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Home Based No Experience Unreal Engine Jobs (NOW HIRING)

Technical Artist

Manhattan, NY · On-site

$139K - $166K/yr

Extensive experience working with Unreal Engine * Advanced experience of Unreal's Blueprints system * Advanced experience with Maya (3dsMax considered) * Comfortable in a range of content creation ...

... Unity or Unreal Engine. * Integrate data, models, or external simulation engines into unified ... physics-based simulation, and real-time visualization. * Experience with NVIDIA Omniverse ...

Real-Time Graphic Artist

Miami, FL

$108K - $130K/yr

... Resort, home to Universal Epic Universe, and Universal Studios Hollywood. NBCUniversal is a ... Minimum 2+ years of professional experience using Unreal Engine or equivalent Realtime Graphics ...

Home Based Visitor

New York, NY · On-site +1

$50K - $57K/yr

Experience and skills in assisting parents with advocacy and decision-making. Knowledge of adult ... join us as our next Home Based Visitor. Together, we'll help every child reach their fullest ...

... role based in Atlanta, GA, with flexibility for partial work from home. In this role, you will ... Experience with game development workflows and engines (e.g., Unity, Unreal) for interactive ...

Posted today

Home Based Clinician

Warwick, RI · On-site +1

$61K - $66K/yr

Provide home-based clinical services to children aged 10-18 and their families, offering support ... No cost employee assistance program * Voluntary employee focused wellness programs Retirement and ...

Senior Software Engineer

Moorpark, CA · On-site

$126K - $166K/yr

... that no one else wants to tackle, and get your hands on some exceptional IP, then this is right ... experience with Unreal Engine Development Expert in multi-threaded architecture High level of ...

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Home Based No Experience Unreal Engine information

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How much do home based no experience unreal engine jobs pay per hour?

As of Aug 21, 2026, the average hourly pay for home based no experience unreal engine in the United States is $22.08, according to ZipRecruiter salary data. Most workers in this role earn between $18.03 and $24.52 per hour, depending on experience, location, and employer.

What is the difference between Home Based No Experience Unreal Engine vs Remote Junior 3D Artist?

AspectHome Based No Experience Unreal EngineRemote Junior 3D Artist
Required CredentialsNo experience needed, basic computer skillsPortfolio or basic 3D skills preferred
Work EnvironmentHome-based, self-paced learningRemote, project-based tasks
Industry UsageGame development, virtual environmentsGame design, animation, visualization

Both roles are entry-level, remote positions in the gaming and 3D industries. The Home Based No Experience Unreal Engine role focuses on learning Unreal Engine without prior experience, often involving tutorials and self-study. The Remote Junior 3D Artist may require some basic skills or a portfolio but also offers remote work in 3D modeling and animation. While both are suitable for beginners, Unreal Engine roles emphasize game engine familiarity, whereas Junior 3D Artist roles focus on creative modeling and design tasks.

What cities are hiring for Home Based No Experience Unreal Engine jobs?

Cities with the most Home Based No Experience Unreal Engine job openings:

What are the most commonly searched types of No Experience Unreal Engine jobs?

The most popular types of No Experience Unreal Engine jobs are:

What states have the most Home Based No Experience Unreal Engine jobs?

States with the most job openings for Home Based No Experience Unreal Engine jobs include:

Infographic showing various Home Based No Experience Unreal Engine job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 76% Full Time, 19% Part Time, and 4% Contract. Highlights an 91% Physical, 2% Hybrid, and 7% Remote job distribution, with an average salary of $45,925 per year, or $22.1 per hour.

Technical Artist

The Mill

Manhattan, NY • On-site

$139K - $166K/yr

Full-time

Re-posted 10 days ago


Job description

Company Description
The Mill has been creating world-class visual effects built on creative excellence and cutting-edge technologies for over twenty-eight years. We believe in creating work that touches people emotionally, that becomes popular culture and that people love, talk about and want to share. We believe in great ideas beautifully told.
Job Description
The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills. The ideal candidate will have a thorough understanding of art and animation pipelines in general and of the content creation pipeline and Blueprints system in Unreal. A high level of technical knowledge combined with strong creative and visual instincts is critical. The Technical Artist will assist teams of artists in tackling projects and be equipped to provide support on complicated technical issues within Unreal.
Qualifications
Role Responsibilities:
  • Work with the CG Lead and Creative Director to design and build interactive experiences using Unreal
  • Experience/Gameplay Creation - Create interaction and functionality using Unreal's Blueprints system
  • Material Creation - Design complex materials in Unreal and instruct artists on best practices for material creation
  • Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in lighting best practices
  • Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices
  • Collaborate with other developers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases

Technical Requirements:
  • Extensive experience working with Unreal Engine
  • Advanced experience of Unreal's Blueprints system
  • Advanced experience with Maya (3dsMax considered)
  • Comfortable in a range of content creation software including Photoshop, Zbrush/Mudbox, Allegorithmic Substance Designer/Painter

Beneficial Additional Skills (not essential to the role but would help differentiate candidates):
  • Experience with VR/AR authoring in Unreal
  • Maya Rigging experience
  • Shader programming experience
  • Scripting skills with MEL, Python, C#, Javascript and C++

Additional Information
All your information will be kept confidential according to EEO guidelines.