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Home Based Game Developer Jobs in Unity, ME (NOW HIRING)

Site Reliability Engineer

South China, ME ยท On-site

$50.75 - $67.25/hr

Joining Razer will place you on a global mission to revolutionize the way the world games. Razer is ... Experience operating and troubleshooting across Linux, Windows, and container-based environments.

P&C Engineer III

Augusta, ME ยท On-site

$98K - $125K/yr

Game changer. Pioneer. TRC has long set the bar for clients who require more than just engineering ... Compensation will vary based upon experience, education, skill level, geographical location, and ...

... to homes and businesses in Arkansas, Colorado, Maine, Missouri, Oklahoma, and Texas. Being part of ... This role may be hybrid-based in one of our offices in Arkansas, Oklahoma, Missouri or Maine.

Seabees primarily serve at shore-based commands--you will likely not spend time at sea ... close to their homes. * For annual training, you may serve anywhere in the world, including ...

Prepare CAD-based and manual sketches as required * Review and interpret relevant codes, standards ... Work from Home Location: Candidates must reside in the Detroit / Troy Metro areas. (Remote -- must ...

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Showing results 1-20

Home Based Game Developer information

See Unity, ME salary details

$32.1K

$107.1K

$177.8K

How much do home based game developer jobs pay per year?

As of Jul 14, 2026, the average yearly pay for home based game developer in Unity, ME is $107,135.00, according to ZipRecruiter salary data. Most workers in this role earn between $80,500.00 and $122,500.00 per year, depending on experience, location, and employer.

Can I work from home as a game developer?

Home-based game developers can work remotely, as many companies and freelance opportunities allow for remote collaboration using tools like version control and project management software. Success in remote game development often depends on strong communication skills, familiarity with development environments, and self-discipline to meet deadlines.

What is the difference between Home Based Game Developer vs Remote Game Designer?

AspectHome Based Game DeveloperRemote Game Designer
CredentialsProficiency in programming languages, game engines, and software development certificationsDesign skills, creativity, and experience with game design tools; may also have certifications in design or UX
Work EnvironmentPrimarily coding and development work from home, often independent or freelanceDesigning game concepts, storylines, and user experience remotely, collaborating with teams online
Industry UsageCommon in indie and freelance game development, tech companies, and startupsUsed in larger studios and freelance design roles, often overlapping with development teams

While both roles work remotely in the gaming industry, Home Based Game Developers focus on coding and technical development, whereas Remote Game Designers concentrate on game concept and user experience design. Understanding these differences helps job seekers target the right roles based on their skills and interests.

How can I make $100,000 a year working from home?

Home based game developers can reach a $100,000 annual income by creating and selling popular games, working on freelance projects, or developing apps for platforms like iOS and Android. Building a strong portfolio, mastering programming skills, and marketing your games effectively are essential for increasing earnings in this field.

How can I make 2000 a week working from home?

Home based game developers can earn $2000 or more weekly by creating and selling their own games, offering freelance development services, or working on contract projects for clients. Building a strong portfolio, mastering relevant tools like Unity or Unreal Engine, and marketing skills can help increase income potential in this field.

What is the 80 20 rule in game development?

The 80/20 rule in game development suggests that roughly 80% of a game's value comes from 20% of its features or content. Home based game developers often focus on core mechanics and essential features first to maximize impact while managing limited resources and time.
Site Reliability Engineer

Site Reliability Engineer

Razer

South China, ME โ€ข On-site

$50.75 - $67.25/hr

Full-time

Re-posted 5 days ago


Job description

Joining Razer will place you on a global mission to revolutionize the way the world games. Razer is a place to do great work, offering you the opportunity to make an impact globally while working across a global team located across 5 continents. Razer is also a great place to work, providing you the unique, gamer-centric #LifeAtRazer experience that will put you in an accelerated growth, both personally and professionally.

