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Intermediate Environment Artist Jobs (NOW HIRING)

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Intermediate Environment Artist information

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$13

$51

$190

How much do intermediate environment artist jobs pay per hour?

As of Sep 11, 2026, the average hourly pay for intermediate environment artist in the United States is $51.37, according to ZipRecruiter salary data. Most workers in this role earn between $20.91 and $38.46 per hour, depending on experience, location, and employer.

What is an intermediate environment artist?

Intermediate Environment Artists are professionals in the gaming, film, or animation industries who specialize in creating visually immersive environments. They are responsible for designing, modeling, texturing, and lighting 3D environments that help bring virtual worlds to life. Their intermediate level of experience means they typically work with some supervision but can handle complex tasks independently and contribute creatively to projects. They collaborate closely with other artists and developers to ensure that the environments are both visually appealing and technically optimized for performance.

What skills and qualifications are needed to thrive as an intermediate environment artist?

To thrive as an Intermediate Environment Artist, you need proficiency in 3D modeling, texturing, and digital sculpting, usually supported by a degree in art, design, or a related field. Familiarity with industry-standard tools such as Autodesk Maya, Blender, ZBrush, Substance Painter, and game engines like Unreal Engine or Unity is typically required. Strong attention to detail, creative problem-solving, and the ability to collaborate effectively with multidisciplinary teams are standout soft skills. These skills are crucial for producing visually compelling environments that enhance player immersion and meet project goals within the fast-paced game development industry.

How does an intermediate environment artist typically collaborate with other departments during a game development project?

An Intermediate Environment Artist works closely with level designers, concept artists, and technical artists to ensure that the game environments are both visually appealing and optimized for gameplay. Regular meetings and feedback sessions are common, where environment artists adjust their work based on gameplay needs or performance requirements. Collaboration often involves sharing assets, addressing technical constraints, and aligning with the project's artistic vision. This interdepartmental teamwork helps ensure that the final environments support the intended player experience and meet production timelines.

What are the most commonly searched types of Environment Artist jobs?

The most popular types of Environment Artist jobs are:

What are popular job titles related to Intermediate Environment Artist jobs?

For Intermediate Environment Artist jobs, the most frequently searched job titles are:

Enterprise Engineer Intermediate

Minneapolis, MN • On-site

Hennepin Healthcare
Health Care and Social Assistance • 5 - 10K employees

$111K - $138K/yr

Full-time

Posted 23 days ago


Hennepin Healthcare rating

7.4

Company rating: 7.4 out of 10

Based on 44 frontline employees who took The Breakroom Quiz


Job description

SUMMARY

We are currently seeking an Enterprise Engineer Intermediate to join our team. This fulltime role will work days.  This position will primarily work remotely - seeking local candidates for on site system upgrades

Purpose of this position: Under general supervision, provide exceptional support for HCMC applications throughout the systems life cycle and serve as a liaison with operational owners / customers.

RESPONSIBILITIES:

  • Manage complete lifecycle for medium/large supported applications including implementations, maintenance, upgrades, and retirements
  • Find and analyze various error logs (Windows/App/IIS/Firewall/etc.)
  • Understand basic security best practice activities including Firewall rules on servers/workstations, password and credential management, TLS, and SSL
  • Evaluate and modify configuration components (.ini/xml files)
  • Learn all IS&T tools (ServiceNow, Outlook, etc.)
  • Translate technical terminology and concepts to non-technical team members. Create documentation appropriate to the audience
  • Provide first/2nd tier support and troubleshooting for functional/analytical/technical support tickets
  • Work in a team-oriented and collaborative environment
  • Review proprietary interface engine messages
  • Understand basic HL7 message formatting and message evaluation (ADT/Orders/Results)
  • Maintain and support Citrix published applications
  • Provide regular and/or off hour on call support as scheduled
  • Perform other duties as assigned

QUALIFICATIONS

Minimum Qualifications:

  • Associates of Arts (AA) or Bachelor's degree
  • 3 years of relevant experience

-OR-

  • An approved equivalent combination of education and experience

Preferred Qualifications:

  • Healthcare industry experience
  • Experience developing technical/systems design specifications and building system solutions
  • Ability to provide customer focused service and communicate the value of proposed solutions

Knowledge/Skills/Abilities:

  • Ability to think strategically and demonstrate flexibility to adapt to changes in organizational or department priorities
  • Critical thinking and problem-solving skills
  • Demonstrated analytical, critical thinking, problem solving, and conflict resolution skills
  • Ability to multi-task and prioritize tasks
  • Ability to explain or demonstrate technology in a manner suited to the audience
  • Understanding and ability to evaluate and modify configuration components (.ini/xml files)    
  • Ability to translate technical terminology and concepts to non-technical team members
  • Ability to work in a team-oriented and collaborative environment    
  • Ability to review proprietary interface engine messages
  • Familiarity with Citrix published applications and how to maintain and support  

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