breaking down audio equipment, performing sound checks, and supporting the main sound engineer throughout the tour. Your daily responsibilities might include troubleshooting technical issues, helping to load and unload gear, and learning how to operate mixing consoles during rehearsals and live performances. You'll also collaborate closely with artists, stage crew, and other technical staff to ensure smooth show operations. This hands-on experience is invaluable for understanding the fast-paced and dynamic environment of live touring audio production.

What are the key skills and qualifications needed to thrive as an Intern Touring Sound Engineer, and why are they important?

To thrive as an Intern Touring Sound Engineer, you need a basic understanding of audio engineering principles, live sound mixing, and equipment setup, typically gained through coursework or hands-on experience. Familiarity with digital audio consoles, microphones, stage patching, and audio software like Pro Tools is common, and some roles may require a valid driver's license. Strong communication, teamwork, adaptability, and a willingness to learn are standout soft skills in this position. These skills ensure seamless live event production, effective collaboration with artists and crew, and the ability to solve problems quickly in dynamic touring environments.

What is the difference between Intern Touring Sound Engineer vs Touring Sound Engineer?

AspectIntern Touring Sound EngineerTouring Sound Engineer
CredentialsBasic audio training, sometimes a related degree or certificationAdvanced audio certifications, extensive experience
Work EnvironmentAssisting, learning, supporting live eventsLeading sound setup, mixing, and troubleshooting during tours
Employer & Industry UsageMusic festivals, concert tours, live events, entry-level rolesMajor touring acts, professional concert tours, live event companies

The main difference is that an Intern Touring Sound Engineer is in a learning and supporting role, often with basic credentials and assisting experienced staff. A Touring Sound Engineer is a seasoned professional responsible for live sound quality during tours, with advanced skills and certifications. Interns gain experience to become full touring sound engineers over time.

What does an Intern Touring Sound Engineer do?

An Intern Touring Sound Engineer assists experienced sound engineers in setting up, operating, and maintaining audio equipment for live performances on tour. Their responsibilities often include helping with sound checks, running cables, troubleshooting audio issues, and ensuring that the sound quality meets professional standards during concerts. This internship provides hands-on learning in live event audio production, and is a great way to gain experience in the music and entertainment industry.
What are popular job titles related to Intern Touring Sound Engineer jobs in Quebec? For Intern Touring Sound Engineer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Intern Touring Sound Engineer jobs in Quebec look for? The top searched job categories for Intern Touring Sound Engineer jobs in Quebec are:
What cities in Quebec are hiring for Intern Touring Sound Engineer jobs? Cities in Quebec with the most Intern Touring Sound Engineer job openings:
Infographic showing various Intern Touring Sound Engineer job openings in Quebec as of July 2026, with employment types broken down into 94% Full Time, 3% Part Time, and 3% Contract. Highlights an 85% Physical, 5% Hybrid, and 10% Remote job distribution.

Intern, Software Development, Wwise Acoustics (Autumn 2026)

Audiokinetic

Montreal, QC • On-site, Remote

Full-time, Internship

Posted 11 days ago


Job description

Join our team and experience Audiokinetic!

We are looking for a full-time intern for Autumn 2026 to join our Wwise Acoustics team. This person will help create and improve the sound propagation tools offered by the Wwise middleware.

What will you do?

Sound propagation must be credible to facilitate immersion in a virtual environment. That's why our Wwise Acoustics team is dedicated to providing versatile yet easy-to-use tools for sound designers. By joining our team, you will have the opportunity to participate in the design of these tools and improve their robustness and accessibility.

Your duties will typically include, but are not limited to, the following:

  • Creating tools for sound propagation.

  • Adding tests and documentation.

  • Improving the graphical interface.

What do you bring to the team?

You are a person who has:

  • Knowledge of the C++ programming language.

  • Experience with a game engine such as Unreal, Unity or Godot.

  • Visual Studio debugging skills.

  • Autonomy at work.

  • Good written and verbal communication skills.

  • An interest in audio and/or video games.

The following are considered assets:

  • GUI experience with Qt, GTK or MFC.

  • Proficiency in scripting languages (ex. Python, Lua, etc).

  • Experience with version management software (ex. Git).

Audiokinetic has adopted a flexible and hybrid work style to meet the needs of the team, while allowing for in-person collaborative moments determined by the teams.

Why join the Audiokinetic team?

Audiokinetic is the leading provider of cross-platform audio solutions for interactive media and gaming, and sets new standards in interactive audio production for location-based entertainment, automotive, consumer electronics, and training simulation. A trusted and strategic partner to the world's largest interactive media developers and OEMs, Audiokinetic has a long-established ecosystem of allies within the audio industry and amongst platform manufacturers. The company's middleware solutions include the award-winning Wwise® and SoundSeed®, as well as Wwise Automotive™ and Strata™.

Audiokinetic, a Sony Group Company, is headquartered in Montréal, Canada, and has subsidiaries in Tokyo, Japan, Shanghai, China, and Hilversum, the Netherlands.

We are looking for people passionate about interactive audio in games, virtual reality, and interactive experiences. We value creativity, curiosity, attention to detail, collaboration, autonomy and initiative.

If you're interested in helping us shape the future of audio production, click the "Apply for this job" button to submit your application. We know that applying to a new role takes a lot of work and effort and we sincerely value your time.

#LI-Hybrid