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Intern 3D Graphics Software Engineer Jobs in California

Senior Software Engineer, ICX Graphics

Mountain View, CA · Hybrid

$165K - $204K/yr

We are focused on delivering high-fidelity, low-latency 3D renderings on our infotainment displays ... Graphics or game engine developer with strong experience in 3D graphics development using C++ and ...

Software Engineer, Linux Graphics

Santa Clara, CA · On-site

$164K - $203K/yr

We are now looking for a Linux Graphics Software Engineer. NVIDIA's invention of the GPU in 1999 fueled the growth of the PC gaming market, redefined modern computer graphics, and revolutionized ...

Software Engineer, Linux Graphics

Santa Clara, CA · On-site

$164K - $203K/yr

We are now looking for a Linux Graphics Software Engineer! NVIDIA's invention of the GPU in 1999 fueled the growth of the PC gaming market, redefined modern computer graphics, and revolutionized ...

... Graphics Engine Software Engineer to join our growing team to help us build out the core ... This is a great opportunity to apply your expertise in 3D graphics to help us disrupt the hardware ...

Pipeline Engineer (Graphics/3D)

San Francisco, CA · On-site

$164K - $203K/yr

... Pipeline Engineer to help integrate cutting-edge research features and make them reliable ... Strong literacy in core 3D graphics and computer vision concepts , such as transforms, cameras ...

Showing results 21-40

Intern 3D Graphics Software Engineer information

What does an intern 3D graphics software engineer do?

An Intern 3D Graphics Software Engineer assists in the development and optimization of 3D graphics applications and engines. They typically work on tasks such as writing and debugging graphics code, implementing visual effects, and collaborating with senior engineers to improve rendering performance. Interns may also help test new features, fix bugs, and learn industry-standard tools and graphics APIs like OpenGL or DirectX. This role provides valuable hands-on experience in computer graphics and software engineering.

What types of projects and tasks can I expect to work on as an intern 3D graphics software engineer?

As an Intern 3D Graphics Software Engineer, you'll typically work on tasks such as developing and optimizing rendering algorithms, assisting with shader programming, and contributing to real-time graphics projects. You'll likely collaborate with senior engineers and artists to implement new features or debug existing graphical issues in software or game engines. Interns are often encouraged to explore innovative approaches and may also participate in code reviews or team meetings, gaining valuable exposure to industry best practices. This hands-on experience is designed to build your foundational skills and prepare you for more advanced roles in graphics software engineering.

What are the key skills and qualifications needed to thrive as an intern 3D graphics software engineer, and why are they important?

To thrive as an Intern 3D Graphics Software Engineer, you need a solid understanding of computer graphics fundamentals, proficiency in programming languages like C++ or Python, and coursework or experience in computer science or related fields. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, as well as version control systems like Git, is typically expected. Creative problem-solving, attention to detail, and strong teamwork and communication skills help distinguish top candidates. These abilities are vital for developing efficient, visually compelling graphics solutions and collaborating effectively within software development teams.

What is the difference between Intern 3D Graphics Software Engineer vs 3D Modeling Intern?

AspectIntern 3D Graphics Software Engineer3D Modeling Intern
Primary FocusDeveloping graphics algorithms, rendering techniques, and software toolsCreating and refining 3D models and assets
Required SkillsProgramming, software development, knowledge of graphics APIsArtistic skills, 3D modeling software proficiency
Work EnvironmentSoftware development teams, technical projectsDesign studios, artistic projects
Common Industry UsageGame development, visual effects, simulationAnimation, game asset creation, product visualization

The Intern 3D Graphics Software Engineer focuses on developing the technical aspects of 3D graphics through programming and software tools, while the 3D Modeling Intern concentrates on creating visual assets and models. Both roles are essential in the 3D industry but serve different functions based on technical versus artistic skills.

What are the most commonly searched types of 3D Graphics Software Engineer jobs in California?

The most popular types of 3D Graphics Software Engineer jobs in California are:

What cities in California are hiring for Intern 3D Graphics Software Engineer jobs?

Cities in California with the most Intern 3D Graphics Software Engineer job openings:

Senior/Staff Software Engineer - Simulation Graphics and AI/ML

Aioi Nissay Dowa Europe

Foster City, CA • On-site

$200 - $295/hr

Other

Medical, Life, PTO

Posted 19 days ago


Job description

The 3D Simulation group at Zoox is looking for 3D graphics engineers to simulate sensors (lidar, radar, cameras), combining modern graphics and GenAI/ML techniques to close the gap between simulation and reality. You will have access to the best sensor data in the world and an incredible infrastructure for testing and validating your algorithms. Collaborate with Sensor Sim, Perception, and V&V teams to evaluate and iteratively improve the fidelity of sensor simulation. The 3D Sensor Simulation team’s work is at the core of creating high fidelity synthetic data for training and testing AV AI, as well as real time sensor data for hardware-in-the-loop simulation.

In this role, you will:
  • Research, implement, and optimize state of the art 3D rendering of sensor data, leveraging GenAI/ML to enhance your traditional 3D graphics.
  • Develop realism metrics with V&V to show measurable impact of your improved sensor fidelity.
  • Collaborate with Perception, Hardware, and Safety teams to improve realism of realtime sensor simulation and high fidelity synthetic data.
  • Improve rendering and tooling for generating realistic data at scale.
Qualifications
  • 5+ years of expertise in implementing 3D graphics algorithms used in production using Vulkan and OpenGL
  • 5+ years of experience developing software with modern C++ and Python
  • Experience with neural rendering techniques like Gaussian Splatting and NeRFs
  • Familiarity with PyTorch or Tensorflow
  • Strong mathematical skills and understanding of 3D linear algebra and probabilistic techniques
Bonus Qualifications
  • Bachelor's, Master's or PhD in computer science, mathematics, physics, or related field
  • Experience with generative models for 3D content pipelines using applications like Houdini, Maya, or Blender.
  • Experience in 3D rendering for simulation, games, cloud computing, or VFX
Compensation

There are three major components to compensation for this position: salary, Amazon Restricted Stock Units (RSUs), and Zoox Stock Appreciation Rights. The salary will range from $200,000 to $295,000. A sign-on bonus may be part of a compensation package. Compensation will vary based on geographic location, job-related knowledge, skills, and experience.

Zoox also offers a comprehensive package of benefits including paid time off (e.g. sick leave, vacation, bereavement), unpaid time off, Zoox Stock Appreciation Rights, Amazon RSUs, health insurance, long-term care insurance, long-term and short-term disability insurance, and life insurance.

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