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Intermediate Software Engineer Jobs in Surrey, BC

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Intermediate Software Engineer information

See Surrey, BC salary details

$33.5K

$101.9K

$176.7K

How much do intermediate software engineer jobs pay per year?

As of Aug 13, 2026, the average yearly pay for intermediate software engineer in Surrey, BC is $101,893.00, according to ZipRecruiter salary data. Most workers in this role earn between $72,081.00 and $125,141.00 per year, depending on experience, location, and employer.

What does an intermediate software engineer do?

An Intermediate Software Engineer is responsible for designing, developing, testing, and maintaining software applications. They typically have a few years of experience and can work independently on moderately complex tasks, while also collaborating with senior engineers and other team members. Their work might involve writing code, reviewing pull requests, debugging, and participating in code reviews. Intermediate Software Engineers help ensure that software meets quality standards and project requirements while also learning new technologies and best practices.

What types of projects and responsibilities can an intermediate software engineer expect on a typical team?

As an Intermediate Software Engineer, you’ll often work on both new feature development and maintaining existing codebases. You’ll be expected to write clean, efficient code, participate in code reviews, and help troubleshoot issues alongside senior engineers. Collaboration is common—you’ll frequently interact with product managers, QA testers, and other developers to clarify requirements and ensure timely delivery. This role provides a balance of autonomy and mentorship, making it a great opportunity to broaden your technical skills while contributing meaningfully to team objectives.

What are the key skills and qualifications needed to thrive as an intermediate software engineer?

To thrive as an Intermediate Software Engineer, you need proficiency in programming languages (such as Python, Java, or JavaScript), solid problem-solving abilities, and a relevant degree or equivalent experience. Experience with version control systems (like Git), familiarity with development frameworks, and sometimes certifications in cloud technologies or agile methodologies are valuable. Strong collaboration, communication, and adaptability help you contribute effectively to team projects and navigate shifting priorities. These technical and soft skills ensure you can deliver reliable code, work productively within teams, and adapt to evolving project requirements.

What is the difference between Intermediate Software Engineer vs Junior Software Developer?

AspectIntermediate Software EngineerJunior Software Developer
Required Experience2-4 years0-2 years
SkillsProficient in multiple programming languages, problem-solving, and system designBasic coding skills, understanding of programming fundamentals
Work EnvironmentCollaborates on complex projects, may mentor juniorsFocuses on learning, executing assigned tasks
ResponsibilitiesDesigns components, troubleshoots issues, contributes to architectureImplements features, fixes bugs, learns best practices

The Intermediate Software Engineer typically has more experience and takes on more complex tasks than a Junior Software Developer. They are expected to work independently on parts of projects and contribute to system design, whereas juniors focus on learning and executing basic tasks. This distinction helps employers identify the right level of expertise needed for specific roles.

What are the most commonly searched types of Software Engineer jobs in Surrey, BC? The most popular types of Software Engineer jobs in Surrey, BC are:
What cities near Surrey, BC are hiring for Intermediate Software Engineer jobs? Cities near Surrey, BC with the most Intermediate Software Engineer job openings:
Infographic showing various Intermediate Software Engineer job openings in Surrey, BC as of August 2026, with employment types broken down into 81% Full Time, 16% Part Time, and 3% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $101,893 per year, or $49 per hour.

Intermediate Software Engineer (Unreal Engine 5)

Blackbird Interactive

Vancouver, BC • On-site, Remote

CA$108K - CA$132K/yr

Full-time

Posted 3 days ago

New


Job description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
 
Our studio operates as a remote-first workplace, offering flexible work arrangements.
 
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

We are looking for an Intermediate Software Engineer to build various gameplay and engine systems for a new original game being developed in Unreal Engine 5. You will work across core gameplay systems, multiplayer and networking, UI support, and other systems essential to delivering a polished, performant and fun experience. This role is remote-friendly in Canada with Pacific-time overlap required.
Responsibilities
  • Core Gameplay Features - Design and implement player-facing systems such as movement, traversal, interactions, and progression using C++ and Blueprints.

  • System Design & Architecture - Create modular, data-driven gameplay systems that support rapid iteration and scale across PC and other platforms.

  • Cross-disciplinary Collaboration - Work closely with design, animation, and audio teams to prototype mechanics, tune feel, and refine experiences through playtesting.

  • Performance & Stability - Profile and optimize gameplay systems to meet performance and memory budgets, and contribute to stability through testing and debugging.

  • Technical Mentorship - Share gameplay engineering best practices through code reviews and informal mentorship of associate engineers.

  • Continuous Improvement - Stay up to date with UE5 subsystems (GAS, MassEntity, Chaos), propose tooling or workflow improvements, and help drive internal knowledge sharing.

Requirements
  • Have 3+ years of professional experience using C++ in Unreal Engine 4 or 5, with a strong focus on gameplay systems.

  • Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.

  • Have shipped at least one commercial game featuring your gameplay contributions.

  • Are passionate about prototyping, polish, and tight player control and feedback loops.

  • Communicate clearly and value cross-functional collaboration.

  • Are comfortable with Perforce, Git, or similar version control systems and modern profiling/debugging tools.

Pluses
  • Experience working on VR platforms, particularly with performance optimization and player input

  • Experience with Gameplay Ability System, MassEntity, or Chaos physics.

  • Contributions to improving build pipelines, CI, or automated gameplay testing.

  • Passion for accessibility, player expression, and inclusive game mechanics.

$108,000 - $132,000 a year
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