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Home Based Python Game Developer Jobs (NOW HIRING)

An Unannounced Game Studio based in Fairfax, VA and led by industry veterans is searching for Jr-Mid Programmers to join a talented team in creating amazing games. Responsibilities Write portable ...

Proficiency in programming languages such as C#, Java, Python are a must and JavaScript is ... Game Development, or a related field. * Experience with implementing Unity based products for ...

... based on simulations, testing, and player feedback Analyze market performance data to identify ... analysis Programming experience or familiarity with Python, Java, C#, or C++ Strong analytical ...

Unity Developer

Orlando, FL ยท On-site

$60 - $80/hr

Translate functional, technical, and training requirements into effective Unity-based solutions. Required Qualifications * Education: Bachelor's degree in Computer Science, Software Engineering, Game ...

Python Developer

Manhattan, NY ยท On-site

$90K - $100K/yr

... based in Manhattan, NY . We are looking for a highly skilled, street-smart developer with strong ... Flexible work from home options available.

Gameplay Engineer

$105K - $133K/yr

Provide technical insight and ideas regarding game design * Work closely with designers and ... Python programming * Backend languages such as Go, Erlang and/or PL/SQL * Systems managing ...

Gameplay Engineer

Los Angeles, CA ยท Remote

$105K - $133K/yr

Provide technical insight and ideas regarding game design * Work closely with designers and ... Python programming * Backend languages such as Go, Erlang and/or PL/SQL * Systems managing ...

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Home Based Python Game Developer information

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How much do home based python game developer jobs pay per hour?

As of Sep 9, 2026, the average hourly pay for home based python game developer in the United States is $58.62, according to ZipRecruiter salary data. Most workers in this role earn between $48.32 and $66.59 per hour, depending on experience, location, and employer.

Can a home based Python game developer work from home?

Yes, a home based Python game developer can work from home, as many roles in software development and game programming are remote-friendly. They typically need a reliable computer, internet connection, and knowledge of development tools like IDEs and version control systems. Remote work arrangements depend on the employer's policies and project requirements.

Do home based Python game developers work from home?

Home-based Python game developers typically work remotely from their own location, using programming tools and development environments on their computers. This setup allows for flexible schedules and the ability to collaborate virtually with teams or clients. However, some employers or projects may require occasional in-person meetings or specific hardware setups.
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Infographic showing various Home Based Python Game Developer job openings in the United States as of September 2026, with employment types broken down into 1% As Needed, 78% Full Time, 14% Part Time, and 7% Contract. Highlights an 85% Physical, 2% Hybrid, and 13% Remote job distribution, with an average salary of $121,932 per year, or $58.6 per hour.

Game Programming Faculty

Tempe, AZ โ€ข On-site

University of Advancing Technology
Colleges, Universities, and Professional Schoolsย โ€ขย 51 - 200 employees

Other

Posted 20 days ago


Job description

University of Advancing Technology is currently recruiting an instructor to effectively instruct students in using a scripting language to study basics of game programming, graphics programming. Position requires knowledge of C++, data base, Direct X and Graphic Libraries. Knowledge of variables, data types, looping, conditional logic, functions, arrays, types, and other basic concepts allows the student to learn game concepts without a language course and prepares the student for future courses in this program during the first year. Students will gain valuable programming experience by writing simple tutorial-based games.

Essential Duties:

  • Recognize the fundamentals of computer programming such as variables, data types, branching and looping
  • Demonstrate 2D computer graphics theory using bitmaps and animated sprites
  • Identify device input commands including keyboard, mouse and joystick
  • Apply game logistics of collision detection, object motion and finite state based programming
  • Describe the fundamental theory of digital sound, file formats, effects commands and music playback commands
  • Demonstrate 3D computer graphics theory using 3D object creation, manipulation and animation