1

Home Based Polymer Simulation Jobs in Austin, TX

Software Engineer - Principal

Austin, TX · On-site

$154K - $277K/yr

Join the QuestaSim (Simulation) R&D team at Siemens EDA as a Principal Engineer and drive ... All employment decisions at Siemens are based on qualifications, merit, and business need. Bring ...

... home, industrial IoT, and smart cities markets. Learn more atwww.silabs.com. Associate Staff Analog ... Strong knowledge of analog/mixed-signal circuit concepts, simulation, and testing techniques.

CPA FAR Tutor

Austin, TX · Remote

$18 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Adapts instruction using CPA review course materials, practice task-based simulations, and ...

CPA FAR Tutor

Round Rock, TX · Remote

$18 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Adapts instruction using CPA review course materials, practice task-based simulations, and ...

CPA FAR Tutor

San Marcos, TX · Remote

$18 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Adapts instruction using CPA review course materials, practice task-based simulations, and ...

SolidWorks Tutor

Round Rock, TX · Remote

$18 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Skilled at teaching parametric feature-based modeling, assembly design, and engineering ...

CPA Tutor

San Marcos, TX · Remote

$35 - $40/hr

All from the comfort of your home. Why Join Our Platform? * Earn incrementally higher pay for each ... Skilled at teaching task-based simulation strategies, multiple-choice question analysis, and time ...

Showing results 21-40

Home Based Polymer Simulation information

See Austin, TX salary details

$10.9K

$67K

$120.4K

How much do home based polymer simulation jobs pay per year?

As of Sep 4, 2026, the average yearly pay for home based polymer simulation in Austin, TX is $67,007.00, according to ZipRecruiter salary data. Most workers in this role earn between $43,600.00 and $78,800.00 per year, depending on experience, location, and employer.

What is the difference between Home Based Polymer Simulation vs Laboratory Polymer Technician?

AspectHome Based Polymer SimulationLaboratory Polymer Technician
Required CredentialsDegree in Chemistry, Materials Science, or related field; proficiency in simulation softwareAssociate or Bachelor's in Chemistry, Polymer Science, or related field; technical certifications
Work EnvironmentRemote, computer-based work from homeLaboratory setting, hands-on testing and analysis
Industry UsageResearch, development, and modeling companiesManufacturing, quality control, and testing labs
Common Search/ComparisonYesYes

Home Based Polymer Simulation involves remote modeling and computational analysis of polymers, focusing on research and development. In contrast, Laboratory Polymer Technicians perform hands-on testing and analysis in a lab setting. Both roles require chemistry or polymer science backgrounds but differ significantly in work environment and daily tasks.

What are popular job titles related to Home Based Polymer Simulation jobs in Austin, TX?

For Home Based Polymer Simulation jobs in Austin, TX, the most frequently searched job titles are:

What job categories do people searching Home Based Polymer Simulation jobs in Austin, TX look for?

The top searched job categories for Home Based Polymer Simulation jobs in Austin, TX are:

Staff Software Engineer - Humanoid Controls

Booster

Austin, TX • On-site

$180 - $240/hr

Other

Posted 17 days ago


Job description

Apptronik is a human-centered robotics company developing AI-powered robots to support humanity in every facet of life. Our flagship humanoid robot, Apollo, is built to collaborate thoughtfully with people, starting with critical industries such as manufacturing and logistics, with future applications in healthcare, the home, and beyond. We operate at the cutting edge of Applied AI, applying our expertise across the full robotics stack to solve some of society's most important problems. You will join a team dedicated to bringing Apollo to market at scale, tackling the complex challenges like safety, commercialization, and mass production to change the world for the better.

JOB SUMMARY

Apptronik is building robots for the real world — to improve human quality of life and help solve the ever-increasing labor shortage. As a Staff Software Engineer – Humanoid Controls, you will be a senior technical force multiplier on our Motion Control & Planning team — the person who raises the quality of our robotics stack and moves to wherever the hardest problem is. Your scope spans whole-body control for our wheeled-base platform and our biped, learning-based hand control, mobile manipulation, and teleoperation — translating state-of-the‑art controls and learning into real capability while setting technical direction for the team.

ESSENTIAL DUTIES AND RESPONSIBILITIES or KEY ACCOUNTABILITIES
  • Raise the quality of the overall controls stack — architecture, algorithms, real-time performance, testing, and long-term maintainability.
  • Advance whole-body control across our platforms — the wheeled-base robot and the biped — coordinating the base or legs with upper-body manipulation.
  • Flex across the stack to the highest-impact problems — e.g. learning-based hand control (RL in simulation), mobile manipulation, teleoperation, and estimation.
  • Translate state-of-the‑art model‑based and learning‑based methods into robust capability, from simulation through hardware bring‑up and deployment.
  • Expand the robot's performance envelope — speed, payload, reliability, and safety — with measurable, defensible improvements.
  • Set technical direction across the controls stack, influencing the roadmap and bringing adjacent teams (locomotion, manipulation, teleoperation, RL, estimation) along.
  • Mentor engineers and multiply team capability through design reviews, code reviews, and best practices.
  • Collaborate cross‑functionally with hardware, systems, and RL teams to co‑develop solutions and diagnose system‑level issues.
SKILLS AND REQUIREMENTS
  • Deep robotics fundamentals: kinematics, dynamics, state estimation, and optimization/control theory.
  • Proven expertise in whole-body control (WBC/OSC, QP-based control, or MPC) for floating‑base (legged) or mobile (wheeled) systems.
  • Hands‑on experience with learning‑based control / reinforcement learning applied to robotics (training in simulation).
  • Breadth across robot control problems — mobile manipulation, dexterity / hand control, and teleoperation — and the versatility to move between them.
  • Strong software engineering: real‑time C++ and Python for robotic systems.
  • Industry experience developing production‑grade controllers, including hands‑on experience validating or deploying algorithms on physical robot hardware.
  • Preferred: shipping controllers to a production fleet or to market at scale; dexterous / in‑hand manipulation; legged locomotion; or safety‑critical / certified software (ISO 13849, 10218, IEC 61508).
EDUCATION and/or EXPERIENCE
  • MS or PhD in Robotics, CS, EE, ME, or a related field (or equivalent experience).
  • 8+ years of relevant industry experience (or 4+ with a PhD) in robot controls, with a track record of getting controllers working on physical hardware.
PHYSICAL REQUIREMENTS:
  • Prolonged periods of sitting at a desk and working on a computer
  • Must be able to lift 15 pounds at times
  • Vision to read printed materials and a computer screen
  • Hearing and speech to communicate

Apptronik provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.

#J-18808-Ljbffr