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In Game Support Representative Jobs (NOW HIRING)

Our students represent many different experiences, perspectives, and cultures, and the university ... supported. Part-time teaching positions are available throughout the academic year, including ...

Customer Support Representative

$16.50 - $22.25/hr

Customer Support Representative The Customer Support Representative is the first point of contact ... email in a timely, professional, and on-brand manner, covering account, gameplay, bonus, and ...

Player Support Representative

Tulsa, OK ยท On-site

$15.50 - $21/hr

As a Player Support Representative, you will have a key role in providing outstanding support to ... If gaming excites you and you enjoy working in a collaborative environment, this role is ideal for ...

From helping with in-game entertainment to supporting the behind-the-scenes production that keeps everything running smoothly, you'll be an important part of the team on game day. We're looking for ...

This role is primarily focused on daily in-store visits, maintaining brand standards for AT&T, supporting retail staff, and capturing field-level insights. Representatives are the frontline ...

Headquartered in Ipswich, MA, EBSCO employs more than 2,700 people worldwide, with most embracing ... Your Opportunity The Technical Support Representative specializes in performing technical support ...

This role is primarily focused on daily in-store visits, maintaining brand standards for AT&T, supporting retail staff, and capturing field-level insights. Representatives are the frontline ...

Game Mathematician

Chicago, IL ยท On-site

$70K - $80K/yr

Supporting development teams with mathematical insights and ensuring accuracy throughout production What We're Looking For * 2-3 years of experience in game mathematics for real-money casino games.

This role is primarily focused on daily in-store visits, maintaining brand standards for AT&T, supporting retail staff, and capturing field-level insights. Representatives are the frontline ...

This role is primarily focused on daily in-store visits, maintaining brand standards for AT&T, supporting retail staff, and capturing field-level insights. Representatives are the frontline ...

This role is primarily focused on daily in-store visits, maintaining brand standards for AT&T, supporting retail staff, and capturing field-level insights. Representatives are the frontline ...

This role is primarily focused on daily in-store visits, maintaining brand standards for AT&T, supporting retail staff, and capturing field-level insights. Representatives are the frontline ...

This role is primarily focused on daily in-store visits, maintaining brand standards for AT&T, supporting retail staff, and capturing field-level insights. Representatives are the frontline ...

This role is primarily focused on daily in-store visits, maintaining brand standards for AT&T, supporting retail staff, and capturing field-level insights. Representatives are the frontline ...

Showing results 41-60

In Game Support Representative information

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$12

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$43

How much do in game support representative jobs pay per hour?

As of Sep 12, 2026, the average hourly pay for in game support representative in the United States is $21.87, according to ZipRecruiter salary data. Most workers in this role earn between $17.31 and $23.32 per hour, depending on experience, location, and employer.

What cities are hiring for In Game Support Representative jobs?

Cities with the most In Game Support Representative job openings:

What states have the most In Game Support Representative jobs?

States with the most job openings for In Game Support Representative jobs include:

What are popular job titles related to In Game Support Representative jobs?

For In Game Support Representative jobs, the most frequently searched job titles are:

Infographic showing various In Game Support Representative job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 73% Full Time, 21% Part Time, and 5% Contract. Highlights an 88% Physical, 2% Hybrid, and 10% Remote job distribution, with an average salary of $45,486 per year, or $21.9 per hour.

Adjunct Faculty in Game Design

Chicago, IL โ€ข On-site

DePaul
Health Care and Social Assistanceย โ€ขย 1 - 5K employees

Part-time

This job post hasย expired today.ย Applications are no longer accepted.


