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Independent Contractor Video Game Writer Jobs in Minnesota

Game Development Producer (Temporary)

Roseville, MN · On-site

$125K - $127K/yr

Self-motivated and able to work independently. * Ability to collaborate effectively and adapt to a ... writing, desktop publishing, or related experience. * Prior experience in tabletop, video game, or ...

Working knowledge of audio/video equipment/gear operation as it relates to in-arena game ... Strong verbal and written communication skills. * Strong interpersonal skills with an ability to ...

Working knowledge of audio/video equipment/gear operation as it relates to in-arena game ... Strong verbal and written communication skills. * Strong interpersonal skills with an ability to ...

Debt + Equity Producer

Minneapolis, MN

$129K - $131K/yr

... bankers, contractors, and other real estate groups. Additionally, interactions with attorneys ... Strong verbal and written communication skills, with an ability to articulate thoughts effectively.

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Independent Contractor Video Game Writer information

What is the difference between Independent Contractor Video Game Writer vs Freelance Video Game Writer?

AspectIndependent Contractor Video Game WriterFreelance Video Game Writer
CredentialsPortfolio, writing experience, industry knowledgePortfolio, writing samples, industry knowledge
Work EnvironmentContract basis, remote or on-site, project-specificRemote or freelance basis, project-based
Employer UsageHired directly by game studios or publishers as a contractorHired through platforms or direct contacts, often for short-term projects
Search & Comparison IntentOften compared for contractual and project scope differencesCompared for flexibility and freelance opportunities

Both roles involve creating game narratives and scripts, but Independent Contractor Video Game Writers typically work under formal contracts directly with studios, often on larger projects. Freelance Video Game Writers usually operate independently, taking on various short-term projects through platforms or direct contacts. Understanding these differences helps you choose the right path based on your work style and career goals.

What are the most commonly searched types of Video Game Writer jobs in Minnesota?

The most popular types of Video Game Writer jobs in Minnesota are:

What are popular job titles related to Independent Contractor Video Game Writer jobs in Minnesota?

For Independent Contractor Video Game Writer jobs in Minnesota, the most frequently searched job titles are:

What job categories do people searching Independent Contractor Video Game Writer jobs in Minnesota look for?

The top searched job categories for Independent Contractor Video Game Writer jobs in Minnesota are:

What cities in Minnesota are hiring for Independent Contractor Video Game Writer jobs?

Cities in Minnesota with the most Independent Contractor Video Game Writer job openings:

Infographic showing various Independent Contractor Video Game Writer job openings in Minnesota as of July 2026, with employment types broken down into 1% As Needed, 75% Full Time, 17% Part Time, and 7% Contract. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution.

Game Development Producer (Temporary)

Asmodee

Roseville, MN • On-site

$125K - $127K/yr

Temporary

Posted 8 days ago


Key responsibilities

  • Coordinate projects through development from concept to completion, including creating and maintaining project schedules and visions.

  • Lead playtesting sessions, gather and analyze player feedback to improve game balance and design.

  • Collaborate with various teams to ensure project milestones are met, deliverables are completed, and final game products align with the project vision and budget.


Job description

Fantasy Flight Games (FFG) is a pioneering publisher of hobby board and card games, including trademarked Living Card Games. Established in 1995, FFG has earned a reputation for its epic themes, immersive gameplay, and top-level components. Many of FFG's most popular titles are based on beloved licenses such as Star Wars, Marvel, J.R.R. Tolkien's The Lord of the Rings, and George R.R. Martin's A Song of Ice and Fire. In addition, FFG has its own iconic universes such as Arkham Horror Files, Terrinoth Legends, and Twilight Imperium. Throughout the course of the studio's rich history, FFG has published games in over thirty languages and distributed to more than fifty territories. Fantasy Flight Games is a subsidiary of Paris-based Asmodee Group, a leading global publisher of tabletop games.

