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Hourly Remote Game Programmer Jobs (NOW HIRING)

Junior Game Developer (Java / libGDX) Job Type: Contractor Location: Remote Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how ...

Junior Game Developer (Java / libGDX) Job Type: Contractor Location: Remote Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how ...

Associate Game Developer

Everett, WA ยท On-site +1

$60K/yr

The Associate Game Developer works closely with the Development Director and Development Manager to ensure game rules reflect the core pillars of Atomic Mass Games. The Associate Game Developer ...

Remote We are looking for a Game Tools & Modding Engineer with strong expertise in graphics programming, rendering systems, and engine-level development to build high-performance, real-time ...

At Insomniac, we've embraced a digital-first culture, and support in-office, remote and hybrid ... The estimated base pay range for this role is listed below, this is an hourly rate. $82.74-$100 USD ...

Insomniac is looking for a Senior Gameplay Programmer (Contract). In this role you'll collaborate ... At Insomniac, we've embraced a digital-first culture, and support in-office, remote and hybrid ...

Game Developer Boca Raton, FL or Las Vegas, NV (Onsite) Full-Time (W2) Build games. Solve interesting technical problems. Work alongside the people who bring the entire experience to life. We're ...

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Hourly Remote Game Programmer information

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$11K

$92.6K

$173.5K

How much do hourly remote game programmer jobs pay per year?

As of Sep 14, 2026, the average yearly pay for hourly remote game programmer in the United States is $92,636.00, according to ZipRecruiter salary data. Most workers in this role earn between $24,000.00 and $145,500.00 per year, depending on experience, location, and employer.
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Game Developer (Java / libGDX) - Remote

Omaha, NE โ€ข Remote

micro1 AI
Software Developmentย โ€ขย 11 - 50 employees

$20 - $120/hr

Part-time

Re-posted 22 days ago


Job description

Job Title: Junior Game Developer (Java / libGDX)


Job Type: Contractor


Location: Remote


Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required โ€” your domain knowledge is what matters.


Key Responsibilities:

  1. Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
  2. Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.
  3. Implement basic game mechanics including sprite management, game loops, and input handling.
  4. Troubleshoot and debug code to ensure optimal performance and reliability of game modules.
  5. Participate in code reviews and contribute to the improvement of internal coding standards.
  6. Document technical processes and game development workflows clearly for cross-functional teams.
  7. Communicate effectively with team members, providing regular status updates and seeking feedback.



Required Skills and Qualifications:

  1. Basic knowledge of Java programming and object-oriented principles.
  2. Hands-on experience with libGDX through coursework, personal projects, or prototypes.
  3. Understanding of fundamental game development concepts such as game loops, sprites, and input management.
  4. Strong written and verbal communication skills, with a focus on clear technical documentation.
  5. Ability to work collaboratively in a fully remote team environment.
  6. Demonstrated interest and initiative in building games or interactive applications.
  7. Willingness to complete an AI interview as part of the selection process.



Preferred Qualifications:

  1. Portfolio of small games or demo projects (GitHub links or playable demos encouraged).
  2. Familiarity with vectors, collision detection, or basic 2D physics.
  3. Experience using Git for version control and collaborative development.