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Human Computer Interaction Internship Jobs in California

... Human-Computer Interaction, or a related field Experience designing and running quantitative human-performance studies (e.g. words-per-minute, Fitts's-law target acquisition, task completion time ...

Preferred Qualifications MS/PhD in Computer Science, Electrical Engineering, Human Computer Interaction, or related field / equivalent experience ; 5+ years of experience in a related field.

OR Bachelor's Degree in Industrial Design, Industrial Design, Graphic Design, Art, Computer Science, Human Factors Engineering, Human Computer Interaction, Information Architecture, or related field ...

Preferred Qualifications MS/PhD in Computer Science, Electrical Engineering, Human Computer Interaction, or related field / equivalent experience ; 5+ years of experience in a related field.

OR Bachelor's Degree in Industrial Design, Industrial Design, Graphic Design, Art, Computer Science, Human Factors Engineering, Human Computer Interaction, Information Architecture, or related field ...

Minimum BS or MS in Human Factors Engineering, Cognitive Psychology, Biomedical Engineering, Mechanical Engineering, Computer Science, Human-Computer Interaction, Human-Centered Design, or a related ...

Minimum BS or MS in Human Factors Engineering, Cognitive Psychology, Biomedical Engineering, Mechanical Engineering, Computer Science, Human-Computer Interaction, Human-Centered Design, or a related ...

New

About Tacit We are an early-stage, deep tech startup based in San Francisco, developing innovative hardware that rethinks human-computer interaction. We are backed by General Catalyst, Khosla ...

A.) in Human Computer Interaction, Ergonomics, Design, or Cognitive Psychology from four-year college or university; and two to four years related experience and/or training; or equivalent ...

Your impact will be defined by your ability to shape the future of our strategic domains-such as networking, security, and human-computer interaction-by translating complex AI methodologies into ...

Bachelor's Degree or above in Human Factors, Human Computer Interaction, User Experience, Human ... Previous work or internship experience working on aviation products Garmin International is an ...

Bachelor's degree in Product Design, Interaction Design, Human-Computer Interaction, or related field (or equivalent practical experience). * Expertise in physical or embedded interaction design ...

Bachelor's degree in Product Design, Interaction Design, Human-Computer Interaction, or related field (or equivalent practical experience). * Expertise in physical or embedded interaction design ...

HID Algorithms Engineer

Cupertino, CA · On-site

$98K - $133K/yr

... Human Computer Interaction, or related field / equivalent experience ; 5+ years of experience in a related field. Preferred Qualifications Experience developing for real-time systems Experience ...

Academicbackground in graphic design, human-computer interaction, or interaction design, digital media design, fine arts, or related field Strong knowledge of Adobe Creative Suite, Sketch, Invision ...

Showing results 21-40

Human Computer Interaction Internship information

What is a human computer interaction internship?

A Human Computer Interaction (HCI) Internship is a temporary training position where students or recent graduates gain practical experience working on projects that explore how people interact with computers and technology. Interns typically assist with user research, usability testing, prototyping, and interface design. The internship provides hands-on learning in areas like user experience (UX), user interface (UI) design, and human-centered computing, often in collaboration with multidisciplinary teams. It is an opportunity to apply academic concepts to real-world problems and develop skills valued in technology and design industries.

What types of projects can I expect to work on during a human computer interaction internship?

As a Human Computer Interaction (HCI) intern, you can expect to work on projects that involve user research, prototyping, usability testing, and interface design. Interns often collaborate closely with UX designers, software engineers, and product managers to improve the user experience of digital products. Typical tasks might include conducting user interviews, analyzing user data, designing wireframes, or testing interactive prototypes. The work environment is usually collaborative and iterative, with regular feedback and opportunities to contribute creative ideas.

What are the key skills and qualifications needed to thrive as a human computer interaction intern, and why are they important?

To thrive as a Human Computer Interaction Intern, you generally need foundational knowledge in user experience (UX) design, usability principles, and human-centered research, often supported by coursework or a degree in HCI, computer science, or a related field. Familiarity with prototyping tools (such as Figma, Sketch, or Adobe XD), usability testing platforms, and analytics software is typically required. Strong communication, collaboration, and problem-solving skills help interns contribute effectively to multidisciplinary teams and adapt to user feedback. These abilities are crucial for creating intuitive, user-focused digital experiences and supporting product development with actionable insights.

What is the difference between Human Computer Interaction Internship vs User Experience Design Internship?

AspectHuman Computer Interaction InternshipUser Experience Design Internship
Required CredentialsRelevant coursework in HCI, psychology, computer scienceDesign, psychology, human factors background
Work EnvironmentResearch labs, tech companies, academiaDesign agencies, tech firms, startups
Industry UsageAcademic research, product development, usability testingProduct design, interface development, user research
Search & Comparison IntentUnderstanding HCI roles, research opportunitiesDesign projects, user-centered design roles

Both internships focus on improving user interactions with technology but differ in emphasis. Human Computer Interaction internships lean toward research, usability testing, and understanding human factors, while User Experience Design internships focus on designing user interfaces and enhancing overall user satisfaction. Candidates should choose based on their interest in research versus design.

