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Intern 3D Graphics Software Engineer Jobs in California

Senior Software Engineer, ICX Graphics

Mountain View, CA · Hybrid

$165K - $204K/yr

We are focused on delivering high-fidelity, low-latency 3D renderings on our infotainment displays ... Graphics or game engine developer with strong experience in 3D graphics development using C++ and ...

... Graphics Engine Software Engineer to join our growing team to help us build out the core ... This is a great opportunity to apply your expertise in 3D graphics to help us disrupt the hardware ...

Pipeline Engineer (Graphics/3D)

San Francisco, CA · Remote

$164K - $203K/yr

... engineering to product design - creating a tight feedback loop between our cutting-edge research ... Strong literacy in core 3D graphics and computer vision concepts , such as transforms, cameras ...

Pipeline Engineer (Graphics/3D)

San Francisco, CA · On-site

$164K - $203K/yr

... engineering to product design - creating a tight feedback loop between our cutting-edge research ... Strong literacy in core 3D graphics and computer vision concepts , such as transforms, cameras ...

Showing results 21-40

Intern 3D Graphics Software Engineer information

What does an intern 3D graphics software engineer do?

An Intern 3D Graphics Software Engineer assists in the development and optimization of 3D graphics applications and engines. They typically work on tasks such as writing and debugging graphics code, implementing visual effects, and collaborating with senior engineers to improve rendering performance. Interns may also help test new features, fix bugs, and learn industry-standard tools and graphics APIs like OpenGL or DirectX. This role provides valuable hands-on experience in computer graphics and software engineering.

What types of projects and tasks can I expect to work on as an intern 3D graphics software engineer?

As an Intern 3D Graphics Software Engineer, you'll typically work on tasks such as developing and optimizing rendering algorithms, assisting with shader programming, and contributing to real-time graphics projects. You'll likely collaborate with senior engineers and artists to implement new features or debug existing graphical issues in software or game engines. Interns are often encouraged to explore innovative approaches and may also participate in code reviews or team meetings, gaining valuable exposure to industry best practices. This hands-on experience is designed to build your foundational skills and prepare you for more advanced roles in graphics software engineering.

What are the key skills and qualifications needed to thrive as an intern 3D graphics software engineer, and why are they important?

To thrive as an Intern 3D Graphics Software Engineer, you need a solid understanding of computer graphics fundamentals, proficiency in programming languages like C++ or Python, and coursework or experience in computer science or related fields. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, as well as version control systems like Git, is typically expected. Creative problem-solving, attention to detail, and strong teamwork and communication skills help distinguish top candidates. These abilities are vital for developing efficient, visually compelling graphics solutions and collaborating effectively within software development teams.

What is the difference between Intern 3D Graphics Software Engineer vs 3D Modeling Intern?

AspectIntern 3D Graphics Software Engineer3D Modeling Intern
Primary FocusDeveloping graphics algorithms, rendering techniques, and software toolsCreating and refining 3D models and assets
Required SkillsProgramming, software development, knowledge of graphics APIsArtistic skills, 3D modeling software proficiency
Work EnvironmentSoftware development teams, technical projectsDesign studios, artistic projects
Common Industry UsageGame development, visual effects, simulationAnimation, game asset creation, product visualization

The Intern 3D Graphics Software Engineer focuses on developing the technical aspects of 3D graphics through programming and software tools, while the 3D Modeling Intern concentrates on creating visual assets and models. Both roles are essential in the 3D industry but serve different functions based on technical versus artistic skills.

What cities in California are hiring for Intern 3D Graphics Software Engineer jobs?

Cities in California with the most Intern 3D Graphics Software Engineer job openings:

Senior Software Engineer, ICX Graphics

Waymo

Mountain View, CA • Hybrid

$165K - $204K/yr

Full-time

Posted 26 days ago


Job description

The Waymo Passenger Experience team builds the real-time, in-car visualization systems that communicate the Waymo Driver's perception to our riders. We are focused on delivering high-fidelity, low-latency 3D renderings on our infotainment displays, ensuring passengers feel informed and confident throughout their journey.

In this hybrid role, you will report to an Engineering Manager.

You will:

  • Own the technical implementation of 3D visualization systems (EgoView) on onboard infotainment platforms, delivering fluid, high-performance visual experiences.
  • Lead the design and implementation of the 3D rendering pipeline for the 3D Car View on the Android-based in-car system using C++ and Kotlin via JNI.

  • Integrate next-generation visual assets for the new vehicle platform, optimize shader performance in the internal rendering engine to reduce GPU utilization, and implement new visual indicators for complex perception scenarios like construction zones.

  • Write high-quality, well-tested code, resolve complex rendering bugs, and optimize performance (frame rate, CPU/GPU, memory) on resource-constrained onboard hardware.

  • Collaborate closely with Product Managers and UX/UI designers to translate vehicle perception data into fluid animations and motion designs.

You have:

  • Graphics or game engine developer with strong experience in 3D graphics development using C++ and APIs like OpenGL ES or Vulkan.
  • Experience with mobile/embedded platforms, custom rendering engines, mobile game development, VR/AR, or high-performance Android graphics.

  • Solid foundation in 3D mathematics (linear algebra, coordinate spaces, transformations) and shader programming (GLSL).

  • 5+ years of total software development experience, with a Bachelor's degree in Computer Science or equivalent practical experience.

  • Strong sense of ownership and the ability to independently design, optimize, and implement complex software components.

We prefer:

  • Experience with Android graphics architecture (SurfaceFlinger, HWUI) and custom Android builds (AOSP).
  • Experience developing with Kotlin/Java and integrating with C++ via JNI.

  • Background in real-time visualization of perception data (e.g., point clouds, object detection) or game engine rendering.