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Home Based Unity Game Developer Jobs in North Carolina

... game. * Strong programming skills in C++ and deep familiarity with Unreal Engine systems. * Deep ... This role is based in Raleigh, NC, and we are primarily seeking candidates who are currently ...

... game. * Strong programming skills in C++ and deep familiarity with Unreal Engine systems. * Deep ... This role is based in Raleigh, NC, and we are primarily seeking candidates who are currently ...

Senior Gameplay Engineer

Raleigh, NC ยท On-site

$90 - $120/hr

... game. * Strong programming skills in C++ and deep familiarity with Unreal Engine systems. * Deep ... This role is based in Raleigh, NC, and we are primarily seeking candidates who are currently ...

Principal Gameplay Engineer

Raleigh, NC ยท On-site

$120 - $160/hr

Collaborate directly with creative and design leadership to translate ambitious game design vision ... This role is based in Raleigh, NC, and we are primarily seeking candidates who are currently ...

Collaborate directly with creative and design leadership to translate ambitious game design vision ... This role is based in Raleigh, NC, and we are primarily seeking candidates who are currently ...

... home games. This part-time, event-based role assists with pregame, in-game, and postgame execution ... halftime programming. * Serve as a reliable point of communication on headset, providing timely ...

... home games. This part-time, event-based role assists with pregame, in-game, and postgame execution ... halftime programming. * Serve as a reliable point of communication on headset, providing timely ...

New

ENGINEERING - GAMES What We Do Unreal projects have been leading the pack of real-time ... Familiarity with cloud infrastructure (AWS, Azure, or GCP) and administering Windows-based build ...

... home games. This part-time, event-based role assists with pregame, in-game, and postgame execution ... halftime programming. * Serve as a reliable point of communication on headset, providing timely ...

Senior Software Engineer, Audio Engine

Cary, NC ยท On-site

$113K - $149K/yr

ENGINEERING - UNREAL ENGINE What We Do Unreal-powered projects have been on the bleeding edge of ... Games ecosystem at massive scale. You'll help set the technical direction for Epic's WebRTC-based ...

... based on a Guest's interests and needs. You monitor event activities, safety protocols, and make ... home the best prizes! WHAT WILL YOU BE DOING DAILY? * Monitoring activities such as Laser Tag, Mini ...

... based on a Guest's interests and needs. You monitor event activities, safety protocols, and make ... home the best prizes! WHAT WILL YOU BE DOING DAILY? * Monitoring activities such as Laser Tag, Mini ...

Showing results 21-40

Home Based Unity Game Developer information

What does a home based Unity game developer do?

A Home Based Unity Game Developer designs, codes, and tests video games or interactive experiences using the Unity game engine, all from a remote or home office setting. Their responsibilities include collaborating with artists and designers, implementing gameplay features, optimizing performance, and debugging issues. Working from home allows them to connect with team members online, often using tools like version control systems and project management platforms. This role requires strong programming skills, creativity, and the ability to work independently.

What are the key skills and qualifications needed to thrive as a home based Unity game developer?

To thrive as a Home Based Unity Game Developer, you need a strong background in C# programming, game design principles, and experience with the Unity engine, often supported by a degree in computer science or a related field. Proficiency in Unity Editor, version control systems like Git, and familiarity with asset management tools are typically required, with certifications in Unity development considered a plus. Creativity, self-motivation, and effective remote communication are vital soft skills for collaborating with distributed teams and managing independent workflows. These skills and qualities are essential for delivering high-quality, engaging games efficiently while working remotely.

What are some common challenges faced by home based Unity game developers, and how can they be addressed?

Home-based Unity Game Developers often face challenges such as maintaining effective communication with remote teams, managing their own schedules, and staying motivated without in-person supervision. To address these, it's important to establish clear communication routines using tools like Slack or Discord, set regular check-ins with project managers, and create a dedicated workspace to minimize distractions. Additionally, leveraging online communities and resources can help developers stay updated with the latest Unity features and best practices while fostering a sense of collaboration.

What is the difference between Home Based Unity Game Developer vs Remote Unity Game Programmer?

AspectHome Based Unity Game DeveloperRemote Unity Game Programmer
Required SkillsUnity engine, C#, game designUnity engine, C#, scripting, debugging
Work EnvironmentHome office, independent setupHome or remote office, flexible location
Industry UsageGame studios, indie developersGame development companies, freelance projects

Both roles involve Unity engine and C# skills, often working remotely. The main difference lies in job focus: Home Based Unity Game Developers typically handle entire game development processes, while Remote Unity Game Programmers focus more on coding and technical implementation. Both roles are common in the gaming industry and offer flexible, remote work options.

What are the most commonly searched types of Unity Game Developer jobs in North Carolina?

The most popular types of Unity Game Developer jobs in North Carolina are:

Senior Gameplay Engineer

AGBO Films LLC

Raleigh, NC โ€ข On-site

Full-time

Re-posted 16 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite-as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
As Senior Gameplay Engineer, you are a versatile engineer who thrives in a collaborative environment and deeply enjoys empowering designers. You will work closely with designers and the broader engineering team to fine-tune character, camera, and control systems and help us find the fun in our gameplay loops. Your work will have a direct impact on how our games feel, play, and evolve through iterative development. This is a hands-on, high-impact role on an ambitious team creating something special and exciting.
Key Responsibilities:
  • Collaborate deeply with design to implement, iterate, and polish core gameplay systems-especially around movement, feel, and player responsiveness.
  • Be the primary driver of relevant gameplay systems, ensuring a satisfying and immersive player experience.
  • Build prototypes and iterate quickly to test and refine gameplay ideas.
  • Identify opportunities to improve workflows and tools for designers and fellow engineers.
  • Contribute to code quality, performance optimization, and engineering best practices across the codebase.
  • Mentor junior and mid-level engineers, providing technical guidance and code reviews.
  • Perform other duties as assigned.

Qualifications & Skills:
  • 5-8 years of experience in gameplay engineering with at least one shipped title; bonus if you helped grow and maintain a live service game.
  • Strong programming skills in C++ and deep familiarity with Unreal Engine systems.
  • Deep understanding of player-centric gameplay systems.
  • Collaborative mindset with the ability to interpret, enhance, and proactively expand design intent through code.
  • A passion for tuning, iteration, and crafting joyful player experiences.
  • Significant experience in UE4 and/or UE5.
  • Bonus: Previous experience at a startup or on early-stage projects.

Additional Information:
  • This role is based in Raleigh, NC, and we are primarily seeking candidates who are currently located in the area or are open to relocating. In-person collaboration with our technical and creative teams is essential to the success of this position.
  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.