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Houdini Inc Jobs (NOW HIRING)

Evans & Sutherland, Spitz, Inc., and Cosm Immersive combined forces to power the immersive ... Expertise in Nuke, Maya, Houdini, Unreal GPU and CPU rendering * A thorough understanding of color ...

Motion Designer

San Francisco, CA · On-site

$120K - $170K/yr

A genuine interest in health, science, or human performance Nice to Have * 3D animation or rendering skills (Cinema 4D, Blender, Houdini) * Experience with Lottie, Rive, or code-based animation for ...

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Houdini Inc information

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$9

$39

$91

How much do houdini inc jobs pay per hour?

As of Aug 9, 2026, the average hourly pay for houdini inc in the United States is $39.05, according to ZipRecruiter salary data. Most workers in this role earn between $16.59 and $74.52 per hour, depending on experience, location, and employer.

What is the difference between Houdini Inc vs Houdini Artist?

AspectHoudini IncHoudini Artist
Required CredentialsProficiency in Houdini software, relevant certificationsProficiency in Houdini software, portfolio showcasing effects work
Work EnvironmentVFX studios, animation companies, post-production housesVFX studios, animation teams, freelance projects
Industry UsageUsed by companies for complex visual effects and simulationsUsed by artists for creating effects, modeling, and simulations

The main difference between Houdini Inc and Houdini Artist lies in their roles. Houdini Inc typically refers to companies or teams utilizing Houdini software for large-scale projects, while Houdini Artist describes individual professionals skilled in creating visual effects and simulations using Houdini. Both require proficiency in Houdini, but the focus differs between organizational use and individual artistry.

What are some common challenges faced by professionals working at Houdini Inc. and how can they be addressed?

Professionals at Houdini Inc., especially those working in roles related to visual effects or 3D animation, often encounter tight deadlines and rapidly changing project requirements. Collaborating with multidisciplinary teams, such as artists, developers, and producers, can require strong communication and adaptability. Staying current with industry-standard tools and new Houdini software features is crucial for maintaining productivity and creativity. To address these challenges, it's helpful to engage in continuous learning, participate in team meetings, and make use of in-house training resources.

What are the key skills and qualifications needed to thrive as a Houdini Technical Artist?

To thrive as a Houdini Technical Artist, you need strong proficiency in 3D animation, procedural modeling, and visual effects, typically supported by a degree in computer graphics or a related field. Experience with Houdini software, scripting languages like Python, and familiarity with rendering engines such as Mantra or Arnold are essential. Creativity, problem-solving, and the ability to collaborate effectively with cross-functional teams are standout soft skills. These competencies are crucial for creating complex visual effects efficiently and ensuring seamless integration into production pipelines.

What is Houdini Inc?

Houdini Inc is a company specializing in creative production services, with a focus on experiential marketing, event production, and immersive brand experiences. They work with clients to design, fabricate, and execute unique events and installations that help brands engage their audiences. Their expertise includes project management, creative design, fabrication, logistics, and on-site event execution. Houdini Inc often collaborates with major brands, agencies, and organizations to deliver memorable experiences that connect with consumers in impactful ways.
More about Houdini Inc jobs
What cities are hiring for Houdini Inc jobs? Cities with the most Houdini Inc job openings:
What states have the most Houdini Inc jobs? States with the most job openings for Houdini Inc jobs include:
Infographic showing various Houdini Inc job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 77% Full Time, 15% Part Time, 1% Temporary, and 6% Contract. Highlights an 94% Physical, 1% Hybrid, and 5% Remote job distribution, with an average salary of $81,232 per year, or $39.1 per hour.

3D Pipeline Real Time Graphics Developer

Prosum Inc.

Glendale, CA • On-site

$80.53/hr

Contractor

Posted 4 days ago


Job description

Job Description
Job Title: 3D Pipeline Real-Time Graphics Developer
Location: Glendale, CA (Hybrid)
Employment Type: 24-Month Contract
Pay Rate: Up to $80.53/hour
Position Overview
We are seeking a talented 3D Pipeline Real-Time Graphics Developer to join an innovative technology team focused on building and enhancing digital content creation pipelines. This role involves developing tools and workflows that support artists, designers, and engineers creating immersive real-time experiences, visualizations, animations, and interactive environments.
The ideal candidate has a strong background in graphics programming, game engine development, and digital content pipelines, along with a passion for collaborating with cross-functional creative teams.
Key Responsibilities
  • Develop and maintain digital pipeline tools for 3D content creation and real-time graphics workflows.
  • Build solutions supporting visualizations, animations, simulation environments, interactive experiences, and dynamic digital assets.
  • Troubleshoot, enhance, and support existing software tools, applications, and proof-of-concept projects.
  • Partner with artists, designers, and technical stakeholders to gather requirements and improve production workflows.
  • Contribute to the design and implementation of scalable pipeline technologies and integrations.
Required Qualifications
  • 3-7 years of experience working with VFX, digital art pipelines, or video game production pipelines.
  • Experience with virtual reality content development and/or VR systems development.
  • Strong experience with Unreal Engine, including game logic, plugin development, or core engine programming.
  • Knowledge of industry-standard 3D content creation tools such as Autodesk Maya, Houdini, Substance Painter, or similar applications.
  • Proficiency in Python and C/C++.
  • Experience with 3D mathematics and computer graphics programming using APIs such as OpenGL and/or DirectX.
  • Experience working in Windows-based development environments.
  • Excellent written and verbal communication skills.
Preferred Qualifications
Experience with one or more of the following is highly desirable:
  • Autodesk Maya scripting and API development (Python, C++, OpenMaya API)
  • Animation rigging workflows
  • CAD applications such as SolidWorks, Revit, Rhino, or equivalent
  • ShotGrid
  • UI/UX development using PyQt, Qt, WxWidgets, or similar frameworks
  • Web technologies including HTML5, CSS3, JavaScript, jQuery, Ruby on Rails, or Django
  • Universal Scene Description (USD)
  • REZ package management
  • Shader programming (GLSL, HLSL, or Cg)
  • Physics-based simulation tools such as Simulink or ANSYS
  • Ability to quickly learn and integrate new APIs and SDKs

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