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Home Based Game Developer Jobs (NOW HIRING)

Candywriter is a mobile developer and publisher founded in 2006 and based out of Miami. We are a small but mighty game studio known for putting out fun and innovative mobile games such as BitLife and ...

Candywriter is a mobile developer and publisher founded in 2006 and based out of Miami. We are a small but mighty game studio known for putting out fun and innovative mobile games such as BitLife and ...

Game Designer

Reno, NV · On-site

$84K - $156K/yr

Bachelor's degree in Mathematics, Computer Science, Engineering, Statistics, or a related field. * 4+ years of experience designing land-based slot games, casino games, or comparable gaming products.

Own the design and implementation of music-based gameplay features and systems, including using Jam ... Partner closely with audio and engineering teams to develop intuitive tools and mechanics that ...

Showing results 21-40

Home Based Game Developer information

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$32.5K

$108.5K

$180K

How much do home based game developer jobs pay per year?

As of Aug 8, 2026, the average yearly pay for home based game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

Can I work from home as a home based game developer?

Home based game developers can often work remotely, especially if they are freelancers or work for companies that support remote work. Success in this role typically requires strong skills in programming, design, and familiarity with development tools, along with good self-discipline and communication skills. Many companies offer flexible or fully remote positions for game developers, making it possible to work from home full-time or part-time.

What is the difference between Home Based Game Developer vs Remote Game Designer?

AspectHome Based Game DeveloperRemote Game Designer
CredentialsProficiency in programming languages, game engines, and software development certificationsDesign skills, creativity, and experience with game design tools; may also have certifications in design or UX
Work EnvironmentPrimarily coding and development work from home, often independent or freelanceDesigning game concepts, storylines, and user experience remotely, collaborating with teams online
Industry UsageCommon in indie and freelance game development, tech companies, and startupsUsed in larger studios and freelance design roles, often overlapping with development teams

While both roles work remotely in the gaming industry, Home Based Game Developers focus on coding and technical development, whereas Remote Game Designers concentrate on game concept and user experience design. Understanding these differences helps job seekers target the right roles based on their skills and interests.

What cities are hiring for Home Based Game Developer jobs? Cities with the most Home Based Game Developer job openings:
What are the most commonly searched types of Game Developer jobs? The most popular types of Game Developer jobs are:
What states have the most Home Based Game Developer jobs? States with the most job openings for Home Based Game Developer jobs include:

Software Design Engineer/Game Developer 4

By Light Professional IT Services

Orlando, FL • On-site

Full-time

Re-posted 29 days ago


Job description

Job Summary:
By Light Professional IT Services LLC is dedicated to providing advanced technology and systems for warfighters and federal agencies. They are seeking a Software Design Engineer/Game Developer to develop new functionalities and optimize software for distributed simulations and game-based training systems, primarily using C++ and Unreal Engine 5.
Responsibilities:
• Develop new functionality, diagnose and fix software defects for distributed simulations, game-based training systems and applications.
• Architect and develop UE5-based real-time simulation environments for DoD training and analysis programs.
• Design and implement custom UE5 engine plugins, modules, and rendering extensions using C++ and OOD principles.
• Profile, debug, and optimize render performance including GPU/CPU bottleneck resolution and memory management.
• Support customer-directed research and development activities.
• Support for integration and test activities.
• Investigate and fix defects in a UE5 project.
• On-site development.
Qualifications:
Required:
• Bachelor’s degree in a technical discipline such as electrical engineering, computer science, information technology, systems or software engineering from an accredited college or university. Experience may be considered in lieu of degree
• 8+ years of professional software engineering experience in real-time 3D, simulation, or games
• 3+ years of hands-on development with Unreal Engine 4/5 in a professional or DoD program context
• First or third person game development
• Networking, VMs, Kubernetes, Docker, Python scripting
• Experience with Image Generators or Terrain Generation tools
• DoD simulation-based application development
• Experience integrating with CIGI-compliant host applications
• Familiarity with GIS concepts, including WGS84, coordinate systems, and industry-standard formats
• Experience with Cesium for Unreal
• Familiarity with HLSL for custom rendering pipeline work
• Advanced Knowledge of C++
• Extensive Unreal Engine development experience
• Experience with performance profiling, memory optimization, and multi-threaded game/sim engine code
• Proficient in writing and extending custom UE5 Plugins and subsystems
• Ability to test, diagnose problems, and implement fixes
• Experience with GIT source control tools
• Object Oriented design background
• U.S. Citizenship status and a secret security clearance with the ability to pass a CI polygraph if requested by the customer
Company:
BY LIGHT Professional IT Services is a provider of IT, cloud, cyber and infrastructure solutions to the US Federal Government. Founded in 2002, the company is headquartered in Arlington, USA, with a team of 1001-5000 employees. The company is currently Late Stage.