What are the most commonly searched types of Human Computer Interaction jobs in California?

The most popular types of Human Computer Interaction jobs in California are:

What are popular job titles related to Human Computer Interaction Internship jobs in California?

For Human Computer Interaction Internship jobs in California, the most frequently searched job titles are:

What job categories do people searching Human Computer Interaction Internship jobs in California look for?

The top searched job categories for Human Computer Interaction Internship jobs in California are:

What cities in California are hiring for Human Computer Interaction Internship jobs?

Cities in California with the most Human Computer Interaction Internship job openings:

Infographic showing various Human Computer Interaction Internship job openings in California as of August 2026, with employment types broken down into 1% As Needed, 86% Full Time, 10% Part Time, 2% Contract, and 1% Nights. Highlights an 76% Physical, 2% Hybrid, and 22% Remote job distribution.

Systems Engineer - Input Systems

San Jose, CA


Apple
Computer and Electronic Product Manufacturing • 10K+ employees

8.1

Company rating: 8.1 out of 10

Based on 678 frontline employees who took The Breakroom Quiz

7th of 30 rated technology retailers

People enjoy working here

Good employer

Recommended by students


$216K - $394K/yr

Full-time

Medical, Dental, Retirement

Posted 19 days ago


Job description

Apple's vision products - our head-worn compute platforms (HMD and glasses) - are designed to become the fastest way to do serious, detailed work when paired with Mac, faster than a laptop alone. This role owns the systems architecture for fusing spatial inputs (hand, wrist, eye, and head tracking) with the keyboard, mouse, and trackpad connected to Mac, targeting a meaningful improvement in input efficiency without adding physical or cognitive fatigue. You will define how discrete input modalities combine into one continuous interaction model, and you will be the one who proves - with data - that people can type, point, select, and manipulate faster on our vision products than on any other platform, while feeling just as comfortable as they do today.
Description
As a Systems Engineer, you will own the architecture that lets our vision products fuse spatial sensing with best-in-class keyboard, mouse, and trackpad input when plugged into Mac. Your mandate: make our vision products the world's most efficient mechanism for detailed, sustained productive work.
You will:
Define the system-level architecture for fusing spatial input (hand, wrist, eye, head) with keyboard/mouse/trackpad signals into a single, low-latency interaction model
Set and validate an ambitious input-efficiency improvement target against Mac-only baselines, across representative productivity tasks (text entry, navigation, selection, precision pointing)
Own the specification for how our vision products preserve best-in-class high-rate text input - keyboard remains the backbone for speed; fusion must augment it, not compete with it
Build the measurement methodology and test harness for input efficiency (throughput, error rate, correction cost) and for fatigue/comfort (physical and cognitive), and treat the two as co-primary metrics - no speed win counts if it costs comfort
Decompose the fused-input experience into system requirements and drive them through sensor, firmware, input-stack, and macOS-integration teams
Partner closely with Sense & Constellation (sensor selection/config), Display Systems (latency budget), hand/eye tracking, human factors, and product design to land a coherent end-to-end spec
Run structured human-performance studies, own the resulting data, and be the team's authority on what's actually faster versus what only feels faster
Preferred Qualifications
Master's degree in Electrical Engineering, Computer Science, Robotics, Human Factors/Human-Computer Interaction, or a related field
Experience designing and running quantitative human-performance studies (e.g. words-per-minute, Fitts's-law target acquisition, task completion time) and defensibly translating results into system/product requirements
Working knowledge of fatigue and comfort measurement methods (EMG, perceived exertion scales, longitudinal wear studies) - including evaluating physical and/or cognitive fatigue in wearable or prolonged-use hardware - and how to hold comfort constant while pushing performance
Experience building or integrating novel text-entry or pointing techniques, or shipping input features that combine wearable sensors with traditional peripherals
Publications, patents, or shipped features in multi-modal input, text entry, or spatial interaction
Minimum Qualifications
Bachelor's degree in Electrical Engineering, Computer Science, Robotics, Human Factors/Human-Computer Interaction, or a related field
6+ years of experience in systems engineering, HCI, or input-technology roles, ideally on shipped consumer hardware
Deep experience in systems engineering for human input devices (HID), sensor fusion, or human-computer interaction on shipping consumer hardware
Experience with sensor fusion algorithms and multi-modal input systems
Fluency in the trade-offs between input speed, precision, and physical/cognitive fatigue across keyboard, trackpad, mouse, and spatial (hand/eye/head) trackingmodalities
Track record of defining and driving end-to-end system requirements across sensors, firmware, the OS input stack, and application layer
Comfortable owning ambiguous, cross-functional problems that span hardware, firmware, ML/perception, human factors, and macOS software integration
Excellent written and verbal communication skills, with the ability to turn a fuzzy product ambition into a testable spec with clear acceptance criteria
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $216,200 and $394,000, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Apple logo

About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976


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Benefits

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