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Intermediate Game Developer Jobs (NOW HIRING)

Full Stack Developer

Denver, CO ยท On-site

$95K - $115K/yr

... game-changing products for local governments. You'll get the chance to learn from and work with ... errors/defects, and intermediate database skills, along with excellent interpersonal and ...

Sound Designer II - III

Las Vegas, NV ยท On-site

$60K - $85K/yr

Working closely with game producers, programmers, and cross-functional teams, the Sound Designer ... Take increased ownership of intermediate-scale sound design projects, from planning through ...

Site Reliability Engineer II

Los Angeles, CA

$61.50 - $81.50/hr

We're passionate about improving the fan experience and providing game-changing solutions for our ... Intermediate knowledge of Infrastructure as code * Intermediate knowledge of containers and ...

Senior Product Manager

Las Vegas, NV ยท On-site

$115K - $152K/yr

... Development (Engineering and Game Development), Sales, Marketing, Service and Compliance ... Must be able to obtain and maintain Gaming licensure(s). * Intermediate and above-level ...

Understands industry standard construction techniques, building regulations and engineering ... Advanced knowledge of 3D game development tools and concepts and 3ds Max required * Intermediate ...

... Game, Tyga and Offset and its styles have been worn by many celebrities, artists and athletes ... Intermediate level understanding of G-Suite, Microsoft Office: must be very proficient with Adobe ...

Senior Product Manager

Las Vegas, NV ยท On-site

$110K - $130K/yr

... Development (Engineering and Game Development), Sales, Marketing, Service and Compliance ... Must be able to obtain and maintain Gaming licensure(s). * Intermediate and above-level ...

... Game, Tyga and Offset and its styles have been worn by many celebrities, artists and athletes ... Intermediate level understanding of G-Suite, Microsoft Office: must be very proficient with Adobe ...

Understands industry standard construction techniques, building regulations and engineering ... Advanced knowledge of 3D game development tools and concepts and 3ds Max required * Intermediate ...

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Intermediate Game Developer information

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$32.5K

$108.5K

$180K

How much do intermediate game developer jobs pay per year?

As of Jul 14, 2026, the average yearly pay for intermediate game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What is the difference between Intermediate Game Developer vs Junior Game Developer?

AspectIntermediate Game DeveloperJunior Game Developer
Experience2-4 years of experience in game development0-1 year of experience or entry-level
SkillsProficient in multiple programming languages, game engines, and design principlesBasic understanding of game development tools and concepts
ResponsibilitiesDesigning, coding, debugging, and collaborating on game featuresAssisting with coding, testing, and learning development processes
Work EnvironmentIndependent contributor with some project leadershipLearning role under supervision

In summary, an Intermediate Game Developer has more experience, advanced skills, and greater responsibilities compared to a Junior Game Developer, who is typically just starting in the field and focuses on learning and supporting development tasks.

What are the key skills and qualifications needed to thrive as an Intermediate Game Developer, and why are they important?

To thrive as an Intermediate Game Developer, you generally need strong programming skills in languages such as C++ or C#, a solid understanding of game design principles, and a relevant degree or equivalent experience. Familiarity with popular game engines like Unity or Unreal Engine, along with version control systems such as Git, is typically required. Creativity, effective teamwork, and problem-solving abilities are standout soft skills for this role. These skills and qualities are crucial for building engaging games, collaborating with multidisciplinary teams, and efficiently navigating the technical challenges of game development.

What are Intermediate Game Developers?

Intermediate Game Developers are professionals who have moved beyond entry-level roles but are not yet considered senior developers. They typically have a few years of experience in game development, a solid understanding of programming languages and game engines, and the ability to contribute to various aspects of game creation, such as design, coding, and debugging. These developers often collaborate with other team members, help implement gameplay features, and may mentor junior developers. They play a crucial role in ensuring projects are completed efficiently and to a high standard.

What types of projects and responsibilities can an Intermediate Game Developer expect to handle on a typical team?

As an Intermediate Game Developer, you can expect to take ownership of specific features or modules within a game, such as gameplay mechanics, UI implementation, or tools development. You'll often collaborate closely with designers, artists, and QA testers to ensure that your work integrates smoothly into the overall project. While you may still receive guidance from senior developers, you're likely to be trusted with more complex tasks and may mentor junior team members. This role offers opportunities to expand your technical skills and grow into senior or lead positions over time.
What cities are hiring for Intermediate Game Developer jobs? Cities with the most Intermediate Game Developer job openings:
What are the most commonly searched types of Game Developer jobs? The most popular types of Game Developer jobs are:
Lead Systems Designer

Lead Systems Designer

Sony Interactive Entertainment (SIE)

Cheyenne, WY โ€ข On-site, Remote

$152K - $229K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 2 days ago


Job description

Insomniac is looking for a new Lead Systems Designer. This role is accountable for the quality and on-time delivery of all design systems for a large-scale game production, as well as the direct management, mentorship, and growth of a small Systems Design team. Duties will be split between management and hands-on design as needed.

The ideal candidates are self-driven, focused on practical, high-quality execution, and will strive to create an environment in continuous improvement - both on screen and our staff.

Essential Duties and Responsibilities

  • Responsible for managing, mentoring, and directing a team of Systems Designers, including regular coaching, career development, and performance management. Serves as hiring manager for Systems Designers.
  • Oversees and directly works on the design, prototyping, iteration and polish of gameplay systems such as player mechanics, non-combat systems, world simulation, economy, progression, or game balance. May lead one or more development pods of cross-discipline contributors.
  • Directly prototypes, implements, and iterates on gameplay systems through proprietary internal tools and scripting systems.
  • Fosters a strong environment of creative collaboration across all disciplines. Works directly with Gameplay Programming counterparts to best leverage skills and creativity across both departments for systems design and implementation.
  • Writes and regularly updates clear gameplay system documentation detailing the scope and feature set for gameplay features. Creates tutorial videos and documentation to support systems.
  • Works with Project Management to plan and maintain the systems design schedule, set priorities, plan milestones, and assign work to Systems Designers. Proactively communicates across the team to create alignment among stakeholders and clarity about status, direction, and dependencies.
  • Regularly reviews design work in progress, proactively gathers feedback, and drives iteration and quality. Accountable for creative quality of all game design systems work and for ensuring the team is hitting on-screen quality targets for each milestone.
  • Collaborates with the Design Director and project Game Director to ensure systems design meets the project's creative and technical goals.
  • Ensures consistency in design systems across the whole game experience by creating, tracking, and enforcing standards and metrics. Directly supports Mission Design work in this as needed.
  • Runs brainstorms / reviews, creates buy-in and alignment, and champions design vision and values through clear communication and inclusivity.
  • Works with other Systems Design staff across the studio to develop best practices, shared process, and design standards.
  • Creates a safe, supportive, and creative work environment that exemplifies our studio values.
  • Other managerial and creative duties as needed.

Supervisory Duties

Directly supervises a team of Systems Designers. Carries out supervisory responsibilities in accordance with the organization's policies and applicable laws. Responsibilities include interviewing and training employees; planning, assigning, and directing work; appraising performance; resolving problems together with the Team and Design Department leadership.

Computer Skills:

  • Intermediateknowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors).
  • Intermediate knowledge of Maya orother major 3D modeling programs.
  • Adobe Illustrator experience andUE4 Blueprintscripting skills are a plus.
  • Working knowledge of MicrosoftOffice Suite.

Other Skills:

  • Individual must have very good interpersonal skills and the ability to communicate effectively with team members and other developers.
  • Strong communication skills including verbal and written skills are required.

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$152,900-$229,300 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.