Job description

Adjunct Faculty in Game Design
Full-time Faculty Positions
Full-time faculty positions will be posted on a per-opening basis. Postings are organized by college/school and department. Applicants will be evaluated at the college/school level for the position which they are submitting an application. Unless noted by a close date, positions will remain open until they are filled. Qualified applicants are encouraged to apply.
Part-time Faculty Positions
DePaul University invites expressions of interest for a pool of qualified Part Time Faculty to teach courses in a variety of disciplines across all 10 colleges and schools. Individuals may enter expressions of interest by submitting their credentials to any posting for which they are qualified to teach. Postings are organized by college/school and department. Screening of individuals in the pool is ongoing, depending on curricular need and funding. Individuals will be contacted by the department if they reach the finalist stage for teaching a particular course or set of courses. The pool will remain in place until the closing date specified in the posting details; those interested in remaining in the pool beyond that time must resubmit. All individuals in the pool will be notified by email when the posting is closed.
Below you will find the details for the posting including any supplementary documentation and questions you should review before applying for the opening or submitting your interest in teaching. To apply for the position, please click the Apply for this Job link/button.
Posting Details
Job ID: 47764
College/School: Chicago, IL - Jarvis College of Computing & Digital Media
Position Description:
DePaul's Jarvis College of Computing & Digital Media (CDM) is located in the heart of Chicago's Loop, the central business district of Chicago. Our students represent many different experiences, perspectives, and cultures, and the university strives to recruit and sustain a faculty community where all backgrounds are valued and supported. Part-time teaching positions are available throughout the academic year, including summer sessions. Academic course schedules fluctuate from quarter to quarter, and the college will work with selected individuals to determine a quarterly schedule. Courses are not guaranteed, however the college does its best to give ample notice about available courses. Applicants with expertise that matches course scheduling needs will be contacted for an interview.
The School of Design (SoD) offers a learning environment that nurtures the development of innovative designers, who embrace interdisciplinary methods to solve challenging problems. SoD offers a variety of undergraduate and graduate programs including Digital Communication and Media Arts, Game Design, Graphic Design, Human Centered Design, Industrial Design, and User Experience Design.
Qualifications:
Minimum requirements include a master's degree in the discipline, or 18 semester/27 quarter hours of graduate work in the discipline, or an undergraduate degree with a minimum of five years demonstrated relevant professional experience. Exceptions may be considered with approval of the dean.
Application Instructions:
The BS in Game Design degree prepares students to become leaders in the diversifying field of games. Throughout the program, students collaborate on interdisciplinary teams with programmers, artists, writers, and audio designers. The curriculum focuses on the entire development cycle from ideation to documentation, prototyping, implementation, iteration, and testing towards creating polished experiences. Students learn to evaluate and critique each other's work, communicate, problem-solve and design for clients. Throughout the process students will build a portfolio showcasing the diversity of their skill-sets ranging from indie games, to art games, and games for change on established and experimental platforms.
In addition to the required documents listed below, you may also submit a portfolio, teaching evaluations and a course syllabus as optional documents.
Considerations:
Exceptions to standard rates may apply to courses with unique credit hours, supervision, labs, clinical/practicum courses, coaching, administrative tasks, and courses that are either over-enrolled or under-enrolled.
General Compensation/Benefits Statement:
DePaul University has provided a compensation range that represents its good faith estimate of what the University may pay for the position at the time of posting. The salary offered to the selected candidate will be determined based on factors such as (but not limited to) the qualifications, education, experience, and training of the selected candidate, the scope and responsibilities of the position, departmental budget availability, internal salary equity considerations, and available market information.
DePaul University offers a variety of benefit options for qualified part-time employees. Further information regarding benefits can be found here:
About DePaul University's Academic Calendar:
Except for the College of Law, DePaul University operates on a quarter system. Classes in Autumn, Winter, and Spring quarters are 11 weeks in length (including finals week) and Summer courses, in two sessions, are typically 5 weeks in length. The College of Law operates on the semester system. Classes in the Fall and Spring semesters are 16 weeks in length (including finals week) and it offers a Summer Session of 7 weeks (including final exams).
Salary Information: The anticipated hiring rate of this position is between $4,800 and $6,100 per course, commensurate with qualifications and experience.
Applicant Documents
Cover Letter(1)
C.V.(1)