Job Responsibilities/ :Job Description Summary
We are seeking a skilled and driven Site Reliability Engineer (SRE) to join our growing infrastructure and platform engineering team. The ideal candidate will have hands-on experience in Amazon Web Services (AWS), strong troubleshooting capabilities, and a passion for building scalable, observable, and resilient systems using modern Infrastructure as Code (IaC) and automation tools.


Job Description

REQUIREMENTS:

  • Bachelor's degree in Computer Science, Software Engineering, Information Technology, or a related field.

  • Minimum 3 years of experience in SRE, DevOps, cloud infrastructure, or system administration roles.

  • Hands-on expertise with AWS Cloud Services, including:

  • Compute & Containerization: EC2, Lambda, ECS, EKS, Auto Scaling

  • Networking: Load Balancers, VPC, Route 53, Security Groups, Firewalls

  • Storage & Databases: RDS, ElastiCache, Athena, S3

  • Messaging: SQS, SES

  • Deep understanding of Infrastructure as Code (IaC) tools such as Terraform and CloudFormation.

  • Proficiency in at least one programming/scripting language: Python, Node.js, Bash, Ruby, or related.

  • Experience operating and troubleshooting across Linux, Windows, and container-based environments.

  • Strong understanding of distributed systems, cloud networking (routers, switches), firewalls, DNS, and HTTP/TLS.

  • Experience implementing monitoring and alerting systems and working with incident management processes.

  • Experience with Zero Downtime Deployments, blue/green or canary deployments.

  • Familiarity with cost optimization and right-sizing AWS resources.

  • Exposure to multi-region, multi-account AWS architecture.

  • Understanding of API gateway, or edge networking (e.g., Akamai, CloudFront).

JOB DESCRIPTION:

  • Design, develop, and maintain Infrastructure as Code (IaC) using tools like Terraform or AWS CloudFormation, leveraging AI coding assistants to accelerate development and enforce best practices.

  • Implement and operate reliable, scalable cloud infrastructure primarily on AWS (e.g., EC2, ECS, RDS, S3, Lambda, ElastiCache, SQS, SES, Auto Scaling, Load Balancers)

  • Lead and participate in architecture reviews focusing on reliability, scalability, security, performance, and the cost-efficiency of infrastructure.

  • Develop and manage robust monitoring, alerting, and logging solutions (e.g., CloudWatch, Prometheus, Grafana, ELK), incorporating AIOps tools for predictive alerting, anomaly detection, and reducing alert fatigue.

  • Perform incident management, postmortems, root cause analysis, and implement continuous improvement strategies, utilizing AI-driven analytics to rapidly summarize logs and traces during outages.

  • Collaborate with software engineering teams to improve CI/CD pipelines, deployment automation, release management, and the deployment lifecycles of machine learning models.

  • Automate infrastructure operations, reduce manual toil, and improve reliability using scripting (Python, Bash, Node.js, or Ruby) and AI-powered workflow automation.

  • Maintain and troubleshoot environments involving web servers, databases, firewalls, DNS, load balancers, networking.

  • Ensure systems are compliant with security standards, including patching, hardening, secure access policies, and data privacy constraints specific to AI training data.

  • Provide on-call support, participate in incident rotations.

  • Monitor and maintain service-level objectives (SLOs), SLAs, and error budgets to ensure reliability targets are met.

  • Provide support and solution handling to incidents and tickets assigned.

Pre-Requisites/ :

Razer is proud to be an Equal Opportunity Employer. We believe that diverse teams drive better ideas, better products, and a stronger culture. We are committed to providing an inclusive, respectful, and fair workplace for every employee across all the countries we operate in. We do not discriminate on the basis of race, ethnicity, colour, nationality, ancestry, religion, age, sex, sexual orientation, gender identity or expression, disability, marital status, or any other characteristic protected under local laws. Where needed, we provide reasonable accommodations - including for disability or religious practices - to ensure every team member can perform and contribute at their best.

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