Job Summary

The temporary Game Development Producer role coordinates projects for FFG's various game development teams, while providing development support to the design teams they engage with. They are the hub of their projects and work with multiple people every day. The main responsibility of this position is to manage projects through development, overseeing them from concept to completion. This includes creating and maintaining project schedules and visions, leading playtesting and gathering player feedback, and engaging with a multitude of teams to ensure team awareness and on-time delivery of project milestones. The overarching goal of these activities being to continuously refine the project into one that is balanced, engaging, and within the budget and overall scope of the project.

What will your role involve
  • Manage multiple projects and their teams simultaneously and be able to clearly communicate their status to management. 
  • Coordinate and manage daily project meetings with various teams. 
  • Work closely with game designers, graphic designers, art directors, and others to ensure each project meets its deadlines while reaching its full potential. 
  • Ensure that budgets for assigned projects are within defined specifications.  
  • Work with Design Lead and External Designer to create/maintain a vision document for the project. Ensure final game products are aligned with that vision and the project's budget, as well as the intellectual property involved when applicable.
  • Investigate the feasibility of game design ideas insofar as to how they might impact production and/or manufacturing. 
  • Ensure that sufficient project milestones are in place to meet planned deadlines. 
  • Provide documentation to other creative departments (Art, Graphic Design, Sculpting, etc.) using defined document procedures to detail what elements are required to support the game design and content. 
  • Communicate and deliver project needs to multiple teams across the studio and publisher, as well as licensors and other parties when applicable. 
  • Lead internal and external playtesting by providing all necessary test components, answering questions, collecting feedback, and analyzing it to improve the balance and usability of the game's design, rules, and content.   
  • Collaborate with sculpting department staff to ensure the game's plastic components are delivered to the Plastic Production team. 
  • Investigate the feasibility of game design ideas insofar as to how they might impact production and/or manufacturing. 
  • Prepare and submit files for final approval, relaying approval feedback to the rest of the team. 
  • Manage and organize all project files on a shared server so that others can easily find all files associated with a given project. 
  • Create final, print-ready game product layouts using Adobe InDesign.   
  • Other tasks and assignments as directed by management. 
What do you bring

Position Skills & Qualifications 

  • Strong written and verbal communication skills. 
  • Strong organizational and multitasking skills. 
  • Strong project management skills. 
  • Strong leadership skills 
  • Proficient in word processing applications (e.g., MS Word), spreadsheet applications (e.g.,MS Excel) 
  • Familiar with Project Management software, Adobe inDesign, Photoshop, and Illustrator. 
  • Experience with hobby games a plus. 
  • Self-motivated and able to work independently. 
  • Ability to collaborate effectively and adapt to a changing landscape. 
  • Able to travel up to 10% of the time; sometimes with very little notice. 

Knowledge & Experience Requirements  

  • One to three years of experience in project management, technical writing, desktop publishing, or related experience. 
  • Prior experience in tabletop, video game, or board game production is a plus. 

Hesitant to apply because you don't have all the experience or qualifications listed? Let us decide! The right candidate doesn't always match up perfectly on paper. We believe that diverse perspectives and experiences bring fresh ideas and innovation to our team. If you're passionate about this role and believe your unique background and skills could contribute to our mission, we'd love to hear from you! 

Why join us

Actual compensation for this role is based on several factors, including but not limited to job-related skills, qualifications, experience, market conditions and specific work location. Base Houly Rate Range: $33.00-$35.00.

Our Commitment

asmodee's purpose is Bringing People Together. To us that means all kinds of people, no matter their perceived differences. 

We strive to create a workplace where everyone feels empowered to show up as their full and authentic selves. We seek to support our diverse community of players by creating representative gaming experiences that celebrate a variety of backgrounds, skills, and views. Diversity and Inclusion fuels our creativity and promotes internal and external equity which allows us to continue in our efforts to bring people together around the game table. Games are for everyone.