1

Junior Software Engineer Jobs in Surrey, BC (NOW HIRING)

next page

Showing results 1-20

Junior Software Engineer information

See Surrey, BC salary details

$38K

$72.2K

$104.1K

How much do junior software engineer jobs pay per year?

As of Aug 21, 2026, the average yearly pay for junior software engineer in Surrey, BC is $72,154.00, according to ZipRecruiter salary data. Most workers in this role earn between $57,565.00 and $83,093.00 per year, depending on experience, location, and employer.

What is a junior software engineer?

A junior software engineer works on a team with more senior engineers to help design and develop applications, write code, and otherwise maintain or update a business's database. As a junior software engineer, your duties and responsibilities may vary based on what company you work for. Overall, your job is to learn from senior engineers and developers on how to be a software engineer and in what ways you can develop and utilize the technologies of the business to do so. Many junior software engineers have a little bit of knowledge about a lot of technologies but also stay up-to-date on the most current technologies.

How does a junior software engineer typically collaborate with other team members on projects?

Junior Software Engineers usually work closely with senior developers, QA testers, and product managers as part of a cross-functional team. Collaboration often involves participating in daily stand-up meetings, code reviews, and pair programming sessions. Juniors are encouraged to ask questions and seek feedback, which helps them learn best practices and improve their coding skills. Effective communication and a willingness to learn from more experienced colleagues are key to thriving in this collaborative environment.

What are the key skills and qualifications needed to thrive as a junior software engineer, and why are they important?

To thrive as a Junior Software Engineer, you need a solid understanding of programming fundamentals, algorithms, and commonly used languages such as Java, Python, or JavaScript, typically backed by a degree in computer science or related field. Familiarity with version control systems like Git, basic knowledge of databases, and experience with development environments and frameworks are usually expected. Strong problem-solving skills, eagerness to learn, and effective teamwork and communication abilities help set you apart. These skills and qualities are crucial for contributing effectively to projects, adapting to evolving technologies, and collaborating within development teams.

What are the most commonly searched types of Software Engineer jobs in Surrey, BC?

The most popular types of Software Engineer jobs in Surrey, BC are:

What cities near Surrey, BC are hiring for Junior Software Engineer jobs?

Cities near Surrey, BC with the most Junior Software Engineer job openings:

Infographic showing various Junior Software Engineer job openings in Surrey, BC as of August 2026, with employment types broken down into 1% As Needed, 82% Full Time, 13% Part Time, and 4% Contract. Highlights an 86% Physical, 4% Hybrid, and 10% Remote job distribution, with an average salary of $72,154 per year, or $34.7 per hour.

Software Engineer - Rendering - Junior

Image Engine Design

Vancouver, BC

CA$75K - CA$95K/yr

Full-time

Posted 3 days ago

New


Job description

Position: Software Engineer - Rendering - Junior

Hiring Range:$75,000 to $95,000/year for a 40 hour work week

Project Contract: 1 year contract

Company Benefits:Extended healthcare from day 1, premiums 100% covered by Image Engine, up to 8 paid Health and Wellness days per year.


*Candidates are required to be based in British Columbia and eligible to work in Canada*


ABOUT IMAGE ENGINE


Image Engineis a world-class VFX studio based in Vancouver, BC, that has built a reputation for excellence in the visual effects industry since 1995. We specialize in crafting stunning visual effects for feature films and television with anaward-winning portfoliothat includes The Book of Boba Fett, The Mandalorian, Game Of Thrones, Lost in Space, Jurassic World, and District 9.


We offer a full range of visual effects services, from concept designs and pre-visualization to CG animation, compositing, and explosive volumetric digital effects. Our crew is passionate about storytelling and pushing the artistic and technical boundaries to deliver the highest quality work on every project. R&D is central to our philosophy of driving creativity through innovation and we're committed to continually evolving our robust production pipelines.


At Image Engine, we value diversity and teamwork, and we're proud to foster a workplace culture that is supportive, respectful, and empowering. We believe that our success is a reflection of our exceptionally talented team, and we're always looking for passionate and dedicated individuals to join us on our mission to create unforgettable visual experiences. Join our team and be part of something extraordinary.


POSITION PURPOSE


Your position as a Software Engineer is vital to Image Engine. Through your expertise in Rendering, you will serve as the primary developer of our proprietary Look Development and Lighting tools, many of which are built on top of Gaffer, an open source Look Dev & Lighting application framework.

Reporting to the Software Engineering Supervisor, you will become the primary liaison between Software, Look Dev, and Lighting, but you will also work closely with all VFX departments who rely on 3D rendering, be it offline ray-tracing with Arnold, interactively via Arnold GPU, or real-time rendering in any of several DCC viewports.

Projects may include engineering Gaffer/Arnold-native building blocks into intuitive artist tools, optimizing a proprietary post-process denoiser for real-time rendering, implementing novel procedural scene generation algorithms, or writing bespoke shaders to solve challenges on specific films.

Your passion, talent, and ideas will help us bring VFX at Image Engine to the next level of efficiency and performance.


DUTIES & RESPONSIBILITIES


  • Design, implement, and support a mixture of proprietary, open-source, and third-party software for Lighting, LookDev, and other rendering workflows.
  • Collaborate with artists, technical directors, and supervisors to determine the LookDev and Lighting needs for current and future productions.
  • Identify and optimize bottlenecks in shading, lighting, and rendering algorithms and workflows.
  • Contribute to Image Engine's open source initiatives: Cortex and Gaffer.
  • Communicate with third-party software vendors to prioritize Image Engine's feature requests and bug fixes.
  • Design and implement solutions targeting current production workflows, while ensuring they can be generalized for all productions when possible.
  • Document, test, debug, and maintain comprehensive documentation for tools, scripts, and plugins.
  • Provide secondary technical support, training, and tutorials to Artists, TDs, and Production Staff.
  • Stay up-to-date with industry trends for Look Development, Lighting, and Rendering, both on the CPU and GPU.


EDUCATION AND EXPERIENCE


  • A university degree in Computer Science, Math, Physics, Engineering, or a related field.
  • Minimum of 2 years experience developing software in a VFX, Animation, or Games production environment, or a postgraduate degree (MSc, PhD) with a strong focus on Computer Graphics.
  • A Master's or PhD in Computer Science or a related field is an asset.


SKILLS AND ABILITIES


Technical skills

  • Solid grasp of the fundamentals of rendering, from the mathematics of the rendering equation to an efficient implementation in code.
  • Experience developing tools for a production-ready path tracer (preferably Arnold).
  • Experience with OSL and GLSL.
  • Experience writing software in C++ and Python.
  • Demonstrable knowledge of high-end DCC applications and APIs (e.g., Maya, Katana, Nuke).
  • Experience with modern VFX data formats and APIs like Alembic, USD, or VDB.
  • Familiarity with our open source efforts (Cortex or Gaffer) is an asset.
  • Familiarity with modern GPU architecture is an asset.
  • Experience developing in a Linux environment.


Core skills

  • Team oriented with good communication skills, able to work closely with artists.
  • Thrives in a structured environment with clear priorities.
  • Expectation of upfront planning before proceeding with final implementation.
  • Proactive with proven ability to work both independently and in a team.
  • Accepts and integrates direction and feedback from supervisors and peers.
  • Excellent communication and organizational skills.
  • Ability to monitor and identify potential inefficiencies with production workflows.
  • Excellent troubleshooting and debugging skills.
  • Ability to adapt quickly to new technologies and applications.
  • Willingness to extend beyond your current specializations to help a larger engineering effort when required.